|
|
4e7e8982c8
|
feat: Pass ILogger instance to SdlAudioService for improved logging
|
2026-01-04 14:45:48 +00:00 |
|
|
|
f23c152928
|
feat: Integrate ILogger into SdlAudioService and PipelineService for enhanced logging
|
2026-01-04 14:45:38 +00:00 |
|
|
|
4d8bc2a457
|
feat: Integrate ILogger into SceneService and PipelineService for enhanced logging
|
2026-01-04 14:44:24 +00:00 |
|
|
|
ddfb9c5c4b
|
feat: Pass ILogger instance to VulkanGuiService registration for improved logging
|
2026-01-04 14:42:24 +00:00 |
|
|
|
0a62b8c466
|
feat: Replace logging::TraceGuard with ILogger logging in Resize and Shutdown methods
|
2026-01-04 14:42:17 +00:00 |
|
|
|
691abee8f7
|
feat: Replace logging::TraceGuard with ILogger logging in PrepareFrame and RenderToSwapchain methods
|
2026-01-04 14:42:11 +00:00 |
|
|
|
8ff88de33b
|
feat: Integrate ILogger into BulletPhysicsService and VulkanGuiService for improved logging
|
2026-01-04 14:42:03 +00:00 |
|
|
|
f52dc96eea
|
feat: Replace logging calls in BulletPhysicsService with ILogger interface methods
|
2026-01-04 14:40:07 +00:00 |
|
|
|
7396ac694e
|
feat: Refactor logging in BulletPhysicsService to use ILogger interface
|
2026-01-04 14:39:58 +00:00 |
|
|
|
38a3fdea78
|
feat: Implement logger service and integrate logging into various services
|
2026-01-04 14:39:50 +00:00 |
|
|
|
d2a2a879c2
|
feat: Integrate GUI input processing into input service and script service
|
2026-01-04 14:29:17 +00:00 |
|
|
|
4976311cbd
|
feat: Enhance CrashRecoveryService with GPU health checks, Lua execution validation, and file format verification
|
2026-01-04 14:24:25 +00:00 |
|
|
|
ced8b8f5a7
|
feat: Add crash recovery service and integrate it into ServiceBasedApp
|
2026-01-04 14:22:18 +00:00 |
|
|
|
9b47bffe3d
|
feat: Refactor logging in RenderFrame method for consistency and clarity
|
2026-01-04 14:17:41 +00:00 |
|
|
|
82188ae900
|
feat: Refactor logging in ApplicationController and RenderController for consistency
|
2026-01-04 14:17:35 +00:00 |
|
|
|
d8d0cfd5c8
|
feat: Implement logger service and refactor logging across application controllers
|
2026-01-04 14:17:18 +00:00 |
|
|
|
d2934ebc8d
|
feat: Enhance logging in various controllers and services for better traceability
|
2026-01-04 14:12:38 +00:00 |
|
|
|
d5d1debd8a
|
feat: Remove logging from ServiceRegistry initialization process
|
2026-01-04 14:09:08 +00:00 |
|
|
|
9e3abc00af
|
feat: Remove temporary graphics initialization code from Run method
|
2026-01-04 14:08:49 +00:00 |
|
|
|
2165fe99dd
|
feat: Refactor RenderCommandService to use lazy initialization and remove Initialize method
|
2026-01-04 14:08:32 +00:00 |
|
|
|
d30e423294
|
feat: Remove temporary graphics initialization code from Run method
|
2026-01-04 14:07:20 +00:00 |
|
|
|
f1fe6dedfb
|
feat: Add Vulkan utility functions for buffer creation and memory management
|
2026-01-04 14:07:13 +00:00 |
|
|
|
11820a0c59
|
feat: Remove unused SDL3 app source files from CMakeLists
|
2026-01-04 14:05:59 +00:00 |
|
|
|
440d5c6b6b
|
feat: Update RegisterServices to correctly register EventBus with SwapchainService
|
2026-01-04 14:05:00 +00:00 |
|
|
|
768af4ea65
|
feat: Enhance GraphicsService to include window service and update swapchain handling
|
2026-01-04 14:04:51 +00:00 |
|
|
|
4b1a65a94a
|
feat: Remove Shutdown method from GraphicsService interface
|
2026-01-04 13:59:22 +00:00 |
