Commit Graph

24 Commits

Author SHA1 Message Date
d46105e8ed feat(gameengine): TAA, mipmaps with anisotropic filtering, LOD bias
- postfx.taa: temporal anti-aliasing with Halton jitter, neighborhood clamping,
  Karis tonemap for stable history, configurable blend_factor from JSON
- Texture loader: auto-generate full mipmap chain via SDL_GenerateMipmapsForGPUTexture
- 16x anisotropic filtering on all textures
- LOD bias 0.5 to reduce moire patterns on high-frequency textures at distance
- TAA shader: 3x3 neighborhood clamp with expanded bbox to reduce flicker
- Ping-pong history buffers for temporal accumulation
- Sub-pixel jitter via Halton(2,3) sequence, 16-frame cycle

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 10:32:00 +00:00
915e18d67b feat(gameengine): glTF map loading, draw.map with JSON texture mapping
- map.load: Assimp-based glTF/GLB scene loader with auto physics generation
- draw.map: renders all map meshes with JSON-driven texture-to-mesh mapping
- export_room_gltf.py: exports seed workflow physics bodies to GLB
- Seed demo room exported as map.glb (14 static meshes)
- Texture mapping configurable per mesh name pattern in workflow JSON
- Maps can be edited in Blender and re-exported

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 10:16:37 +00:00
5805fcc17a feat(gameengine): sprint, crouch, variable-height jump, air control
- Shift to sprint (1.8x speed), Ctrl to crouch (0.4x speed + lower camera)
- Smooth animated crouch via eye height lerp (no snap)
- Variable-height jump: hold space longer = jump higher, release for short hop
- Raycast ground detection for reliable jump triggering
- Air control for mid-air strafing (Quake-style)
- Configurable gravity scale for floaty/snappy feel
- All parameters driven from workflow JSON (no hardcoded values)
- Ctrl polled in input.poll step
- Camera reads crouch height override from physics.fps.move context

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 09:59:16 +00:00
a4aee87b88 refactor(gameengine): remove hardcoded defaults from spotlight steps, pure JSON-driven
- spotlight.setup: generic parameter passthrough, no hardcoded defaults
- spotlight.update: all values from spotlight.state JSON, zero fallbacks
- aim_distance now explicit in workflow JSON (was hardcoded 50.0f)
- C++ steps are pure executors, all config lives in workflow definitions

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 08:55:51 +00:00
487631458a refactor(gameengine): extract spotlight.update step, distance fog, volumetric improvements
- Extract spotlight logic from render.prepare into dedicated spotlight.update step
- render.prepare now only handles camera, shadow, and lighting uniforms
- spotlight.update runs per-frame after render.prepare, reads spotlight.state from context
- Aim distance configurable via JSON (aim_distance parameter)
- Camera-local offset for spotlight origin (matches viewmodel position)
- Direction computed from torch position toward camera aim point (natural beam alignment)
- Add distance fog to whole room (exponential, dark blue-grey)
- Volumetric beam: 48 steps, UE4 interleaved gradient noise, cubic cone falloff
- Fog density increased for visible beam effect

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 08:54:04 +00:00
7ac5ef1d20 feat(gameengine): Windows/AMD build, SPIRV shaders, spotlight, volumetric beam, FPS flashlight
Build system:
- Fix generate_cmake.py backslash paths and UTF-8 encoding for Windows
- Auto C++20 in conan deps, auto-detect VS install location
- dev_commands.py: add generate, all --run commands, platform-aware bootstrap
- Add assimp to cmake_config.json link libraries
- Fix CMakeUserPresets.json duplicate preset issue

Cross-platform C++:
- UUID generation: Windows rpc.h/UuidCreate with #ifdef _WIN32
- HOME env var fallback to USERPROFILE on Windows
- Shader format detection for D3D12/DXIL Vulkan driver

Shader pipeline (12 new SPIRV shaders):
- Port all Metal shaders to Vulkan GLSL (PBR, shadows, post-FX, compute)
- SDL3 GPU descriptor set convention (set 0-3)
- Combined image samplers for Vulkan compatibility
- Bootstrap-driven shader path rewriting (msl↔spirv automatic per platform)

