Commit Graph

94 Commits

Author SHA1 Message Date
1efaeb0510 feat(render-graph): Add support for SDF, SSGI, DDGI, VXGI, motion blur, and depth of field in render graph 2026-01-06 00:44:26 +00:00
9af460d252 feat(render-graph): Enhance render graph configuration with new resolution functions and improved pass handling 2026-01-06 00:40:44 +00:00
01f1e94994 feat(render-graph): Implement Lua-based render graph system
- Added render graph configuration to JSON files and runtime settings.
- Introduced RenderGraphScriptService to load and manage render graph definitions from Lua.
- Updated GraphicsService to handle render graph definitions.
- Enhanced cube_logic.lua with a sample render graph function.
- Modified various services and interfaces to support render graph functionality.
- Improved logging for render graph operations and configurations.
2026-01-06 00:14:00 +00:00
84cd9e4f46 feat: Enhance cube mesh handling with double-sided indices support 2026-01-06 00:03:53 +00:00
99690e381d feat: Implement double-sided cube indices generation for enhanced rendering 2026-01-05 23:56:04 +00:00
d7d4411251 feat: Refactor shader handling by implementing inline shader sources and enhancing error handling 2026-01-05 23:44:00 +00:00
945b724838 Refactor shader management and remove unused shaders
- Introduced a shader toolkit for dynamic shader generation in soundboard.lua.
- Removed obsolete shader files: ceiling.frag, cube.frag, cube.vert, floor.frag, pbr.frag, pbr.vert, solid.frag, solid.vert, wall.frag.
- Updated pipeline_service to handle inline shader sources and paths, improving shader registration and validation.
- Enhanced shader_script_service to support optional shader source paths alongside traditional paths.
- Modified ShaderPaths structure to include source fields for vertex, fragment, geometry, tessellation control, tessellation evaluation, and compute shaders.
- Updated test_gxm_backend to reflect changes in shader paths and ensure successful pipeline creation.
2026-01-05 23:34:48 +00:00
bd0568187e Refactor shader variant management and enhance shader generation
- Moved static shader variant definitions into a dedicated function for better organization.
- Introduced functions to count shader variants and build shader variants dynamically using a shader toolkit.
- Added error handling for shader toolkit availability and generation failures.
- Enhanced shader toolkit with new functions for reading and writing text files conditionally.
- Implemented new shader templates and variants for improved flexibility in shader generation.
- Updated existing shader templates to utilize the new structure and functions.
2026-01-05 23:16:44 +00:00
e0c35c6845 feat: Update shader paths to remove file extensions for consistency 2026-01-05 22:14:52 +00:00
90e7882cb2 feat: Integrate shaderc for shader compilation and enhance shader file handling 2026-01-05 22:12:13 +00:00
d5e14de2d0 feat: Add shaderc dependency and implement shader toolkit script 2026-01-05 21:57:12 +00:00
3f1684ef03 feat: Add support for additional shader types and enhance shader path handling 2026-01-05 21:38:56 +00:00
ce0a6d8754 feat: Update surface colors for floor, ceiling, and wall shaders 2026-01-05 21:17:41 +00:00
a96e1981ff feat: Update piano music track 2026-01-05 21:09:14 +00:00
80363a9673 feat: Update music track and adjust surface tint colors for shaders 2026-01-05 21:03:43 +00:00
843aef30fa feat: Update colors and add texture effects for floor, ceiling, and wall shaders 2026-01-05 20:58:42 +00:00
3395572e90 feat: Add new shaders for floor, ceiling, and wall; update shader handling in cube creation 2026-01-05 20:49:37 +00:00
87d72e6e12 feat: Enhance spinning cube shader and adjust rainbow color calculations 2026-01-05 20:41:48 +00:00
2af65b3352 feat: Refactor spinning cube creation and update room object colors 2026-01-05 20:34:41 +00:00
c910ec5dcf Implement Vulkan Graphics Backend and Interfaces
- Added VulkanGraphicsBackend class for Vulkan rendering implementation.
- Created IGraphicsBackend interface for abstracted rendering operations.
- Introduced GraphicsConfig structure for graphics service configuration.
- Updated graphics_types.hpp with new configuration options.
- Implemented Vulkan backend initialization, device management, and rendering methods.
- Added tests for GXM Graphics Backend to validate functionality.
