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- Shift to sprint (1.8x speed), Ctrl to crouch (0.4x speed + lower camera) - Smooth animated crouch via eye height lerp (no snap) - Variable-height jump: hold space longer = jump higher, release for short hop - Raycast ground detection for reliable jump triggering - Air control for mid-air strafing (Quake-style) - Configurable gravity scale for floaty/snappy feel - All parameters driven from workflow JSON (no hardcoded values) - Ctrl polled in input.poll step - Camera reads crouch height override from physics.fps.move context Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>