|
|
|
2b498e78e9
|
feat: Refactor Shutdown methods to use noexcept and update LoadShaderPathsMap return type
|
2026-01-04 13:59:12 +00:00 |
|
|
|
91e9b2a45b
|
feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management
|
2026-01-04 13:58:36 +00:00 |
|
|
|
c8329dc760
|
feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management
|
2026-01-04 13:58:24 +00:00 |
|
|
|
caf8d5402f
|
feat: Update ShaderManager to fully qualify ShaderPaths with sdl3cpp::services namespace
|
2026-01-04 13:58:03 +00:00 |
|
|
|
a5555cf1d8
|
feat: Remove CreateSurface method from VulkanDeviceService to streamline instance creation
|
2026-01-04 13:57:41 +00:00 |
|
|
|
3d3b484893
|
feat: Update ShaderManager to use services::ShaderPaths for shader path management
|
2026-01-04 13:57:35 +00:00 |
|
|
|
19baded0f2
|
feat: Refactor graphics service interfaces by consolidating shader paths and render command structures into graphics_types.hpp
|
2026-01-04 13:57:16 +00:00 |
|
|
|
3903168a46
|
feat: Add SDL initialization in SdlWindowService to ensure proper setup before window creation
|
2026-01-04 13:55:43 +00:00 |
|
|
|
92cec63072
|
feat: Defer SDL initialization until window creation to support headless environments
|
2026-01-04 13:55:32 +00:00 |
|
|
|
4786a335aa
|
feat: Enhance service registration by passing runtime configuration to JsonConfigService
|
2026-01-04 13:55:13 +00:00 |
|
|
|
d0b2ca8d26
|
feat: Simplify service registration in ServiceBasedApp by using template parameters
|
2026-01-04 13:55:05 +00:00 |
|
|
|
5f76776f47
|
feat: Re-enable service initialization in ServiceBasedApp and improve SDL initialization check in SdlWindowService
|
2026-01-04 13:54:56 +00:00 |
|
|
|
92967ac971
|
feat: Update RegisterServices to pass eventBus to input and swapchain services
|
2026-01-04 13:54:46 +00:00 |
|
|
|
f2345c0a86
|
feat: Add GetCurrentCommandBuffer and GetGraphicsQueue methods to GraphicsService
|
2026-01-04 13:54:22 +00:00 |
|
|
|
38db5b76c9
|
feat: Move width, height, and device extensions constants into app namespace
|
2026-01-04 13:54:14 +00:00 |
|
|
|
899e4763f2
|
feat: Temporarily disable service initialization in ServiceBasedApp and add GetCurrentCommandBuffer and GetGraphicsQueue methods in GraphicsService
|
2026-01-04 13:54:02 +00:00 |
|
|
|
1276381117
|
feat: Add logging for ApplicationController run start
|
2026-01-04 13:52:06 +00:00 |
|
|
|
ed37da9049
|
feat: Update GraphicsService to initialize Vulkan device with extensions and validation layers
|
2026-01-04 13:51:22 +00:00 |
|
|
|
0a3edc3edb
|
feat: Refactor VulkanDeviceService initialization and add CreateSurface method
|
2026-01-04 13:49:48 +00:00 |
|
|
|
086719280c
|
feat: Temporarily disable graphics initialization and rendering for testing purposes
|
2026-01-04 13:48:55 +00:00 |
|
|
|
92e28f4567
|
feat: Implement timeout mechanism in ApplicationController for headless testing
|
2026-01-04 13:48:42 +00:00 |
|
|
|
2869b552a2
|
feat: Disable error dialog in headless environments for SdlWindowService
|
2026-01-04 13:48:07 +00:00 |
|
|
|
dc0c9bfebe
|
feat: Enhance ServiceBasedApp constructor with detailed logging for initialization steps
|
2026-01-04 13:47:57 +00:00 |
|
|
|
59e3b9509e
|
feat: Introduce service-based architecture with Scene and Graphics services for improved rendering and scene management
|
2026-01-04 13:47:33 +00:00 |
|