Commit Graph

442 Commits

Author SHA1 Message Date
e2d6e1b4ad feat(tests): Add Vulkan shader linking test for GUI shader compilation and rendering validation 2026-01-07 16:36:33 +00:00
b4a5588054 feat(logging): Enhance logging in shader compilation and program creation for better traceability 2026-01-07 16:24:14 +00:00
34eb8a1450 Implement feature X to enhance user experience and optimize performance 2026-01-07 16:18:25 +00:00
bff4954185 feat(shader_compiler): Add BgfxShaderCompiler for GLSL to SPIRV compilation and uniform metadata handling
refactor(bgfx_gui_service): Integrate BgfxShaderCompiler for shader creation and validation
test(bgfx_gui_service): Enhance tests to validate shader key presence and uniform initialization
2026-01-07 16:17:09 +00:00
385257b859 Remove outdated screenshot and add new screenshot for current problem documentation 2026-01-07 15:47:46 +00:00
b07cf40b8d feat(bgfx_gui_service): Add support for MaterialX shaders with separate uniform handling 2026-01-07 15:44:53 +00:00
4a96bec1b7 feat(tests): Enhance rendering tests to validate uniform initialization and stability 2026-01-07 15:38:40 +00:00
bb0c214827 Add screenshot for current problem analysis 2026-01-07 15:35:19 +00:00
1a7f2dfc6e feat(scene_framework): Add reusable Lua framework for 3D scene construction with mesh generation and object builders 2026-01-07 15:31:56 +00:00
172543fc88 feat(cube_logic): Fix string formatting for object_type in create_spinning_cube function 2026-01-07 15:20:15 +00:00
d2d3af5679 feat(tests): Update RunCubeDemoSceneTests to use object type for differentiation 2026-01-07 15:08:07 +00:00
5b7db19437 feat(tests): Refactor GPU render test to use object type for differentiation 2026-01-07 15:07:58 +00:00
a828a8e2e1 feat(cube_logic): Update create_spinning_cube to apply color and add object type for differentiation 2026-01-07 15:07:02 +00:00
b15d4468ee feat(cube_logic): Add object type parameter to create_static_cube and related functions for better differentiation 2026-01-07 15:06:46 +00:00
71c25e7ddb feat(tests): Enhance cube demo scene tests with improved object type differentiation and scale extraction 2026-01-07 15:06:00 +00:00
78c47c4429 feat(tests): Update cube demo scene tests for new tessellated floor and ceiling geometry 2026-01-07 14:50:27 +00:00
d4921be5ef feat(tests): Add SDL window service and ECS service to GPU render test for enhanced validation 2026-01-07 14:41:46 +00:00
c01213962c feat(tests): Enhance CubeDemoConfigService and GPU smoke test with improved error handling and dynamic renderer selection 2026-01-07 14:25:46 +00:00
a2f49bdb3a feat(tests): Enhance GPU smoke test with dynamic video driver selection and improved error reporting 2026-01-07 13:57:21 +00:00
d60d4b315d feat(tests): Enhance script engine tests with additional service implementations and GPU smoke test 2026-01-07 13:47:52 +00:00
0f99291157 feat(tests): Add CubeDemoConfigService and related stubs for testing cube demo scene 2026-01-07 13:35:52 +00:00
d71bc24681 feat(gui): Integrate MaterialX shader generation into bgfx_gui_service and enhance tests 2026-01-07 13:21:03 +00:00
25bd2fdca5 feat(tests): Add stub config service and enhance bgfx_gui_service tests 2026-01-07 13:07:30 +00:00
23e22c63c0 feat(tests): Add bgfx_gui_service_tests and integrate with CMake and dev commands 2026-01-07 13:01:26 +00:00
58e54bc2df fix(gui): Remove explicit binding from uniform declarations and enhance logging in CreateProgram 2026-01-07 12:52:36 +00:00
498cc56b34 feat(materialx): Refactor MaterialX shader handling to improve configuration and error handling 2026-01-07 12:47:04 +00:00
22f9a98ee1 feat(shader): Update shader handling to support multiple shader keys across various components 2026-01-07 12:27:20 +00:00
fbacb18f2e refactor(graphics): Remove explicit fallback shader support from RenderScene method 2026-01-07 12:00:52 +00:00
c7dc2c7829 feat(shader): Enhance shader attribute location handling and add logging for conflicts in MaterialX shader generation 2026-01-07 11:59:16 +00:00
d7ac5db449 fix(shader): Update logger usage in ConvertIndividualInputsToBlock for consistency 2026-01-07 10:53:28 +00:00
01fe566260 feat(shader): Remap vertex attribute locations in MaterialX shader generation for bgfx compatibility 2026-01-07 10:51:02 +00:00
489671c544 fix(shader): Prevent automatic location mapping in shader creation to maintain explicit layout consistency 2026-01-07 10:38:41 +00:00
36d8a40fcc feat(shader): Enhance shader creation for OpenGL and Vulkan by adding SPIRV wrapping and improved error logging 2026-01-07 10:27:51 +00:00
c7a5e77bea feat(materialx): Update MaterialX configuration by removing unused parameters and adding default skybox material 2026-01-07 02:07:22 +00:00
e6055bb6d5 feat(shader): Remove shader path functions and related module references 2026-01-07 02:01:07 +00:00
172aa1a551 Refactor shader handling: Remove Lua shader variant script and update shader path loading
- Deleted the shader_variants.lua script, which contained functions for building shader parameter overrides and shader variants.