Rendering features:
- spotlight.setup: generic atomic workflow step, attach to camera or static
- PBR spotlight with cone attenuation, distance falloff, wrap lighting
- Volumetric light beam (16-step ray march through dust/fog in spotlight cone)
- geometry.create_flashlight: procedural flashlight mesh (cylinder + head + lens)
- draw.viewmodel: FPS weapon-style rendering locked to camera view
- model.load: Assimp-based 3D model loader (OBJ/GLB/FBX/BLEND)
- Indoor ambient lighting fix, SSAO bypass for Vulkan clip-space

Performance:
- Frame loop logging suppressed via _in_frame_loop context flag

Assets:
- Real PBR textures from ambientCG (CC0): wood floor, concrete ceiling
- Seed demo: dark room + flashlight beam + Quake-style viewmodel

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 08:33:35 +00:00
1b33adcd6a feat: restore large gameengine assets; move postgres package-lock to frontends/postgres
- Restore materialx resources, bgfx examples/deps, audio assets to gameengine/
- Move postgres/package-lock.json → frontends/postgres/ (TS apps live in frontends/)
- Skip pyodide (intentionally removed in metabuilder-small)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 22:56:18 +00:00
75b67f8683 sync: align fat repo structure with metabuilder-small
Remove stale dirs/files superseded by metabuilder-small's reorganization:
- Old YAML entity/seed files (migrated to JSON)
- Root-level workflowui/ (moved to frontends/workflowui/)
- Prisma, Pyodide, old hooks, bun.lock artifacts
- Legacy scratch docs (txt/, docs/, deployment/*.md)
- Stale CI workflows consolidated in small

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-09 22:46:13 +00:00
862cc29457 various changes 2026-03-09 22:30:41 +00:00
d0dbb64ebd chore: Cleanup unused imports and fix gameengine build
- Remove unused Layout import from JSONUIPage
- Remove unused imports from codegen components and hooks
- Fix assimp 3mf exporter conflict with libzip (duplicate symbols)
- Add SDL input service include
- Update workflow step string handling for type safety
- Add Qt6 CMakeUserPresets.json
- Add gameengine CodeQL build script

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-02 09:00:49 +00:00
156715f36d Fix gameengine include path: mesh_types.hpp
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 22:22:37 +00:00
7cfdba6f50 refactor: Consolidate hooks to root folder, fix FakeMUI module resolution
- FakeMUI now imports hooks directly from root /hooks folder (not barrel export)
  - Avoids pulling in hooks with project-specific dependencies (@/lib/routing)
  - useAccessible, useToast, useMediaQuery, useDragResize all use direct imports
- Removed @metabuilder/hooks dependency from fakemui package.json
- Updated workflowui to use CSS globals instead of complex M3 SCSS
  - Created globals.css with precompiled M3 design tokens
  - Bypasses complex SCSS module dependencies (cdk)
- Fixed React types mismatch (upgraded @types/react to ^19.0.0)
- Cleaned up duplicate accessibility code in fakemui/src/utils/
- Removed CodeQL artifacts and build scripts
- Build succeeds with Next.js 16 webpack mode

Organization per user guidelines:
- SCSS stays in fakemui folder
- Hooks stay in root hooks folder
- Components stay in root components folder

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 22:18:37 +00:00
6d8937933e Fix gameengine build: remove stale source, add spirv-tools
- CMakeLists.txt: Remove non-existent audio_command_service.cpp
- conanfile.py: Add spirv-tools/1.4.313.0 for glslang compatibility

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 22:16:49 +00:00
f87e40de4c Fix Conan package versions to available conan-center versions
- gameengine: shaderc/2024.3 → 2025.3, rapidjson → cci.20230929, stb → cci.20230920
- frontends/cli: sol2/3.4.1 → 3.5.0, lua/5.4.7 → 5.4.6 (sol2 compat)
- frontends/qt6: qt/6.8.1 → 6.7.3 (6.8.x has Xcode version check issues)
- services/media_daemon: fmt/12.0.1 → 12.0.0 (spdlog compat)

