- Added render graph configuration to JSON files and runtime settings.
- Introduced RenderGraphScriptService to load and manage render graph definitions from Lua.
- Updated GraphicsService to handle render graph definitions.
- Enhanced cube_logic.lua with a sample render graph function.
- Modified various services and interfaces to support render graph functionality.
- Improved logging for render graph operations and configurations.
- Moved static shader variant definitions into a dedicated function for better organization.
- Introduced functions to count shader variants and build shader variants dynamically using a shader toolkit.
- Added error handling for shader toolkit availability and generation failures.
- Enhanced shader toolkit with new functions for reading and writing text files conditionally.
- Implemented new shader templates and variants for improved flexibility in shader generation.
- Updated existing shader templates to utilize the new structure and functions.
- Added Vulkan debug callback and messenger setup to VulkanDeviceService.
- Integrated validation layers into Vulkan instance creation.
- Enhanced VulkanGraphicsBackend with methods to recreate swapchain and wait for GPU idle.
- Updated VulkanGuiService to include render pass in resize method.
- Removed deprecated VulkanGraphicsBackend_old.cpp file.
- Refactored interfaces to support new methods for swapchain management and rendering.
- Added VulkanGraphicsBackend class for Vulkan rendering implementation.
- Created IGraphicsBackend interface for abstracted rendering operations.
- Introduced GraphicsConfig structure for graphics service configuration.
- Updated graphics_types.hpp with new configuration options.
- Implemented Vulkan backend initialization, device management, and rendering methods.
- Added tests for GXM Graphics Backend to validate functionality.
- Refactored existing graphics service interface to support backend-agnostic design.
- Added a new GUI renderer implementation in gui_renderer_old.cpp.
- Introduced functionality to parse SVG files and extract circle elements.
- Implemented drawing methods for rectangles, text, and SVG graphics.
- Added clipping functionality to restrict drawing to specified areas.
- Enhanced pixel blending for transparency handling in the rendering process.
- Created a staging buffer for efficient pixel transfer to the GPU.
- Implemented resizing and clearing of the canvas for dynamic GUI updates.
- Added error handling for file operations and parsing.
- Added mouse delta tracking to InputState for improved mouse movement feedback.
- Introduced FPS mode toggle in GUI demo, allowing for relative mouse movement and cursor visibility control.
- Implemented input service methods for mouse position, delta, wheel, and key/action state checks.
- Updated SDL input service to handle relative mouse mode and mouse grabbing more effectively.
- Enhanced window service with methods to manage mouse grabbing and cursor visibility.
- Updated interface definitions for IInputService and IWindowService to include new functionalities.