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feat: Update surface colors for floor, ceiling, and wall shaders
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@@ -576,9 +576,9 @@ local function create_room_objects()
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local wall_outer_edge = wall_offset + room.wall_thickness
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log_debug("Room walls: inner=%.2f outer=%.2f", wall_inner_edge, wall_outer_edge)
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local floor_color = {0.05, 0.7, 0.45}
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local wall_color = {0.95, 0.25, 0.08}
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local ceiling_color = {0.95, 0.95, 0.3}
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local floor_color = {1.0, 1.0, 1.0}
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local wall_color = {1.0, 1.0, 1.0}
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local ceiling_color = {1.0, 1.0, 1.0}
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local objects = {
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create_static_cube({0.0, floor_center_y, 0.0},
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