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feat: Update colors and add texture effects for floor, ceiling, and wall shaders
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@@ -576,9 +576,9 @@ local function create_room_objects()
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local wall_outer_edge = wall_offset + room.wall_thickness
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log_debug("Room walls: inner=%.2f outer=%.2f", wall_inner_edge, wall_outer_edge)
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local floor_color = {0.08, 0.26, 0.55}
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local wall_color = {0.78, 0.38, 0.18}
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local ceiling_color = {0.72, 0.9, 0.96}
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local floor_color = {0.18, 0.45, 0.25}
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local wall_color = {0.75, 0.35, 0.2}
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local ceiling_color = {0.85, 0.85, 0.76}
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local objects = {
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create_static_cube({0.0, floor_center_y, 0.0},
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