feat: Update mouse grab behavior and add gamepad state handling in InputState

This commit is contained in:
2026-01-05 16:14:01 +00:00
parent 6c87f6590a
commit 19450edc52
2 changed files with 10 additions and 1 deletions

View File

@@ -15,7 +15,7 @@
],
"mouse_grab": {
"enabled": true,
"grab_on_click": true,
"grab_on_click": false,
"release_on_escape": true,
"start_grabbed": false,
"hide_cursor": true,

View File

@@ -103,6 +103,15 @@ function InputState:addTextInput(text)
self.textInput = (self.textInput or "") .. (text or "")
end
function InputState:setGamepad(connected, leftX, leftY, rightX, rightY, togglePressed)
self.gamepadConnected = connected
self.gamepadLeftX = leftX or 0
self.gamepadLeftY = leftY or 0
self.gamepadRightX = rightX or 0
self.gamepadRightY = rightY or 0
self.gamepadTogglePressed = togglePressed
end
function InputState:resetTransient()
self.textInput = ""
self.wheel = 0