mirror of
https://github.com/johndoe6345789/SDL3CPlusPlus.git
synced 2026-04-25 06:04:57 +00:00
load from stl
This commit is contained in:
@@ -76,6 +76,7 @@ endif()
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find_package(lua CONFIG REQUIRED)
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find_package(CLI11 CONFIG REQUIRED)
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find_package(rapidjson CONFIG REQUIRED)
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find_package(assimp CONFIG REQUIRED)
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if(BUILD_SDL3_APP)
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add_executable(sdl3_app
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@@ -92,7 +93,7 @@ add_executable(sdl3_app
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src/script/cube_script.cpp
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)
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target_include_directories(sdl3_app PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(sdl3_app PRIVATE sdl::sdl Vulkan::Vulkan lua::lua CLI11::CLI11 rapidjson)
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target_link_libraries(sdl3_app PRIVATE sdl::sdl Vulkan::Vulkan lua::lua CLI11::CLI11 rapidjson assimp::assimp)
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target_compile_definitions(sdl3_app PRIVATE SDL_MAIN_HANDLED)
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file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/shaders" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
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@@ -106,5 +107,5 @@ add_executable(cube_script_tests
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src/script/cube_script.cpp
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)
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target_include_directories(cube_script_tests PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(cube_script_tests PRIVATE lua::lua)
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target_link_libraries(cube_script_tests PRIVATE lua::lua assimp::assimp)
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add_test(NAME cube_script_tests COMMAND cube_script_tests)
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@@ -15,114 +15,46 @@ local pyramid_indices = {
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4, 5, 2,
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}
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local fallback_cube_vertices = {
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{ position = {-1.0, -1.0, -1.0}, color = {1.0, 0.0, 0.0} },
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{ position = {1.0, -1.0, -1.0}, color = {0.0, 1.0, 0.0} },
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{ position = {1.0, 1.0, -1.0}, color = {0.0, 0.0, 1.0} },
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{ position = {-1.0, 1.0, -1.0}, color = {1.0, 1.0, 0.0} },
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{ position = {-1.0, -1.0, 1.0}, color = {1.0, 0.0, 1.0} },
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{ position = {1.0, -1.0, 1.0}, color = {0.0, 1.0, 1.0} },
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{ position = {1.0, 1.0, 1.0}, color = {1.0, 1.0, 1.0} },
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{ position = {-1.0, 1.0, 1.0}, color = {0.2, 0.2, 0.2} },
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}
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local fallback_cube_indices = {
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1, 2, 3, 3, 4, 1, -- back
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5, 6, 7, 7, 8, 5, -- front
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1, 5, 8, 8, 4, 1, -- left
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2, 6, 7, 7, 3, 2, -- right
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4, 3, 7, 7, 8, 4, -- top
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1, 2, 6, 6, 5, 1, -- bottom
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}
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local function resolve_script_directory()
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local info = debug.getinfo(1, "S")
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local source = info and info.source
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if not source then
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return "."
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end
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if source:sub(1, 1) == "@" then
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local path = source:sub(2)
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return path:match("^(.*[\\/])") or "."
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end
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return "."
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end
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local function combine_paths(first, ...)
