feat: Update surface colors for floor, ceiling, and wall shaders

This commit is contained in:
2026-01-05 21:17:41 +00:00
parent a96e1981ff
commit ce0a6d8754
7 changed files with 9 additions and 9 deletions

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@@ -576,9 +576,9 @@ local function create_room_objects()
local wall_outer_edge = wall_offset + room.wall_thickness
log_debug("Room walls: inner=%.2f outer=%.2f", wall_inner_edge, wall_outer_edge)
local floor_color = {0.05, 0.7, 0.45}
local wall_color = {0.95, 0.25, 0.08}
local ceiling_color = {0.95, 0.95, 0.3}
local floor_color = {1.0, 1.0, 1.0}
local wall_color = {1.0, 1.0, 1.0}
local ceiling_color = {1.0, 1.0, 1.0}
local objects = {
create_static_cube({0.0, floor_center_y, 0.0},