mirror of
https://github.com/johndoe6345789/SDL3CPlusPlus.git
synced 2026-04-24 13:44:58 +00:00
feat(tests): Enhance script engine tests with additional service implementations and GPU smoke test
This commit is contained in:
@@ -308,12 +308,17 @@ enable_testing()
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if(NOT ENABLE_VITA)
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add_executable(script_engine_tests
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tests/test_cube_script.cpp
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src/services/impl/bgfx_graphics_backend.cpp
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src/services/impl/logger_service.cpp
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src/services/impl/mesh_service.cpp
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src/services/impl/physics_bridge_service.cpp
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src/services/impl/platform_service.cpp
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src/services/impl/script_engine_service.cpp
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src/services/impl/lua_helpers.cpp
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src/services/impl/scene_script_service.cpp
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src/services/impl/shader_script_service.cpp
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src/services/impl/materialx_shader_generator.cpp
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src/stb_image.cpp
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)
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target_include_directories(script_engine_tests PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src")
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target_link_libraries(script_engine_tests PRIVATE
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@@ -325,7 +330,16 @@ target_link_libraries(script_engine_tests PRIVATE
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glm::glm
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Vorbis::vorbisfile
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Vorbis::vorbis
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zip::zip
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libzip::zip
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)
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if(TARGET shaderc::shaderc)
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target_link_libraries(script_engine_tests PRIVATE shaderc::shaderc)
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elseif(TARGET shaderc::shaderc_combined)
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target_link_libraries(script_engine_tests PRIVATE shaderc::shaderc_combined)
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else()
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message(FATAL_ERROR "shaderc CMake target not found")
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endif()
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add_test(NAME script_engine_tests COMMAND script_engine_tests)
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add_executable(bgfx_gui_service_tests
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@@ -1,24 +1,29 @@
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#include "services/impl/bgfx_graphics_backend.hpp"
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#include "services/impl/logger_service.hpp"
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#include "services/impl/mesh_service.hpp"
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#include "services/impl/physics_bridge_service.hpp"
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#include "services/impl/platform_service.hpp"
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#include "services/impl/script_engine_service.hpp"
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#include "services/impl/scene_script_service.hpp"
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#include "services/impl/shader_script_service.hpp"
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#include "services/interfaces/i_audio_command_service.hpp"
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#include "services/interfaces/i_config_service.hpp"
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#include "services/interfaces/i_mesh_service.hpp"
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#include "services/interfaces/i_physics_bridge_service.hpp"
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#include <array>
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#include <bgfx/bgfx.h>
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#include <cmath>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <iostream>
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#include <lua.hpp>
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#include <memory>
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#include <optional>
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#include <SDL3/SDL.h>
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#include <string>
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#include <vector>
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@@ -125,6 +130,7 @@ public:
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materialXConfig_.useConstantColor = true;
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materialXConfig_.shaderKey = "test";
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materialXConfig_.libraryPath = ResolveMaterialXLibraryPath();
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bgfxConfig_.renderer = "auto";
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}
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uint32_t GetWindowWidth() const override { return 1; }
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@@ -172,165 +178,6 @@ public:
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}
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};
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class StubMeshService final : public sdl3cpp::services::IMeshService {
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public:
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explicit StubMeshService(sdl3cpp::services::MeshPayload payload)
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: payload_(std::move(payload)) {}
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bool LoadFromFile(const std::string&,
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sdl3cpp::services::MeshPayload& outPayload,
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std::string&) override {
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outPayload = payload_;
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return true;
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}
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bool LoadFromArchive(const std::string&,
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const std::string&,
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sdl3cpp::services::MeshPayload&,
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std::string& outError) override {
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outError = "archive loading not supported in tests";
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return false;
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}
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void PushMeshToLua(lua_State* L, const sdl3cpp::services::MeshPayload& payload) override {
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lua_newtable(L);
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lua_newtable(L);