All Conan installs now succeed with --build=missing

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 22:04:21 +00:00
110d37c3bc Add files via upload 2026-02-01 18:02:03 +00:00
dependabot[bot]
a3528ef418 chore(deps): bump the npm_and_yarn group across 13 directories with 5 updates
Bumps the npm_and_yarn group with 1 update in the /dockerterminal/frontend directory: [next](https://github.com/vercel/next.js).
Bumps the npm_and_yarn group with 1 update in the /exploded-diagrams directory: [next](https://github.com/vercel/next.js).
Bumps the npm_and_yarn group with 1 update in the /frontends/dbal directory: [next](https://github.com/vercel/next.js).
Bumps the npm_and_yarn group with 1 update in the /frontends/nextjs directory: [next](https://github.com/vercel/next.js).
Bumps the npm_and_yarn group with 2 updates in the /gameengine/packages/materialx/javascript/MaterialXTest directory: [lodash](https://github.com/lodash/lodash) and [js-yaml](https://github.com/nodeca/js-yaml).
Bumps the npm_and_yarn group with 1 update in the /gameengine/packages/materialx/javascript/MaterialXView directory: [lodash](https://github.com/lodash/lodash).
Bumps the npm_and_yarn group with 1 update in the /packagerepo/frontend directory: [next](https://github.com/vercel/next.js).
Bumps the npm_and_yarn group with 1 update in the /packages/geocities-app directory: [next](https://github.com/vercel/next.js).
Bumps the npm_and_yarn group with 1 update in the /pastebin directory: [lodash](https://github.com/lodash/lodash).
Bumps the npm_and_yarn group with 3 updates in the /postgres directory: [hono](https://github.com/honojs/hono), [lodash](https://github.com/lodash/lodash) and [next](https://github.com/vercel/next.js).
Bumps the npm_and_yarn group with 1 update in the /storybook directory: [lodash](https://github.com/lodash/lodash).
Bumps the npm_and_yarn group with 1 update in the /workflow/plugins/ts/integration/smtp-relay directory: [nodemailer](https://github.com/nodemailer/nodemailer).
Bumps the npm_and_yarn group with 1 update in the /workflowui directory: [next](https://github.com/vercel/next.js).


Updates `next` from 16.1.1 to 16.1.5
- [Release notes](https://github.com/vercel/next.js/releases)
- [Changelog](https://github.com/vercel/next.js/blob/canary/release.js)
- [Commits](https://github.com/vercel/next.js/compare/v16.1.1...v16.1.5)

Updates `next` from 15.3.4 to 16.1.5
- [Release notes](https://github.com/vercel/next.js/releases)
- [Changelog](https://github.com/vercel/next.js/blob/canary/release.js)
- [Commits](https://github.com/vercel/next.js/compare/v16.1.1...v16.1.5)

Updates `next` from 16.1.1 to 16.1.5
- [Release notes](https://github.com/vercel/next.js/releases)
- [Changelog](https://github.com/vercel/next.js/blob/canary/release.js)
- [Commits](https://github.com/vercel/next.js/compare/v16.1.1...v16.1.5)

Updates `next` from 16.1.4 to 16.1.5
- [Release notes](https://github.com/vercel/next.js/releases)
- [Changelog](https://github.com/vercel/next.js/blob/canary/release.js)
- [Commits](https://github.com/vercel/next.js/compare/v16.1.1...v16.1.5)

Updates `lodash` from 4.17.21 to 4.17.23
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.21...4.17.23)

Updates `js-yaml` from 4.1.0 to 4.1.1
- [Changelog](https://github.com/nodeca/js-yaml/blob/master/CHANGELOG.md)
- [Commits](https://github.com/nodeca/js-yaml/compare/4.1.0...4.1.1)

Updates `lodash` from 4.17.21 to 4.17.23
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.21...4.17.23)

Updates `next` from 14.2.35 to 16.1.5
- [Release notes](https://github.com/vercel/next.js/releases)
- [Changelog](https://github.com/vercel/next.js/blob/canary/release.js)
- [Commits](https://github.com/vercel/next.js/compare/v16.1.1...v16.1.5)

Updates `next` from 14.2.35 to 16.1.5
- [Release notes](https://github.com/vercel/next.js/releases)
- [Changelog](https://github.com/vercel/next.js/blob/canary/release.js)
- [Commits](https://github.com/vercel/next.js/compare/v16.1.1...v16.1.5)

Updates `lodash` from 4.17.21 to 4.17.23
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.21...4.17.23)

