e36bad2ec3
feat: Adjust cube position in model matrix for improved visibility
2026-01-05 10:25:36 +00:00
5a65de8188
feat: Update cube rendering to use solid shader for room geometry
2026-01-05 10:13:23 +00:00
2fef2b14ca
feat: Add PBR shader support and atmospherics configuration
2026-01-05 10:05:52 +00:00
27045a3a6a
feat: Implement PBR shaders and enhance atmospheric effects in rendering
2026-01-05 09:55:38 +00:00
f2e7ae3d2e
feat: Enhance Lua editor with search functionality and status feedback
2026-01-05 09:48:54 +00:00
d5d8623814
feat: Add new project creation dialog with template selection and configuration
2026-01-05 09:35:32 +00:00
69b5e88545
feat: Add Lua script editor with syntax highlighting and tabbed interface in GUI
2026-01-05 09:31:34 +00:00
04b073cd28
feat: Enhance launcher metadata in config files and load games dynamically from JSON
2026-01-05 09:28:58 +00:00
d38be52b46
feat: Move menu bar creation to after widget initialization in GUI
2026-01-05 09:25:20 +00:00
b1d993ab66
feat: Implement build settings dialog and enhance game selection UI in launcher
2026-01-05 09:23:38 +00:00
c1716e74a2
feat: Add PyQt6 GUI launcher for managing builds and running demos
2026-01-05 09:19:38 +00:00
ce33d75472
feat: Enhance mouse grab functionality and improve logging in SDL window service
2026-01-05 09:16:38 +00:00
a5cfcee03d
feat: Add solid shader support and update room dimensions in cube logic
2026-01-05 09:01:39 +00:00
acb4a8338e
feat: Update camera yaw to face toward -Z direction in cube logic
2026-01-05 08:56:06 +00:00
08dd8e083a
feat: Add asset synchronization function and update demo run command to include asset syncing option
2026-01-05 08:48:30 +00:00
8b4be32638
feat: Adjust camera position and add lanterns to room layout
2026-01-05 08:39:41 +00:00
e7337d004c
feat: Update room dimensions and apply colors to static cubes in the scene
2026-01-05 08:32:10 +00:00
c1390aee64
feat: Enhance GUI logging with log_trace function and update status messages
2026-01-05 08:27:32 +00:00
844b640329
feat: Add input bindings for jump and noclip toggle, and update related configurations
2026-01-05 08:19:17 +00:00
83aeb18826
feat: Enhance camera movement by allowing forward movement to use pitch and add logging for debugging
2026-01-05 08:03:14 +00:00
2a8a36adab
feat: Implement custom atan2 function with fallback for compass heading
2026-01-05 07:47:51 +00:00
733871e1e7
feat: Update gamepad input bindings for consistency and add logging in input service
2026-01-05 07:44:09 +00:00
e79c0ad01c
feat: Add fly up and fly down input bindings and update related services
2026-01-05 07:37:59 +00:00
b8fe3acccf
feat: Implement mouse grab configuration and handling in input and window services
2026-01-05 07:16:57 +00:00
ca9830b978
feat: Add input bindings configuration for keyboard and gamepad actions
2026-01-05 06:55:13 +00:00
5548d3b3ce
feat: Implement gamepad support and audio control enhancements in input and audio services
2026-01-05 06:32:34 +00:00
f5be339aab
feat: Add _strip_leading_double_dash function to clean up argument handling in CLI commands
2026-01-05 03:14:37 +00:00
dc81e03221
refactor: Update CMake argument handling for toolchain and cache detection
2026-01-05 02:53:19 +00:00
14163d5e5a
refactor: Add functions to handle Conan toolchain detection and integration
2026-01-05 02:36:50 +00:00
b6c697196a
feat: Enforce "no macros" policy with CI checks, compiler warnings, and documentation
2026-01-04 02:12:48 +00:00
d8d1c0a557
feat: Enhance logging system with platform-specific error handling and trace functionality
...
- Added platform detection and user configuration directory retrieval in platform.cpp and platform.hpp.
- Implemented detailed error reporting for Windows in platform.cpp.
- Updated logger to use std::source_location for improved trace logging in logger.hpp.
- Refactored existing trace guards in various application files to remove function name parameters, utilizing the new logger functionality.
- Introduced a new script (add_traces.sh) to automate the addition of logging includes in relevant source files.
- Enhanced audio_player.cpp and other script files to include detailed logging for function entries and variable states.
2026-01-04 01:38:31 +00:00
e9b944680c
feat: Enhance ScriptEngine with Shader and Scene Management
...
- Added ShaderManager to handle shader paths loading from Lua.
- Integrated SceneManager for managing scene objects within ScriptEngine.
- Updated ScriptEngine to utilize ShaderManager and SceneManager.
- Refactored audio command handling to use AudioManager.
- Improved error handling and Lua integration for shader and scene loading.
- Cleaned up code structure and dependencies in script_engine.hpp.
2026-01-04 00:05:05 +00:00
a39239c9ee
Add workflow diagnostics tool
2025-12-24 16:02:48 +00:00
Richard Ward
f53debfd3c
dev commands
2025-12-19 18:33:22 +00:00
Richard Ward
986908a058
fix quoting issue
2025-12-19 18:29:40 +00:00
Richard Ward
83e8fd6d1a
rewrite dev script
2025-12-19 18:26:50 +00:00
Richard Ward
e06b365a12
add soundboard
2025-12-19 18:12:03 +00:00
Richard Ward
2dac2b53df
generate noises
2025-12-19 18:03:11 +00:00
Richard Ward
8f434d8fd0
lua audio support
2025-12-19 17:21:23 +00:00
Richard Ward
d690516c2c
sound work
2025-12-19 17:11:38 +00:00
Richard Ward
9ce36f3839
glm stuff
2025-12-19 16:44:45 +00:00
Richard Ward
0266332dcd
add some modmusic
2025-12-19 16:43:57 +00:00
Richard Ward
1a37903435
bullet3 support
2025-12-19 16:39:30 +00:00
Richard Ward
96ac0fbba6
load from stl
2025-12-19 16:30:00 +00:00
Richard Ward
a9ad53ca8d
add stlloader
2025-12-19 16:22:19 +00:00
Richard Ward
f383e8abd5
add assimp
2025-12-19 16:13:09 +00:00
Richard Ward
07f3ab90e6
improve dev script
2025-12-19 16:02:40 +00:00
Richard Ward
71ba586e33
cross platform work
2025-12-19 15:57:40 +00:00
Richard Ward
d9b56d6c3e
add dev commands
2025-12-19 15:51:20 +00:00
Richard Ward
845aea848b
add lua debug mode
2025-12-19 12:13:22 +00:00