e36bad2ec3
feat: Adjust cube position in model matrix for improved visibility
2026-01-05 10:25:36 +00:00
5299949d63
things
2026-01-05 10:21:44 +00:00
5a65de8188
feat: Update cube rendering to use solid shader for room geometry
2026-01-05 10:13:23 +00:00
2fef2b14ca
feat: Add PBR shader support and atmospherics configuration
2026-01-05 10:05:52 +00:00
27045a3a6a
feat: Implement PBR shaders and enhance atmospheric effects in rendering
2026-01-05 09:55:38 +00:00
f2e7ae3d2e
feat: Enhance Lua editor with search functionality and status feedback
2026-01-05 09:48:54 +00:00
d5d8623814
feat: Add new project creation dialog with template selection and configuration
2026-01-05 09:35:32 +00:00
69b5e88545
feat: Add Lua script editor with syntax highlighting and tabbed interface in GUI
2026-01-05 09:31:34 +00:00
04b073cd28
feat: Enhance launcher metadata in config files and load games dynamically from JSON
2026-01-05 09:28:58 +00:00
d38be52b46
feat: Move menu bar creation to after widget initialization in GUI
2026-01-05 09:25:20 +00:00
b1d993ab66
feat: Implement build settings dialog and enhance game selection UI in launcher
2026-01-05 09:23:38 +00:00
c1716e74a2
feat: Add PyQt6 GUI launcher for managing builds and running demos
2026-01-05 09:19:38 +00:00
ce33d75472
feat: Enhance mouse grab functionality and improve logging in SDL window service
2026-01-05 09:16:38 +00:00
a5cfcee03d
feat: Add solid shader support and update room dimensions in cube logic
2026-01-05 09:01:39 +00:00
acb4a8338e
feat: Update camera yaw to face toward -Z direction in cube logic
2026-01-05 08:56:06 +00:00
08dd8e083a
feat: Add asset synchronization function and update demo run command to include asset syncing option
2026-01-05 08:48:30 +00:00
8b4be32638
feat: Adjust camera position and add lanterns to room layout
2026-01-05 08:39:41 +00:00
e7337d004c
feat: Update room dimensions and apply colors to static cubes in the scene
2026-01-05 08:32:10 +00:00
c1390aee64
feat: Enhance GUI logging with log_trace function and update status messages
2026-01-05 08:27:32 +00:00
844b640329
feat: Add input bindings for jump and noclip toggle, and update related configurations
2026-01-05 08:19:17 +00:00
37b69b6bfa
feat: Add rainbow color effect to fragment shader and update vertex shader to pass world position
2026-01-05 08:07:24 +00:00
83aeb18826
feat: Enhance camera movement by allowing forward movement to use pitch and add logging for debugging
2026-01-05 08:03:14 +00:00
ffd99798ed
feat: Add mouse grab state change event and related handling in input services
2026-01-05 07:57:44 +00:00
2a8a36adab
feat: Implement custom atan2 function with fallback for compass heading
2026-01-05 07:47:51 +00:00
733871e1e7
feat: Update gamepad input bindings for consistency and add logging in input service
2026-01-05 07:44:09 +00:00
e79c0ad01c
feat: Add fly up and fly down input bindings and update related services
2026-01-05 07:37:59 +00:00
b8fe3acccf
feat: Implement mouse grab configuration and handling in input and window services
2026-01-05 07:16:57 +00:00
ca9830b978
feat: Add input bindings configuration for keyboard and gamepad actions
2026-01-05 06:55:13 +00:00
5548d3b3ce
feat: Implement gamepad support and audio control enhancements in input and audio services
2026-01-05 06:32:34 +00:00
e7737c60f9
feat: Enhance rendering services with pipeline and buffer support, and add shader path resolution
2026-01-05 05:50:41 +00:00
e5a41be694
feat: Update .gitignore to include all log files for sdl3_app
2026-01-05 05:28:14 +00:00
11f837a6bf
feat: Implement log file rotation and maximum lines per file in LoggerService
2026-01-05 05:25:46 +00:00
fd4d31dfea
feat: Add IRenderCoordinatorService to ApplicationLoopService and update ProcessFrame method
2026-01-05 05:06:48 +00:00
f8005d44d3
feat: Improve VulkanDeviceService initialization and error handling with enhanced logging
2026-01-05 04:59:30 +00:00
0c83cc1d36
feat: Enhance VulkanDeviceService with additional logging and update documentation for initialization process
2026-01-05 04:42:54 +00:00
4b72ecce00
feat: Refactor target_link_libraries for sdl3_app and script_engine_tests for improved readability
2026-01-05 04:35:44 +00:00
40bf31964b
feat: Integrate cpptrace for enhanced crash reporting and stack trace generation
2026-01-05 04:13:30 +00:00
ec7c3fd880
fix: Ensure boolean values are correctly converted to strings in TraceVariable method
2026-01-05 04:01:00 +00:00
da79e4b566
feat: Enhance logging in CreateWindow method for SDL initialization and window creation
2026-01-05 03:41:50 +00:00
4ec64c1666
feat: Add logging configuration to ServiceBasedApp and initialize SDL video subsystem correctly
2026-01-05 03:34:25 +00:00
f5be339aab
feat: Add _strip_leading_double_dash function to clean up argument handling in CLI commands
2026-01-05 03:14:37 +00:00
b034c3760c
docs: Update README.md for improved clarity and structure, enhancing overview, prerequisites, quick start, and runtime configuration sections
2026-01-05 03:12:56 +00:00
821c207915
feat: Enhance language-specific guidelines for Kotlin and Python in codex-skill.yaml
2026-01-05 03:07:17 +00:00
38862416d5
feat: Add 8x8 monochrome bitmap font and update include path in gui_renderer
2026-01-05 03:02:55 +00:00
efc19b6d98
refactor: Change FindScriptPath method from static to instance method in JsonConfigService
2026-01-05 02:55:36 +00:00
dc81e03221
refactor: Update CMake argument handling for toolchain and cache detection
2026-01-05 02:53:19 +00:00
14163d5e5a
refactor: Add functions to handle Conan toolchain detection and integration
2026-01-05 02:36:50 +00:00
147d373a5d
Enhance logging across various services
...
- Added detailed logging to the ScriptEngineService to trace initialization status.
- Improved logging in SdlAudioService to track audio operations including initialization, shutdown, and playback functions.
- Enhanced SdlInputService with logging for key and mouse events, as well as state retrieval.
- Updated SdlWindowService to log window creation, destruction, and event polling.
- Added logging to ShaderScriptService for shader path loading and Lua state retrieval.
- Implemented logging in SwapchainService for swapchain operations, including creation, cleanup, and querying support details.
- Enhanced VulkanDeviceService with logging for device creation, shutdown, and memory type queries.
- Improved VulkanGuiService with logging for GUI initialization, frame preparation, and rendering operations.
2026-01-05 00:51:42 +00:00
dd8a9cf4e7
refactor: Replace PhysicsBridge with PhysicsBridgeService and update related implementations
2026-01-05 00:04:03 +00:00
bb497aaae2
refactor: Restructure GUI renderer implementation and update service dependencies
2026-01-04 23:59:09 +00:00