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for (size_t vertexIndex = 0; vertexIndex < payload.positions.size(); ++vertexIndex) {
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lua_newtable(L);
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lua_newtable(L);
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for (int component = 0; component < 3; ++component) {
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lua_pushnumber(L, payload.positions[vertexIndex][component]);
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lua_rawseti(L, -2, component + 1);
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}
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lua_setfield(L, -2, "position");
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lua_newtable(L);
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std::array<float, 3> normal = {0.0f, 0.0f, 1.0f};
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if (vertexIndex < payload.normals.size()) {
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normal = payload.normals[vertexIndex];
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}
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for (int component = 0; component < 3; ++component) {
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lua_pushnumber(L, normal[component]);
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lua_rawseti(L, -2, component + 1);
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}
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lua_setfield(L, -2, "normal");
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lua_newtable(L);
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for (int component = 0; component < 3; ++component) {
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lua_pushnumber(L, payload.colors[vertexIndex][component]);
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lua_rawseti(L, -2, component + 1);
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}
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lua_setfield(L, -2, "color");
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lua_newtable(L);
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std::array<float, 2> texcoord = {0.0f, 0.0f};
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if (vertexIndex < payload.texcoords.size()) {
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texcoord = payload.texcoords[vertexIndex];
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}
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for (int component = 0; component < 2; ++component) {
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lua_pushnumber(L, texcoord[component]);
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lua_rawseti(L, -2, component + 1);
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}
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lua_setfield(L, -2, "texcoord");
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lua_rawseti(L, -2, static_cast<int>(vertexIndex + 1));
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}
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lua_setfield(L, -2, "vertices");
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lua_newtable(L);
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for (size_t index = 0; index < payload.indices.size(); ++index) {
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lua_pushinteger(L, static_cast<lua_Integer>(payload.indices[index]) + 1);
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lua_rawseti(L, -2, static_cast<int>(index + 1));
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}
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lua_setfield(L, -2, "indices");
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}
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private:
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sdl3cpp::services::MeshPayload payload_;
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};
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class StubPhysicsBridgeService final : public sdl3cpp::services::IPhysicsBridgeService {
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public:
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bool SetGravity(const btVector3&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool AddBoxRigidBody(const std::string&,
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const btVector3&,
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float,
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const btTransform&,
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std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool AddSphereRigidBody(const std::string&,
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float,
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float,
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const btTransform&,
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std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool AddTriangleMeshRigidBody(const std::string&,
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const std::vector<std::array<float, 3>>&,
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const std::vector<uint32_t>&,
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const btTransform&,
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std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool RemoveRigidBody(const std::string&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool SetRigidBodyTransform(const std::string&, const btTransform&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool ApplyForce(const std::string&, const btVector3&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool ApplyImpulse(const std::string&, const btVector3&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool SetLinearVelocity(const std::string&, const btVector3&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool GetLinearVelocity(const std::string&, btVector3&, std::string& error) const override {
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error = "physics disabled in tests";
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return false;
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}
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int StepSimulation(float, int) override {
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return 0;
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}
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bool GetRigidBodyTransform(const std::string&, btTransform&, std::string& error) const override {
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error = "physics disabled in tests";
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return false;
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}
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size_t GetBodyCount() const override {
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return 0;
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}
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void Clear() override {}
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};
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void Assert(bool condition, const std::string& message, int& failures) {
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if (!condition) {
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std::cerr << "test failure: " << message << '\n';
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@@ -388,34 +235,47 @@ bool ExpectColorNear(const sdl3cpp::core::Vertex& vertex,
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return true;
