feat: Adjust cube position in model matrix for improved visibility

This commit is contained in:
2026-01-05 10:25:36 +00:00
parent 5299949d63
commit e36bad2ec3

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@@ -500,7 +500,7 @@ local function create_spinning_cube()
local function compute_model_matrix(time)
local rotation = math3d.rotation_y(time * rotation_speed)
local scale = scale_matrix(1.5, 1.5, 1.5) -- Make cube 3x3x3 units
local position = math3d.translation(0.0, 3.0, 0.0) -- Center of the room
local position = math3d.translation(0.0, 5.0, 0.0) -- Center of the room
return math3d.multiply(position, math3d.multiply(rotation, scale))
end