feat: Temporarily disable graphics initialization and rendering for testing purposes

This commit is contained in:
2026-01-04 13:48:55 +00:00
parent 92e28f4567
commit 086719280c
2 changed files with 7 additions and 3 deletions

View File

@@ -68,6 +68,8 @@ void ServiceBasedApp::Run() {
}
// Initialize graphics after window is created
// Temporarily disabled for testing
/*
auto graphicsService = registry_.GetService<services::IGraphicsService>();
if (graphicsService && windowService) {
services::GraphicsConfig graphicsConfig;
@@ -76,6 +78,7 @@ void ServiceBasedApp::Run() {
graphicsService->InitializeDevice(windowService->GetNativeHandle(), graphicsConfig);
graphicsService->InitializeSwapchain();
}
*/
// Connect services that depend on each other
auto scriptService = registry_.GetService<services::IScriptService>();

View File

@@ -85,9 +85,10 @@ void ApplicationController::ProcessFrame(float deltaTime) {
}
// Render frame
auto renderController = std::make_unique<RenderController>(registry_);
renderController->RenderFrame(static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now().time_since_epoch()).count()) / 1000.0f);
// Temporarily disabled for testing
// auto renderController = std::make_unique<RenderController>(registry_);
// renderController->RenderFrame(static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(
// std::chrono::high_resolution_clock::now().time_since_epoch()).count()) / 1000.0f);
}
} // namespace sdl3cpp::controllers