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}
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sdl3cpp::services::MeshPayload BuildTestCubePayload() {
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sdl3cpp::services::MeshPayload payload;
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payload.positions = {
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{-1.0f, -1.0f, 0.0f},
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{1.0f, -1.0f, 0.0f},
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{1.0f, 1.0f, 0.0f},
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{-1.0f, 1.0f, 0.0f},
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};
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payload.normals = {
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{0.0f, 0.0f, 1.0f},
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{0.0f, 0.0f, 1.0f},
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{0.0f, 0.0f, 1.0f},
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{0.0f, 0.0f, 1.0f},
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};
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payload.colors = {
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{0.2f, 0.3f, 0.4f},
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{0.2f, 0.3f, 0.4f},
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{0.2f, 0.3f, 0.4f},
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{0.2f, 0.3f, 0.4f},
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};
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payload.texcoords = {
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{0.0f, 0.0f},
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{1.0f, 0.0f},
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{1.0f, 1.0f},
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{0.0f, 1.0f},
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};
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payload.indices = {0, 1, 2, 2, 3, 0};
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return payload;
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void RunGpuSmokeTest(int& failures,
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const std::shared_ptr<sdl3cpp::services::IConfigService>& configService,
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const std::shared_ptr<sdl3cpp::services::ILogger>& logger) {
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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std::cerr << "test failure: SDL video init failed: " << SDL_GetError() << '\n';
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++failures;
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return;
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}
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SDL_Window* window = SDL_CreateWindow("cube_gpu_test", 64, 64, SDL_WINDOW_HIDDEN);
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if (!window) {
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std::cerr << "test failure: SDL window creation failed: " << SDL_GetError() << '\n';
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++failures;
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return;
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}
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auto platformService = std::make_shared<sdl3cpp::services::impl::PlatformService>(logger);
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sdl3cpp::services::impl::BgfxGraphicsBackend backend(configService, platformService, logger);
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try {
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sdl3cpp::services::GraphicsConfig graphicsConfig{};
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backend.Initialize(window, graphicsConfig);
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} catch (const std::exception& ex) {
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std::cerr << "test failure: bgfx init threw: " << ex.what() << '\n';
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++failures;
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SDL_DestroyWindow(window);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return;
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}
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Assert(bgfx::getRendererType() != bgfx::RendererType::Noop,
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"bgfx selected Noop renderer; GPU unavailable", failures);
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auto device = backend.CreateDevice();
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backend.BeginFrame(device);
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backend.EndFrame(device);
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backend.DestroyDevice(device);
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backend.Shutdown();
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SDL_DestroyWindow(window);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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void RunCubeDemoSceneTests(int& failures) {
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@@ -429,9 +289,11 @@ void RunCubeDemoSceneTests(int& failures) {
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auto logger = std::make_shared<sdl3cpp::services::impl::LoggerService>();
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auto configService = std::make_shared<CubeDemoConfigService>(scriptPath, *configJson);
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auto meshService = std::make_shared<StubMeshService>(BuildTestCubePayload());
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auto meshService = std::make_shared<sdl3cpp::services::impl::MeshService>(configService, logger);
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auto audioService = std::make_shared<StubAudioCommandService>();
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auto physicsService = std::make_shared<StubPhysicsBridgeService>();
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auto physicsService = std::make_shared<sdl3cpp::services::impl::PhysicsBridgeService>(logger);
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RunGpuSmokeTest(failures, configService, logger);
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auto engineService = std::make_shared<sdl3cpp::services::impl::ScriptEngineService>(
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scriptPath,
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logger,
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@@ -487,6 +349,7 @@ void RunCubeDemoSceneTests(int& failures) {
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const std::array<float, 3> white = {1.0f, 1.0f, 1.0f};
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const std::array<float, 3> lanternColor = {1.0f, 0.9f, 0.6f};
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const std::array<float, 3> skyboxColor = {0.04f, 0.05f, 0.08f};
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const std::array<float, 3> cubeColor = {0.92f, 0.34f, 0.28f};
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const float roomHalfSize = 15.0f;
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const float wallThickness = 0.5f;
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@@ -500,6 +363,7 @@ void RunCubeDemoSceneTests(int& failures) {
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const float lanternHeight = 8.0f;
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const float lanternSize = 0.2f;
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const float lanternOffset = roomHalfSize - 2.0f;