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local parts = {first, ...}
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local combined = parts[1] or ""
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for i = 2, #parts do
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local piece = parts[i]
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if piece and piece ~= "" then
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local last = combined:sub(-1)
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if last ~= "/" and last ~= "\\" then
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combined = combined .. "/"
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end
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combined = combined .. piece
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end
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end
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return combined
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end
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local function load_stl_mesh(path)
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local file, err = io.open(path, "r")
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if not file then
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return nil, nil, err
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end
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local vertices = {}
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local indices = {}
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local color = {0.6, 0.8, 1.0}
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local vertex_count = 0
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for line in file:lines() do
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if line:lower():match("^%s*vertex") then
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local coords = {}
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for token in line:gmatch("%S+") do
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if token:lower() ~= "vertex" then
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local value = tonumber(token)
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if value then
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coords[#coords + 1] = value
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end
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end
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end
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if #coords == 3 then
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vertex_count = vertex_count + 1
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vertices[vertex_count] = {
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position = {coords[1], coords[2], coords[3]},
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color = {color[1], color[2], color[3]},
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}
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indices[#indices + 1] = vertex_count
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end
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end
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end
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file:close()
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if vertex_count == 0 then
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return nil, nil, "STL did not include any vertex lines"
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end
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return vertices, indices, nil
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end
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local script_directory = resolve_script_directory()
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local stl_cube_path = combine_paths(script_directory, "models", "cube.stl")
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local stl_vertices, stl_indices, stl_error = load_stl_mesh(stl_cube_path)
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local cube_vertices = fallback_cube_vertices
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local cube_indices = fallback_cube_indices
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local stl_debug_info = {
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path = stl_cube_path,
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local cube_mesh_info = {
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path = "models/cube.stl",
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loaded = false,
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vertex_count = 0,
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index_count = 0,
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error = stl_error,
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error = "load_mesh_from_file() not registered",
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}
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if stl_vertices then
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cube_vertices = stl_vertices
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cube_indices = stl_indices
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stl_debug_info.loaded = true
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stl_debug_info.vertex_count = #stl_vertices
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stl_debug_info.index_count = #stl_indices
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else
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stl_debug_info.error = stl_error or "STL file not available"
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local cube_vertices = {}
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local cube_indices = {}
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local function load_cube_mesh()
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if type(load_mesh_from_file) ~= "function" then
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cube_mesh_info.error = "load_mesh_from_file() is unavailable"
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return
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end
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local mesh, err = load_mesh_from_file(cube_mesh_info.path)
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if not mesh then
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cube_mesh_info.error = err or "load_mesh_from_file() failed"
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return
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end
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if type(mesh.vertices) ~= "table" or type(mesh.indices) ~= "table" then
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cube_mesh_info.error = "loader returned unexpected structure"
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return
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end
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cube_vertices = mesh.vertices
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cube_indices = mesh.indices
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cube_mesh_info.loaded = true
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cube_mesh_info.vertex_count = #mesh.vertices
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cube_mesh_info.index_count = #mesh.indices
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cube_mesh_info.error = nil
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end
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load_cube_mesh()
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if not cube_mesh_info.loaded then
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error("Unable to load cube mesh: " .. (cube_mesh_info.error or "unknown"))
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end
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local math3d = require("math3d")
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@@ -178,12 +110,12 @@ local function log_debug(fmt, ...)
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print(string_format(fmt, ...))
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end
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if stl_debug_info.loaded then
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if cube_mesh_info.loaded then
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log_debug("Loaded cube mesh from %s (%d vertices, %d indices)",
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stl_debug_info.path, stl_debug_info.vertex_count, stl_debug_info.index_count)
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cube_mesh_info.path, cube_mesh_info.vertex_count, cube_mesh_info.index_count)
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else
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log_debug("Failed to load cube STL (%s); using fallback cube",
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stl_debug_info.error or "unknown")
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log_debug("Failed to load cube mesh (%s); using fallback cube",
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cube_mesh_info.error or "unknown")
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end
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local rotation_speeds = {x = 0.5, y = 0.7}
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@@ -1,14 +1,158 @@
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#include "script/cube_script.hpp"
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#include <assimp/Importer.hpp>
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#include <assimp/material.h>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <array>
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#include <cstring>
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#include <stdexcept>
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#include <string>
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#include <system_error>
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#include <utility>
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namespace sdl3cpp::script {
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namespace {
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struct MeshPayload {
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std::vector<std::array<float, 3>> positions;
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std::vector<std::array<float, 3>> colors;
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std::vector<uint32_t> indices;
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};
