Commit Graph

55 Commits

Author SHA1 Message Date
e6055bb6d5 feat(shader): Remove shader path functions and related module references 2026-01-07 02:01:07 +00:00
fb811f4460 feat: Add MaterialX support and enhance time retrieval in scripting 2026-01-07 01:38:03 +00:00
cb5b58ca9e feat(physics): Enhance physics bridge service with new functionalities
- Added SetGravity method to adjust the gravity in the physics world.
- Introduced AddSphereRigidBody method for creating sphere rigid bodies.
- Implemented RemoveRigidBody method to delete existing rigid bodies.
- Added SetRigidBodyTransform method to update the position and rotation of rigid bodies.
- Included ApplyForce and ApplyImpulse methods for applying forces and impulses to rigid bodies.
- Added SetLinearVelocity method to set the linear velocity of rigid bodies.
- Enhanced StepSimulation method to accept a maxSubSteps parameter.
- Implemented GetBodyCount method to retrieve the number of rigid bodies in the world.
- Added Clear method to remove all rigid bodies from the physics world.
- Updated the script engine service to bind new physics methods to Lua.
- Enhanced material configuration handling in shader script service.
- Introduced MaterialXMaterialConfig structure for better material management.
- Added texture binding support in ShaderPaths structure.
- Included stb_image implementation for image loading support.
2026-01-07 00:20:19 +00:00
06e31cf536 feat: Enable MaterialX support and refactor rendering pipeline to utilize view state 2026-01-06 15:56:44 +00:00
512eced3b0 feat(materialx): Integrate MaterialX support for PBR parameters and enhance shader functionality 2026-01-06 15:29:59 +00:00
a5b47479d7 Refactor graphics service architecture and remove Vulkan-specific components
- Deleted VulkanGuiService and associated interfaces to streamline GUI rendering.
- Removed RenderGraphConfig and GraphicsBackendConfig, replacing them with BgfxConfig.
- Eliminated unused render graph structures and interfaces to simplify codebase.
- Updated IConfigService and IGraphicsBackend interfaces to reflect new configurations.
- Removed Vulkan device and buffer service interfaces to reduce complexity.
- Enhanced error handling and validation across Vulkan initialization and resource management.
- Updated unit tests to remove references to the obsolete render graph functionality.
2026-01-06 15:08:20 +00:00
4e15e08b7f stuff 2026-01-06 13:25:49 +00:00
b05a63db9e feat(render): Implement compatibility render graph with tonemapping options and logging enhancements 2026-01-06 10:28:00 +00:00
fb71265a5b feat: Implement render graph support in Vulkan backend
- Added RecordRenderGraph method to IRenderCommandService and its implementation in RenderCommandService.
- Updated VulkanGraphicsBackend to handle render graph definitions and record commands accordingly.
- Introduced GetDepthFormat method in ISwapchainService to retrieve depth buffer format.
- Enhanced VulkanGraphicsBackend with methods to set render graph definitions and manage render graph resources.
- Added RenderGraphImage structure to manage render targets and depth targets within the render graph.
- Updated interfaces and services to accommodate new render graph functionality, including descriptor set layout retrieval in IPipelineService.
2026-01-06 02:02:52 +00:00
b11a2f9e30 fix(skybox): Adjust skybox scale calculation based on room dimensions 2026-01-06 01:20:00 +00:00
1f3e48ae27 feat(atmospherics): Add sky color configuration and apply in rendering 2026-01-06 01:07:26 +00:00
73e92a39d2 fix(rendering): Enable SSGI in render graph configuration 2026-01-06 00:54:30 +00:00
c2346e5232 fix(cube_logic): Adjust lantern height and enable additional rendering features 2026-01-06 00:49:34 +00:00
1efaeb0510 feat(render-graph): Add support for SDF, SSGI, DDGI, VXGI, motion blur, and depth of field in render graph 2026-01-06 00:44:26 +00:00
9af460d252 feat(render-graph): Enhance render graph configuration with new resolution functions and improved pass handling 2026-01-06 00:40:44 +00:00
01f1e94994 feat(render-graph): Implement Lua-based render graph system
- Added render graph configuration to JSON files and runtime settings.
- Introduced RenderGraphScriptService to load and manage render graph definitions from Lua.
- Updated GraphicsService to handle render graph definitions.
- Enhanced cube_logic.lua with a sample render graph function.
- Modified various services and interfaces to support render graph functionality.
- Improved logging for render graph operations and configurations.
2026-01-06 00:14:00 +00:00
84cd9e4f46 feat: Enhance cube mesh handling with double-sided indices support 2026-01-06 00:03:53 +00:00
99690e381d feat: Implement double-sided cube indices generation for enhanced rendering 2026-01-05 23:56:04 +00:00
945b724838 Refactor shader management and remove unused shaders
- Introduced a shader toolkit for dynamic shader generation in soundboard.lua.