Updates `next` from 15.1.3 to 16.1.6
- [Release notes](https://github.com/vercel/next.js/releases)
- [Changelog](https://github.com/vercel/next.js/blob/canary/release.js)
- [Commits](https://github.com/vercel/next.js/compare/v16.1.1...v16.1.5)

Updates `hono` from 4.11.4 to 4.11.7
- [Release notes](https://github.com/honojs/hono/releases)
- [Commits](https://github.com/honojs/hono/compare/v4.11.4...v4.11.7)

Updates `lodash` from 4.17.21 to 4.17.23
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.21...4.17.23)

Updates `next` from 16.1.1 to 16.1.6
- [Release notes](https://github.com/vercel/next.js/releases)
- [Changelog](https://github.com/vercel/next.js/blob/canary/release.js)
- [Commits](https://github.com/vercel/next.js/compare/v16.1.1...v16.1.5)

Updates `lodash` from 4.17.21 to 4.17.23
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.21...4.17.23)

Updates `nodemailer` from 6.10.1 to 7.0.13
- [Release notes](https://github.com/nodemailer/nodemailer/releases)
- [Changelog](https://github.com/nodemailer/nodemailer/blob/master/CHANGELOG.md)
- [Commits](https://github.com/nodemailer/nodemailer/compare/v6.10.1...v7.0.13)

Updates `next` from 14.2.35 to 16.1.5
- [Release notes](https://github.com/vercel/next.js/releases)
- [Changelog](https://github.com/vercel/next.js/blob/canary/release.js)
- [Commits](https://github.com/vercel/next.js/compare/v16.1.1...v16.1.5)

---
updated-dependencies:
- dependency-name: next
  dependency-version: 16.1.5
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: next
  dependency-version: 16.1.5
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: next
  dependency-version: 16.1.5
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: next
  dependency-version: 16.1.5
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: lodash
  dependency-version: 4.17.23
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: js-yaml
  dependency-version: 4.1.1
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: lodash
  dependency-version: 4.17.23
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: next
  dependency-version: 16.1.5
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: next
  dependency-version: 16.1.5
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: lodash
  dependency-version: 4.17.23
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: next
  dependency-version: 16.1.6
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: hono
  dependency-version: 4.11.7
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: lodash
  dependency-version: 4.17.23
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: next
  dependency-version: 16.1.6
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: lodash
  dependency-version: 4.17.23
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: nodemailer
  dependency-version: 7.0.13
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: next
  dependency-version: 16.1.5
  dependency-type: direct:production
  dependency-group: npm_and_yarn
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-02-01 01:54:25 +00:00
99d0e48a63 Merge pull request #1468 from johndoe6345789/dependabot/npm_and_yarn/config/npm_and_yarn-9f31f77de5
build(deps): bump the npm_and_yarn group across 3 directories with 9 updates
2026-02-01 01:46:12 +00:00
bb17f395fe feat: complete fakemui accessibility integration with data-testid and ARIA
Complete implementation of accessibility utilities across fakemui components:

**New Files**:
- src/utils/accessibility.ts - Core accessibility utilities (moved from legacy)
- src/utils/accessibility.module.scss - Accessibility SCSS styles
- src/utils/useAccessible.ts - React hooks for accessibility:
  * useAccessible() - Generate test IDs and ARIA attributes
  * useKeyboardNavigation() - Handle keyboard events
  * useFocusManagement() - Programmatic focus control
  * useLiveRegion() - Screen reader announcements
  * useFocusTrap() - Focus trapping for modals

**Component Updates**:
- Button.tsx - Added data-testid and ARIA support via useAccessible hook
- TextField.tsx - Added data-testid, aria-invalid, aria-describedby support

**Documentation**:
- docs/ACCESSIBILITY_INTEGRATION.md - Complete integration guide with examples

**Features**:
- 50+ preset test ID generators (form, canvas, settings, navigation, etc.)
- ARIA attribute patterns for buttons, toggles, dialogs, tabs, live regions
- Keyboard navigation helpers (Enter, Escape, Arrow keys, Tab)
- Accessibility validators (hasLabel, isKeyboardAccessible, etc.)
- Fully typed TypeScript with AccessibilityFeature, Component, Action types

All components now support reliable testing via data-testid and screen reader access via ARIA attributes.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-01-23 17:25:48 +00:00
28ab35ba46 chore(docs): reorganize - move subproject docs to their homes (Phase 1)
Moves 45 documentation files from centralized /docs/ to subproject directories
following proximity-based organization principle. All moves use git mv to preserve history.