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bool TryLoadMeshPayload(const CubeScript* script,
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const std::string& requestedPath,
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MeshPayload& payload,
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std::string& error) {
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std::filesystem::path resolved(requestedPath);
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if (!resolved.is_absolute()) {
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resolved = script->GetScriptDirectory() / resolved;
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}
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std::error_code ec;
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resolved = std::filesystem::weakly_canonical(resolved, ec);
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if (ec) {
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error = "Failed to resolve mesh path: " + ec.message();
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return false;
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}
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if (!std::filesystem::exists(resolved)) {
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error = "Mesh file not found: " + resolved.string();
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return false;
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}
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Assimp::Importer importer;
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const aiScene* scene = importer.ReadFile(
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resolved.string(),
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aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_PreTransformVertices);
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if (!scene) {
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error = importer.GetErrorString() ? importer.GetErrorString() : "Assimp failed to load mesh";
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return false;
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}
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if (scene->mNumMeshes == 0) {
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error = "Scene contains no meshes";
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return false;
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}
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const aiMesh* mesh = scene->mMeshes[0];
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if (!mesh->mNumVertices) {
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error = "Mesh contains no vertices";
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return false;
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}
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payload.positions.reserve(mesh->mNumVertices);
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payload.colors.reserve(mesh->mNumVertices);
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payload.indices.reserve(mesh->mNumFaces * 3);
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aiColor3D defaultColor(0.6f, 0.8f, 1.0f);
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aiColor3D materialColor = defaultColor;
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if (mesh->mMaterialIndex < scene->mNumMaterials) {
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const aiMaterial* material = scene->mMaterials[mesh->mMaterialIndex];
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aiColor3D diffuse;
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if (material && material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse) == AI_SUCCESS) {
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materialColor = diffuse;
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}
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}
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for (unsigned i = 0; i < mesh->mNumVertices; ++i) {
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const aiVector3D& vertex = mesh->mVertices[i];
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payload.positions.push_back({vertex.x, vertex.y, vertex.z});
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aiColor3D color = materialColor;
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if (mesh->HasVertexColors(0) && mesh->mColors[0]) {
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color = mesh->mColors[0][i];
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}
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payload.colors.push_back({color.r, color.g, color.b});
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}
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for (unsigned faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex) {
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const aiFace& face = mesh->mFaces[faceIndex];
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if (face.mNumIndices != 3) {
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continue;
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}
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payload.indices.push_back(face.mIndices[0]);
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payload.indices.push_back(face.mIndices[1]);
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payload.indices.push_back(face.mIndices[2]);
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}
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if (payload.indices.empty()) {
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error = "Mesh contains no triangle faces";
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return false;
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}
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return true;
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}
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int PushMeshToLua(lua_State* L, const MeshPayload& payload) {
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lua_newtable(L); // mesh
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lua_newtable(L); // vertices table
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for (size_t vertexIndex = 0; vertexIndex < payload.positions.size(); ++vertexIndex) {
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lua_newtable(L);
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lua_newtable(L);
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for (int component = 0; component < 3; ++component) {
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lua_pushnumber(L, payload.positions[vertexIndex][component]);
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lua_rawseti(L, -2, component + 1);
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}
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lua_setfield(L, -2, "position");
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lua_newtable(L);
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for (int component = 0; component < 3; ++component) {
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lua_pushnumber(L, payload.colors[vertexIndex][component]);
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lua_rawseti(L, -2, component + 1);
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}
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lua_setfield(L, -2, "color");
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lua_rawseti(L, -2, static_cast<int>(vertexIndex + 1));
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}
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lua_setfield(L, -2, "vertices");
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lua_newtable(L); // indices table
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for (size_t index = 0; index < payload.indices.size(); ++index) {
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lua_pushinteger(L, static_cast<lua_Integer>(payload.indices[index]) + 1);
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lua_rawseti(L, -2, static_cast<int>(index + 1));
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}
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lua_setfield(L, -2, "indices");
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return 1;
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}
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int LuaLoadMeshFromFile(lua_State* L) {
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auto* script = static_cast<CubeScript*>(lua_touserdata(L, lua_upvalueindex(1)));
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const char* path = luaL_checkstring(L, 1);
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MeshPayload payload;
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std::string error;
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if (!TryLoadMeshPayload(script, path, payload, error)) {
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lua_pushnil(L);
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lua_pushstring(L, error.c_str());
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return 2;
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}
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PushMeshToLua(L, payload);
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lua_pushnil(L);
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return 2;
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}
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std::array<float, 16> IdentityMatrix() {
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return {1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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@@ -24,6 +168,9 @@ CubeScript::CubeScript(const std::filesystem::path& scriptPath, bool debugEnable
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throw std::runtime_error("Failed to create Lua state");
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}
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luaL_openlibs(L_);
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lua_pushlightuserdata(L_, this);
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lua_pushcclosure(L_, &LuaLoadMeshFromFile, 1);
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lua_setglobal(L_, "load_mesh_from_file");
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lua_pushboolean(L_, debugEnabled_);
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lua_setglobal(L_, "lua_debug");
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auto scriptDir = scriptPath.parent_path();
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