Commit Graph

206 Commits

Author SHA1 Message Date
4e7e8982c8 feat: Pass ILogger instance to SdlAudioService for improved logging 2026-01-04 14:45:48 +00:00
f23c152928 feat: Integrate ILogger into SdlAudioService and PipelineService for enhanced logging 2026-01-04 14:45:38 +00:00
4d8bc2a457 feat: Integrate ILogger into SceneService and PipelineService for enhanced logging 2026-01-04 14:44:24 +00:00
ddfb9c5c4b feat: Pass ILogger instance to VulkanGuiService registration for improved logging 2026-01-04 14:42:24 +00:00
0a62b8c466 feat: Replace logging::TraceGuard with ILogger logging in Resize and Shutdown methods 2026-01-04 14:42:17 +00:00
691abee8f7 feat: Replace logging::TraceGuard with ILogger logging in PrepareFrame and RenderToSwapchain methods 2026-01-04 14:42:11 +00:00
8ff88de33b feat: Integrate ILogger into BulletPhysicsService and VulkanGuiService for improved logging 2026-01-04 14:42:03 +00:00
f52dc96eea feat: Replace logging calls in BulletPhysicsService with ILogger interface methods 2026-01-04 14:40:07 +00:00
7396ac694e feat: Refactor logging in BulletPhysicsService to use ILogger interface 2026-01-04 14:39:58 +00:00
38a3fdea78 feat: Implement logger service and integrate logging into various services 2026-01-04 14:39:50 +00:00
d2a2a879c2 feat: Integrate GUI input processing into input service and script service 2026-01-04 14:29:17 +00:00
4976311cbd feat: Enhance CrashRecoveryService with GPU health checks, Lua execution validation, and file format verification 2026-01-04 14:24:25 +00:00
ced8b8f5a7 feat: Add crash recovery service and integrate it into ServiceBasedApp 2026-01-04 14:22:18 +00:00
9b47bffe3d feat: Refactor logging in RenderFrame method for consistency and clarity 2026-01-04 14:17:41 +00:00
82188ae900 feat: Refactor logging in ApplicationController and RenderController for consistency 2026-01-04 14:17:35 +00:00
d8d0cfd5c8 feat: Implement logger service and refactor logging across application controllers 2026-01-04 14:17:18 +00:00
d2934ebc8d feat: Enhance logging in various controllers and services for better traceability 2026-01-04 14:12:38 +00:00
d5d1debd8a feat: Remove logging from ServiceRegistry initialization process 2026-01-04 14:09:08 +00:00
9e3abc00af feat: Remove temporary graphics initialization code from Run method 2026-01-04 14:08:49 +00:00
2165fe99dd feat: Refactor RenderCommandService to use lazy initialization and remove Initialize method 2026-01-04 14:08:32 +00:00
d30e423294 feat: Remove temporary graphics initialization code from Run method 2026-01-04 14:07:20 +00:00
f1fe6dedfb feat: Add Vulkan utility functions for buffer creation and memory management 2026-01-04 14:07:13 +00:00
11820a0c59 feat: Remove unused SDL3 app source files from CMakeLists 2026-01-04 14:05:59 +00:00
440d5c6b6b feat: Update RegisterServices to correctly register EventBus with SwapchainService 2026-01-04 14:05:00 +00:00
768af4ea65 feat: Enhance GraphicsService to include window service and update swapchain handling 2026-01-04 14:04:51 +00:00
4b1a65a94a feat: Remove Shutdown method from GraphicsService interface 2026-01-04 13:59:22 +00:00
2b498e78e9 feat: Refactor Shutdown methods to use noexcept and update LoadShaderPathsMap return type 2026-01-04 13:59:12 +00:00
91e9b2a45b feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management 2026-01-04 13:58:36 +00:00
c8329dc760 feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management 2026-01-04 13:58:24 +00:00
caf8d5402f feat: Update ShaderManager to fully qualify ShaderPaths with sdl3cpp::services namespace 2026-01-04 13:58:03 +00:00
a5555cf1d8 feat: Remove CreateSurface method from VulkanDeviceService to streamline instance creation 2026-01-04 13:57:41 +00:00
3d3b484893 feat: Update ShaderManager to use services::ShaderPaths for shader path management 2026-01-04 13:57:35 +00:00
19baded0f2 feat: Refactor graphics service interfaces by consolidating shader paths and render command structures into graphics_types.hpp 2026-01-04 13:57:16 +00:00
3903168a46 feat: Add SDL initialization in SdlWindowService to ensure proper setup before window creation 2026-01-04 13:55:43 +00:00
92cec63072 feat: Defer SDL initialization until window creation to support headless environments 2026-01-04 13:55:32 +00:00
4786a335aa feat: Enhance service registration by passing runtime configuration to JsonConfigService 2026-01-04 13:55:13 +00:00
d0b2ca8d26 feat: Simplify service registration in ServiceBasedApp by using template parameters 2026-01-04 13:55:05 +00:00
5f76776f47 feat: Re-enable service initialization in ServiceBasedApp and improve SDL initialization check in SdlWindowService 2026-01-04 13:54:56 +00:00
92967ac971 feat: Update RegisterServices to pass eventBus to input and swapchain services 2026-01-04 13:54:46 +00:00
f2345c0a86 feat: Add GetCurrentCommandBuffer and GetGraphicsQueue methods to GraphicsService 2026-01-04 13:54:22 +00:00
38db5b76c9 feat: Move width, height, and device extensions constants into app namespace 2026-01-04 13:54:14 +00:00
899e4763f2 feat: Temporarily disable service initialization in ServiceBasedApp and add GetCurrentCommandBuffer and GetGraphicsQueue methods in GraphicsService 2026-01-04 13:54:02 +00:00
1276381117 feat: Add logging for ApplicationController run start 2026-01-04 13:52:06 +00:00
ed37da9049 feat: Update GraphicsService to initialize Vulkan device with extensions and validation layers 2026-01-04 13:51:22 +00:00
0a3edc3edb feat: Refactor VulkanDeviceService initialization and add CreateSurface method 2026-01-04 13:49:48 +00:00
086719280c feat: Temporarily disable graphics initialization and rendering for testing purposes 2026-01-04 13:48:55 +00:00
92e28f4567 feat: Implement timeout mechanism in ApplicationController for headless testing 2026-01-04 13:48:42 +00:00
2869b552a2 feat: Disable error dialog in headless environments for SdlWindowService 2026-01-04 13:48:07 +00:00
dc0c9bfebe feat: Enhance ServiceBasedApp constructor with detailed logging for initialization steps 2026-01-04 13:47:57 +00:00
59e3b9509e feat: Introduce service-based architecture with Scene and Graphics services for improved rendering and scene management 2026-01-04 13:47:33 +00:00