Changes:
- workflow/ docs: Move 27 files from docs/workflow/ to workflow/docs/
  - DAG executor docs, workflow compliance, executor analysis, loaderv2 guides, etc.
  - Result: workflow/docs/ now has 27 files

- dbal/ docs: Move 11 files from docs/dbal/ to dbal/docs/
  - DBAL architecture, analysis, integration, and workflow integration docs
  - Result: dbal/docs/ now has 18 files (11 new + 7 pre-existing)

- gameengine/ docs: Move 7 files from docs/gameengine/ to gameengine/docs/
  - GameEngine compliance audits, packages, Quake3, soundboard, engine tester
  - Result: gameengine/docs/ now has 20 files (7 new + 13 pre-existing)

Benefits:
- Docs are now closer to their code (easier to keep in sync)
- Reduces /docs/ clutter
- Establishes pattern for per-subproject documentation
- All git history preserved via git mv

Next phases:
- Phase 2: Move package-specific docs to /packages/{id}/docs/
- Phase 3: Separate N8N compliance docs by scope
- Phase 4: Organize UI documentation
- Phase 5: Create cross-project indices

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-01-23 17:22:58 +00:00
c6f5918469 feat(n8n): Complete GameEngine workflow compliance update - 10 workflows
Applied n8n compliance standardization to all GameEngine workflows:

-  Added workflow metadata to 10 GameEngine workflows
-  Fixed connections for all GameEngine workflow packages
-  Version standardized to 3.0.0
-  Multi-tenant support enabled with tenantId fields

Modified packages (10 workflows total):
- soundboard: soundboard_flow.json
- seed: demo_gameplay.json
- bootstrap: frame_default.json, n8n_skeleton.json, boot_default.json
- materialx: materialx_catalog.json
- engine_tester: validation_tour.json
- quake3: quake3_frame.json
- gui: gui_frame.json
- assets: assets_catalog.json

Success metrics:
✓ 10/10 GameEngine workflows now have id, version, tenantId fields
✓ 10/10 GameEngine workflows now have proper connection definitions
✓ All connections validated and working

Phase 3 Progress:
 Week 1: PackageRepo backend integration
 Week 2: Feature packages compliance (48 workflows)
 Week 3: GameEngine workflows (10 workflows)
→ Next: Frontend and DBAL integration

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-01-22 19:58:18 +00:00
037aaacd13 feat(n8n): Complete Week 2 workflow compliance update - 48+ workflows
Executed comprehensive n8n compliance standardization:

-  Added workflow metadata to all workflows (id, version, tenantId)
-  Fixed empty connections object by adding linear node flow
-  Applied fixes to 48 workflows across 14 packages + packagerepo
-  Compliance increased from 28-60/100 to 80+/100 average

Modified files:
- 48 workflows in packages/ (data_table, forum_forge, stream_cast, etc.)
- 8 workflows in packagerepo/backend/
- 2 workflows in packagerepo/frontend/
- Total: 75 files modified with compliance fixes

Success metrics:
✓ 48/48 workflows now have id, version, tenantId fields
✓ 48/48 workflows now have proper connection definitions
✓ All workflow JSON validates with jq
✓ Ready for Python executor testing

Next steps:
- Run Python executor validation tests
- Update GameEngine workflows (Phase 3, Week 3)
- Update frontend workflow service
- Update DBAL executor integration

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-01-22 19:57:05 +00:00
43f5021ccb stuff 2026-01-22 02:00:16 +00:00
dependabot[bot]
0e77f91782 build(deps): bump the npm_and_yarn group across 3 directories with 9 updates
Bumps the npm_and_yarn group with 1 update in the /config directory: [hono](https://github.com/honojs/hono).
Bumps the npm_and_yarn group with 3 updates in the /gameengine/packages/materialx/javascript/MaterialXTest directory: [cookie](https://github.com/jshttp/cookie), [js-yaml](https://github.com/nodeca/js-yaml) and [tmp](https://github.com/raszi/node-tmp).
Bumps the npm_and_yarn group with 3 updates in the /gameengine/packages/materialx/javascript/MaterialXView directory: [webpack](https://github.com/webpack/webpack), [webpack-dev-server](https://github.com/webpack/webpack-dev-server) and [on-headers](https://github.com/jshttp/on-headers).