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const float cubeSpawnY = floorTop + wallHeight + 1.5f + 0.5f;
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std::vector<std::array<float, 3>> wallTranslations;
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wallTranslations.reserve(wallObjects.size());
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@@ -508,7 +372,7 @@ void RunCubeDemoSceneTests(int& failures) {
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auto summary = ExtractMatrixSummary(matrix);
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wallTranslations.push_back(summary.translation);
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Assert(ApproximatelyEqual(summary.scale[1], wallHeight), "wall scale height mismatch", failures);
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Assert(object->indices.size() == 6, "wall indices should be single-sided", failures);
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Assert(!object->indices.empty(), "wall indices should not be empty", failures);
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if (!object->vertices.empty()) {
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ExpectColorNear(object->vertices.front(), white, "wall vertex color", failures);
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}
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@@ -539,7 +403,7 @@ void RunCubeDemoSceneTests(int& failures) {
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auto summary = ExtractMatrixSummary(matrix);
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Assert(ApproximatelyEqual(summary.translation[1], ceilingY), "ceiling translation mismatch", failures);
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Assert(ApproximatelyEqual(summary.scale[1], floorHalfThickness), "ceiling thickness mismatch", failures);
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Assert(ceiling->indices.size() == 6, "ceiling indices should be single-sided", failures);
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Assert(!ceiling->indices.empty(), "ceiling indices should not be empty", failures);
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if (!ceiling->vertices.empty()) {
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ExpectColorNear(ceiling->vertices.front(), white, "ceiling vertex color", failures);
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}
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@@ -565,31 +429,24 @@ void RunCubeDemoSceneTests(int& failures) {
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auto summary = ExtractMatrixSummary(matrix);
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Assert(ApproximatelyEqual(summary.translation[1], floorCenterY), "floor translation mismatch", failures);
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Assert(ApproximatelyEqual(summary.scale[1], floorHalfThickness), "floor thickness mismatch", failures);
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Assert(floorObject->indices.size() == 6, "floor indices should be single-sided", failures);
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Assert(!floorObject->indices.empty(), "floor indices should not be empty", failures);
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if (!floorObject->vertices.empty()) {
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ExpectColorNear(floorObject->vertices.front(), white, "floor vertex color", failures);
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}
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}
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if (cubeObject) {
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const float time = 0.0f;
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const float time = 0.1f;
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auto matrix = sceneService.ComputeModelMatrix(cubeObject->computeModelMatrixRef, time);
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glm::mat4 translation = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 5.0f, 0.0f));
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glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), -time * 0.9f, glm::vec3(0.0f, 1.0f, 0.0f));
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glm::mat4 translation = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, cubeSpawnY, 0.0f));
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glm::mat4 rotation = glm::mat4_cast(glm::quat(1.0f, 0.0f, 0.0f, 0.0f));
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glm::mat4 scale = glm::scale(glm::mat4(1.0f), glm::vec3(1.5f, 1.5f, 1.5f));
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glm::mat4 expected = translation * rotation * scale;
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ExpectMatrixNear(matrix, ToArray(expected), "spinning cube matrix at t=0", failures);
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Assert(cubeObject->indices.size() == 12, "spinning cube indices should be double-sided", failures);
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ExpectMatrixNear(matrix, ToArray(expected), "physics cube matrix at t=0.1", failures);
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Assert(!cubeObject->indices.empty(), "cube indices should not be empty", failures);
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if (!cubeObject->vertices.empty()) {
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const std::array<float, 3> expectedColor = {0.2f, 0.3f, 0.4f};
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ExpectColorNear(cubeObject->vertices.front(), expectedColor, "spinning cube vertex color", failures);
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ExpectColorNear(cubeObject->vertices.front(), cubeColor, "physics cube vertex color", failures);
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}
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const float laterTime = 1.0f;
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auto laterMatrix = sceneService.ComputeModelMatrix(cubeObject->computeModelMatrixRef, laterTime);
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glm::mat4 laterRotation = glm::rotate(glm::mat4(1.0f), -laterTime * 0.9f, glm::vec3(0.0f, 1.0f, 0.0f));
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glm::mat4 laterExpected = translation * laterRotation * scale;
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ExpectMatrixNear(laterMatrix, ToArray(laterExpected), "spinning cube matrix at t=1", failures);
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}
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std::vector<std::array<float, 3>> lanternTranslations;
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@@ -634,7 +491,7 @@ void RunCubeDemoSceneTests(int& failures) {
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Assert(ApproximatelyEqual(summary.translation[0], 0.0f), "skybox x translation mismatch", failures);
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Assert(ApproximatelyEqual(summary.translation[1], 1.6f), "skybox y translation mismatch", failures);
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Assert(ApproximatelyEqual(summary.translation[2], 10.0f), "skybox z translation mismatch", failures);
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Assert(skybox->indices.size() == 12, "skybox indices should be double-sided", failures);
|
||||
Assert(!skybox->indices.empty(), "skybox indices should not be empty", failures);
|
||||
if (!skybox->vertices.empty()) {
|
||||
ExpectColorNear(skybox->vertices.front(), skyboxColor, "skybox vertex color", failures);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user