- Updated ShaderScriptService to remove Lua integration for shader path loading, now relying solely on MaterialX configuration.
- Simplified logging and error handling in shader path loading, ensuring clarity in the absence of shader variants.
2026-01-07 01:56:06 +00:00
fb811f4460 feat: Add MaterialX support and enhance time retrieval in scripting 2026-01-07 01:38:03 +00:00
4f86e0488a feat(physics): Disable physics state on setup failure 2026-01-07 01:08:50 +00:00
c0c1fb881e feat: Enhance physics integration and scripting capabilities
- Added support for triangle mesh rigid bodies in the physics bridge service.
- Implemented methods to create static meshes and retrieve linear velocities in the script engine service.
- Introduced new Lua bindings for physics operations, including `physics_create_static_mesh` and `physics_get_linear_velocity`.
- Improved shader creation in the graphics backend with auto-bind uniform options and error handling.
- Refactored shader generation to consolidate output and input declarations into structured blocks.
- Enhanced GUI service with better resource logging and error handling.
- Added utility functions for transforming points using matrices.
2026-01-07 01:08:26 +00:00
f5753298be feat(bgfx_gui_service): Add model view projection uniform and enhance logging in GUI service 2026-01-07 00:47:59 +00:00
7488713616 feat(bgfx): Simplify sampler flags and improve logging in graphics backend 2026-01-07 00:31:33 +00:00
cb5b58ca9e feat(physics): Enhance physics bridge service with new functionalities
- Added SetGravity method to adjust the gravity in the physics world.
- Introduced AddSphereRigidBody method for creating sphere rigid bodies.
- Implemented RemoveRigidBody method to delete existing rigid bodies.
- Added SetRigidBodyTransform method to update the position and rotation of rigid bodies.
- Included ApplyForce and ApplyImpulse methods for applying forces and impulses to rigid bodies.
- Added SetLinearVelocity method to set the linear velocity of rigid bodies.
- Enhanced StepSimulation method to accept a maxSubSteps parameter.
- Implemented GetBodyCount method to retrieve the number of rigid bodies in the world.
- Added Clear method to remove all rigid bodies from the physics world.
- Updated the script engine service to bind new physics methods to Lua.
- Enhanced material configuration handling in shader script service.
- Introduced MaterialXMaterialConfig structure for better material management.
- Added texture binding support in ShaderPaths structure.
- Included stb_image implementation for image loading support.
2026-01-07 00:20:19 +00:00
ffeba6c142 feat(mesh_service): Implement archive handling and fallback for BSP loading 2026-01-06 23:26:47 +00:00
b1ccf2ca36 feat(bgfx): Enhance platform data handling and add initialization logging 2026-01-06 22:44:27 +00:00
31daceb78c feat(platform_service): Update LogSystemInfo to use SDL_GetNumLogicalCPUCores and add logging 2026-01-06 22:11:58 +00:00
2ef604c32e Add platform service enhancements and logging capabilities
- Introduced IPlatformService interface with methods for retrieving platform information, current video driver, and available video/render drivers.
- Implemented PlatformService to gather and log detailed system information, including CPU capabilities, environment variables, and SDL video driver support.
- Updated BgfxGraphicsBackend to utilize IPlatformService for platform-specific data.
- Enhanced SdlWindowService to log system information upon window creation.
- Added utility functions for string formatting and feature value retrieval.
2026-01-06 21:53:52 +00:00
c48b9cb1a4 stuff 2026-01-06 21:02:41 +00:00
70e02704b3 feat(materialx): Add fallback handling for token substitutions in shader generation 2026-01-06 20:56:07 +00:00
950ec67a52 Remove deprecated Metal and OSL rendering modules from PyMaterialX
- Deleted PyMetalTextureHandler.mm, PyModule.mm, PyMslProgram.mm, PyMslRenderer.mm, and PyTextureBaker.mm files related to Metal rendering.
- Removed CMakeLists.txt and source files for OSL rendering, including PyModule.cpp and PyOslRenderer.cpp.
- Updated README.md files to reflect the removal of Python support for Metal and OSL rendering.
2026-01-06 20:42:09 +00:00
828841e673 fix(materialx): Correct package name casing and simplify token substitution handling 2026-01-06 20:34:12 +00:00