Updates `hono` from 4.10.6 to 4.11.4
- [Release notes](https://github.com/honojs/hono/releases)
- [Commits](https://github.com/honojs/hono/compare/v4.10.6...v4.11.4)

Updates `cookie` from 0.4.2 to 0.7.2
- [Release notes](https://github.com/jshttp/cookie/releases)
- [Commits](https://github.com/jshttp/cookie/compare/v0.4.2...v0.7.2)

Updates `js-yaml` from 4.1.0 to 4.1.1
- [Changelog](https://github.com/nodeca/js-yaml/blob/master/CHANGELOG.md)
- [Commits](https://github.com/nodeca/js-yaml/compare/4.1.0...4.1.1)

Updates `serialize-javascript` from 6.0.0 to 6.0.2
- [Release notes](https://github.com/yahoo/serialize-javascript/releases)
- [Commits](https://github.com/yahoo/serialize-javascript/compare/v6.0.0...v6.0.2)

Updates `tmp` from 0.2.3 to 0.2.5
- [Changelog](https://github.com/raszi/node-tmp/blob/master/CHANGELOG.md)
- [Commits](https://github.com/raszi/node-tmp/compare/v0.2.3...v0.2.5)

Updates `webpack` from 5.92.1 to 5.104.1
- [Release notes](https://github.com/webpack/webpack/releases)
- [Changelog](https://github.com/webpack/webpack/blob/main/CHANGELOG.md)
- [Commits](https://github.com/webpack/webpack/compare/v5.92.1...v5.104.1)

Updates `webpack-dev-server` from 4.15.2 to 5.2.1
- [Release notes](https://github.com/webpack/webpack-dev-server/releases)
- [Changelog](https://github.com/webpack/webpack-dev-server/blob/main/CHANGELOG.md)
- [Commits](https://github.com/webpack/webpack-dev-server/compare/v4.15.2...v5.2.1)

Updates `http-proxy-middleware` from 2.0.6 to 2.0.9
- [Release notes](https://github.com/chimurai/http-proxy-middleware/releases)
- [Changelog](https://github.com/chimurai/http-proxy-middleware/blob/v2.0.9/CHANGELOG.md)
- [Commits](https://github.com/chimurai/http-proxy-middleware/compare/v2.0.6...v2.0.9)

Updates `on-headers` from 1.0.2 to 1.1.0
- [Release notes](https://github.com/jshttp/on-headers/releases)
- [Changelog](https://github.com/jshttp/on-headers/blob/master/HISTORY.md)
- [Commits](https://github.com/jshttp/on-headers/compare/v1.0.2...v1.1.0)

---
updated-dependencies:
- dependency-name: hono
  dependency-version: 4.11.4
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: cookie
  dependency-version: 0.7.2
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: js-yaml
  dependency-version: 4.1.1
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: serialize-javascript
  dependency-version: 6.0.2
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: tmp
  dependency-version: 0.2.5
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: webpack
  dependency-version: 5.104.1
  dependency-type: direct:production
  dependency-group: npm_and_yarn
- dependency-name: webpack-dev-server
  dependency-version: 5.2.1
  dependency-type: direct:development
  dependency-group: npm_and_yarn
- dependency-name: http-proxy-middleware
  dependency-version: 2.0.9
  dependency-type: indirect
  dependency-group: npm_and_yarn
- dependency-name: on-headers
  dependency-version: 1.1.0
  dependency-type: indirect
  dependency-group: npm_and_yarn
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-01-21 16:34:24 +00:00
6fbc47a2db feat: Add SDL3CPlusPlus game engine to gameengine/
Import SDL3CPlusPlus C++ game engine with:
- SDL3 + bgfx rendering backend
- Vulkan/Metal/DirectX shader support
- MaterialX material system
- Scene framework with ECS architecture
- Comprehensive test suite (TDD approach)
- Conan package management
- CMake build system

This provides the native C++ foundation for the Universal Platform's
Game and 3D capability modules.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-21 16:29:20 +00:00