- Removed obsolete shader files: ceiling.frag, cube.frag, cube.vert, floor.frag, pbr.frag, pbr.vert, solid.frag, solid.vert, wall.frag.
- Updated pipeline_service to handle inline shader sources and paths, improving shader registration and validation.
- Enhanced shader_script_service to support optional shader source paths alongside traditional paths.
- Modified ShaderPaths structure to include source fields for vertex, fragment, geometry, tessellation control, tessellation evaluation, and compute shaders.
- Updated test_gxm_backend to reflect changes in shader paths and ensure successful pipeline creation.
2026-01-05 23:34:48 +00:00
bd0568187e Refactor shader variant management and enhance shader generation
- Moved static shader variant definitions into a dedicated function for better organization.
- Introduced functions to count shader variants and build shader variants dynamically using a shader toolkit.
- Added error handling for shader toolkit availability and generation failures.
- Enhanced shader toolkit with new functions for reading and writing text files conditionally.
- Implemented new shader templates and variants for improved flexibility in shader generation.
- Updated existing shader templates to utilize the new structure and functions.
2026-01-05 23:16:44 +00:00
e0c35c6845 feat: Update shader paths to remove file extensions for consistency 2026-01-05 22:14:52 +00:00
ce0a6d8754 feat: Update surface colors for floor, ceiling, and wall shaders 2026-01-05 21:17:41 +00:00
80363a9673 feat: Update music track and adjust surface tint colors for shaders 2026-01-05 21:03:43 +00:00
843aef30fa feat: Update colors and add texture effects for floor, ceiling, and wall shaders 2026-01-05 20:58:42 +00:00
3395572e90 feat: Add new shaders for floor, ceiling, and wall; update shader handling in cube creation 2026-01-05 20:49:37 +00:00
87d72e6e12 feat: Enhance spinning cube shader and adjust rainbow color calculations 2026-01-05 20:41:48 +00:00
2af65b3352 feat: Refactor spinning cube creation and update room object colors 2026-01-05 20:34:41 +00:00
e36bad2ec3 feat: Adjust cube position in model matrix for improved visibility 2026-01-05 10:25:36 +00:00
5a65de8188 feat: Update cube rendering to use solid shader for room geometry 2026-01-05 10:13:23 +00:00
2fef2b14ca feat: Add PBR shader support and atmospherics configuration 2026-01-05 10:05:52 +00:00
27045a3a6a feat: Implement PBR shaders and enhance atmospheric effects in rendering 2026-01-05 09:55:38 +00:00
f2e7ae3d2e feat: Enhance Lua editor with search functionality and status feedback 2026-01-05 09:48:54 +00:00
ce33d75472 feat: Enhance mouse grab functionality and improve logging in SDL window service 2026-01-05 09:16:38 +00:00
a5cfcee03d feat: Add solid shader support and update room dimensions in cube logic 2026-01-05 09:01:39 +00:00
acb4a8338e feat: Update camera yaw to face toward -Z direction in cube logic 2026-01-05 08:56:06 +00:00
08dd8e083a feat: Add asset synchronization function and update demo run command to include asset syncing option 2026-01-05 08:48:30 +00:00
8b4be32638 feat: Adjust camera position and add lanterns to room layout 2026-01-05 08:39:41 +00:00
e7337d004c feat: Update room dimensions and apply colors to static cubes in the scene 2026-01-05 08:32:10 +00:00
844b640329 feat: Add input bindings for jump and noclip toggle, and update related configurations 2026-01-05 08:19:17 +00:00
83aeb18826 feat: Enhance camera movement by allowing forward movement to use pitch and add logging for debugging 2026-01-05 08:03:14 +00:00
2a8a36adab feat: Implement custom atan2 function with fallback for compass heading 2026-01-05 07:47:51 +00:00
e79c0ad01c feat: Add fly up and fly down input bindings and update related services 2026-01-05 07:37:59 +00:00
b8fe3acccf feat: Implement mouse grab configuration and handling in input and window services 2026-01-05 07:16:57 +00:00
ca9830b978 feat: Add input bindings configuration for keyboard and gamepad actions 2026-01-05 06:55:13 +00:00
5548d3b3ce feat: Implement gamepad support and audio control enhancements in input and audio services 2026-01-05 06:32:34 +00:00
Richard Ward
8f434d8fd0 lua audio support 2025-12-19 17:21:23 +00:00
Richard Ward
9ce36f3839 glm stuff 2025-12-19 16:44:45 +00:00
Richard Ward
1a37903435 bullet3 support 2025-12-19 16:39:30 +00:00
Richard Ward
96ac0fbba6 load from stl 2025-12-19 16:30:00 +00:00
Richard Ward
a9ad53ca8d add stlloader 2025-12-19 16:22:19 +00:00