feat(shader): Remove shader path functions and related module references

This commit is contained in:
2026-01-07 02:01:07 +00:00
parent 172aa1a551
commit e6055bb6d5
4 changed files with 0 additions and 25 deletions

View File

@@ -230,10 +230,6 @@ if cube_mesh_info.loaded then
end
end
local shader_variants_module = require("shader_variants")
local shader_variants
shader_variants, skybox_color = shader_variants_module.build_cube_variants(config, log_debug, skybox_color)
local camera = {
position = {0.0, 0.0, 5.0},
yaw = math.pi, -- Face toward -Z (center of room)
@@ -1044,11 +1040,6 @@ function get_scene_objects()
return objects
end
function get_shader_paths()
return shader_variants
end
local function build_view_state(aspect)
local now = get_time_seconds()
local dt = 0.0

View File

@@ -169,11 +169,6 @@ function get_scene_objects()
return {} -- No 3D objects
end
function get_shader_paths()
-- MaterialX shaders are configured via JSON materialx_materials
return {}
end
function get_view_projection(aspect)
if not viewProjectionLogged then
log_trace("GUI demo view projection: identity (aspect=%.2f)", aspect)

View File

@@ -598,11 +598,6 @@ function get_scene_objects()
}
end
function get_shader_paths()
-- MaterialX shaders are configured via JSON materialx_materials
return {}
end
local function build_view_state(aspect)
local now = get_time_seconds()
local dt = 0.0

View File

@@ -224,8 +224,6 @@ local cubeIndices = {
1, 2, 6, 6, 5, 1,
}
local shaderVariants = require("shader_variants").build_soundboard_variants()
local camera = {
eye = { 2.0, 2.0, 3.0 },
center = { 0.0, 0.0, 0.0 },
@@ -264,10 +262,6 @@ function get_scene_objects()
return { createCube({ 0.0, 0.0, -4.0 }) }
end
function get_shader_paths()
return shaderVariants
end
function get_view_projection(aspect)
local view = math3d.look_at(camera.eye, camera.center, camera.up)
local projection = math3d.perspective(camera.fov, aspect, camera.near, camera.far)