- Refactored existing graphics service interface to support backend-agnostic design.
2026-01-05 19:00:35 +00:00
7bf0efffcb feat: Add Vita SDK integration with CMake support and update development scripts 2026-01-05 18:08:43 +00:00
af5d4d0a02 feat: Enhance background opacity handling and optimize pixel rendering for transparency 2026-01-05 16:51:17 +00:00
114208ab64 feat: Update GUI opacity handling and rename function for clarity 2026-01-05 16:46:23 +00:00
5d35759179 feat: Add gui_opacity configuration and apply opacity in GUI rendering 2026-01-05 16:44:10 +00:00
19450edc52 feat: Update mouse grab behavior and add gamepad state handling in InputState 2026-01-05 16:14:01 +00:00
af064b287a feat: Refactor color handling in GUI commands and add ReadColorField method 2026-01-05 15:44:14 +00:00
5c5f91d5e1 feat: Add FPS toggle functionality and bind key to configuration 2026-01-05 15:04:46 +00:00
5fec5e9544 feat: Enhance input handling and window services
- Added mouse delta tracking to InputState for improved mouse movement feedback.
- Introduced FPS mode toggle in GUI demo, allowing for relative mouse movement and cursor visibility control.
- Implemented input service methods for mouse position, delta, wheel, and key/action state checks.
- Updated SDL input service to handle relative mouse mode and mouse grabbing more effectively.
- Enhanced window service with methods to manage mouse grabbing and cursor visibility.
- Updated interface definitions for IInputService and IWindowService to include new functionalities.
2026-01-05 14:49:40 +00:00
13bfe28c25 feat: Add cursor rendering function to GUI and integrate it into demo 2026-01-05 14:19:58 +00:00
92f31e736c feat: Add Apache License and Roboto font files; implement basic GUI shaders 2026-01-05 13:47:27 +00:00
490d9469dc feat: Add console toolbar with copy and clear buttons for improved user interaction 2026-01-05 13:23:40 +00:00
cfc658f680 feat: Refactor GUI demo to simplify button handling and improve status display 2026-01-05 13:21:07 +00:00
e36bad2ec3 feat: Adjust cube position in model matrix for improved visibility 2026-01-05 10:25:36 +00:00
5a65de8188 feat: Update cube rendering to use solid shader for room geometry 2026-01-05 10:13:23 +00:00
2fef2b14ca feat: Add PBR shader support and atmospherics configuration 2026-01-05 10:05:52 +00:00
27045a3a6a feat: Implement PBR shaders and enhance atmospheric effects in rendering 2026-01-05 09:55:38 +00:00
f2e7ae3d2e feat: Enhance Lua editor with search functionality and status feedback 2026-01-05 09:48:54 +00:00
d5d8623814 feat: Add new project creation dialog with template selection and configuration 2026-01-05 09:35:32 +00:00
69b5e88545 feat: Add Lua script editor with syntax highlighting and tabbed interface in GUI 2026-01-05 09:31:34 +00:00
04b073cd28 feat: Enhance launcher metadata in config files and load games dynamically from JSON 2026-01-05 09:28:58 +00:00
d38be52b46 feat: Move menu bar creation to after widget initialization in GUI 2026-01-05 09:25:20 +00:00
b1d993ab66 feat: Implement build settings dialog and enhance game selection UI in launcher 2026-01-05 09:23:38 +00:00
c1716e74a2 feat: Add PyQt6 GUI launcher for managing builds and running demos 2026-01-05 09:19:38 +00:00
ce33d75472 feat: Enhance mouse grab functionality and improve logging in SDL window service 2026-01-05 09:16:38 +00:00
a5cfcee03d feat: Add solid shader support and update room dimensions in cube logic 2026-01-05 09:01:39 +00:00
acb4a8338e feat: Update camera yaw to face toward -Z direction in cube logic 2026-01-05 08:56:06 +00:00
08dd8e083a feat: Add asset synchronization function and update demo run command to include asset syncing option 2026-01-05 08:48:30 +00:00
8b4be32638 feat: Adjust camera position and add lanterns to room layout 2026-01-05 08:39:41 +00:00
e7337d004c feat: Update room dimensions and apply colors to static cubes in the scene 2026-01-05 08:32:10 +00:00
c1390aee64 feat: Enhance GUI logging with log_trace function and update status messages 2026-01-05 08:27:32 +00:00