feat: Refactor logging in RenderFrame method for consistency and clarity

This commit is contained in:
2026-01-04 14:17:41 +00:00
parent 82188ae900
commit 9b47bffe3d

View File

@@ -17,7 +17,7 @@ RenderController::~RenderController() {
}
void RenderController::RenderFrame(float time) {
logger_->Trace("RenderController::RenderFrame: Entering");
logger_->Trace("RenderController", "RenderFrame", "time=" + std::to_string(time), "Entering");
// Get required services
auto graphicsService = registry_.GetService<services::IGraphicsService>();
@@ -27,7 +27,7 @@ void RenderController::RenderFrame(float time) {
if (!graphicsService) {
logger_->Error("RenderController::RenderFrame: Graphics service not available");
logger_->Trace("RenderController::RenderFrame: Exiting");
logger_->Trace("RenderController", "RenderFrame", "", "Exiting");
return;
}
@@ -61,7 +61,7 @@ void RenderController::RenderFrame(float time) {
// End frame and present
graphicsService->EndFrame();
logger_->Trace("RenderController::RenderFrame: Exiting");
logger_->Trace("RenderController", "RenderFrame", "", "Exiting");
}
} // namespace sdl3cpp::controllers