Commit Graph

338 Commits

Author SHA1 Message Date
99cede1f31 feat: Update Vulkan dependencies to version 1.4.313.0 2026-01-05 21:45:15 +00:00
3f1684ef03 feat: Add support for additional shader types and enhance shader path handling 2026-01-05 21:38:56 +00:00
748864b656 feat: Implement normal computation and enhance lighting for floor, ceiling, cube, and wall shaders 2026-01-05 21:21:54 +00:00
ce0a6d8754 feat: Update surface colors for floor, ceiling, and wall shaders 2026-01-05 21:17:41 +00:00
a96e1981ff feat: Update piano music track 2026-01-05 21:09:14 +00:00
80363a9673 feat: Update music track and adjust surface tint colors for shaders 2026-01-05 21:03:43 +00:00
843aef30fa feat: Update colors and add texture effects for floor, ceiling, and wall shaders 2026-01-05 20:58:42 +00:00
3395572e90 feat: Add new shaders for floor, ceiling, and wall; update shader handling in cube creation 2026-01-05 20:49:37 +00:00
87d72e6e12 feat: Enhance spinning cube shader and adjust rainbow color calculations 2026-01-05 20:41:48 +00:00
2af65b3352 feat: Refactor spinning cube creation and update room object colors 2026-01-05 20:34:41 +00:00
be181b177f feat: Implement Vulkan debug messenger and validation layers
- Added Vulkan debug callback and messenger setup to VulkanDeviceService.
- Integrated validation layers into Vulkan instance creation.
- Enhanced VulkanGraphicsBackend with methods to recreate swapchain and wait for GPU idle.
- Updated VulkanGuiService to include render pass in resize method.
- Removed deprecated VulkanGraphicsBackend_old.cpp file.
- Refactored interfaces to support new methods for swapchain management and rendering.
2026-01-05 20:13:58 +00:00
4a9410e6c7 feat: Update CMake user presets and conanfile for Vita SDK integration 2026-01-05 19:15:09 +00:00
c910ec5dcf Implement Vulkan Graphics Backend and Interfaces
- Added VulkanGraphicsBackend class for Vulkan rendering implementation.
- Created IGraphicsBackend interface for abstracted rendering operations.
- Introduced GraphicsConfig structure for graphics service configuration.
- Updated graphics_types.hpp with new configuration options.
- Implemented Vulkan backend initialization, device management, and rendering methods.
- Added tests for GXM Graphics Backend to validate functionality.
- Refactored existing graphics service interface to support backend-agnostic design.
2026-01-05 19:00:35 +00:00
7bf0efffcb feat: Add Vita SDK integration with CMake support and update development scripts 2026-01-05 18:08:43 +00:00
fbd3600875 feat: Implement text rendering with 8x8 bitmap font and enhance GUI pipeline for smoother graphics 2026-01-05 17:41:56 +00:00
081af05f72 Implement GUI Renderer with SVG Support and Enhanced Drawing Capabilities
- Added a new GUI renderer implementation in gui_renderer_old.cpp.
- Introduced functionality to parse SVG files and extract circle elements.
- Implemented drawing methods for rectangles, text, and SVG graphics.
- Added clipping functionality to restrict drawing to specified areas.
- Enhanced pixel blending for transparency handling in the rendering process.
- Created a staging buffer for efficient pixel transfer to the GPU.
- Implemented resizing and clearing of the canvas for dynamic GUI updates.
- Added error handling for file operations and parsing.
2026-01-05 17:24:55 +00:00
af5d4d0a02 feat: Enhance background opacity handling and optimize pixel rendering for transparency 2026-01-05 16:51:17 +00:00
114208ab64 feat: Update GUI opacity handling and rename function for clarity 2026-01-05 16:46:23 +00:00
5d35759179 feat: Add gui_opacity configuration and apply opacity in GUI rendering 2026-01-05 16:44:10 +00:00
19450edc52 feat: Update mouse grab behavior and add gamepad state handling in InputState 2026-01-05 16:14:01 +00:00
6c87f6590a feat: Initialize configJson_ in JsonConfigService constructors for improved JSON handling 2026-01-05 15:49:14 +00:00
af064b287a feat: Refactor color handling in GUI commands and add ReadColorField method 2026-01-05 15:44:14 +00:00
5c5f91d5e1 feat: Add FPS toggle functionality and bind key to configuration 2026-01-05 15:04:46 +00:00
81fb6e76f6 feat: Add configuration service and JSON handling to script engine 2026-01-05 15:02:39 +00:00
5fec5e9544 feat: Enhance input handling and window services
- Added mouse delta tracking to InputState for improved mouse movement feedback.
- Introduced FPS mode toggle in GUI demo, allowing for relative mouse movement and cursor visibility control.
- Implemented input service methods for mouse position, delta, wheel, and key/action state checks.
- Updated SDL input service to handle relative mouse mode and mouse grabbing more effectively.
- Enhanced window service with methods to manage mouse grabbing and cursor visibility.
- Updated interface definitions for IInputService and IWindowService to include new functionalities.
2026-01-05 14:49:40 +00:00
13bfe28c25 feat: Add cursor rendering function to GUI and integrate it into demo 2026-01-05 14:19:58 +00:00
a95b38d484 feat: Register GUI renderer service before render command service in ServiceBasedApp 2026-01-05 14:17:39 +00:00
647b43521e feat: Integrate GUI renderer service into render command and coordinator services 2026-01-05 14:01:51 +00:00
d1bee3b237 feat: Improve command recording logic and logging in RenderCommandService 2026-01-05 13:51:14 +00:00
92f31e736c feat: Add Apache License and Roboto font files; implement basic GUI shaders 2026-01-05 13:47:27 +00:00
44464c8fc5 feat: Initialize GUI service after graphics setup and prepare frame with swapchain extent 2026-01-05 13:34:01 +00:00
490d9469dc feat: Add console toolbar with copy and clear buttons for improved user interaction 2026-01-05 13:23:40 +00:00
cfc658f680 feat: Refactor GUI demo to simplify button handling and improve status display 2026-01-05 13:21:07 +00:00
e37f9ca0eb feat: Update GUI description to clarify widget framework 2026-01-05 13:18:33 +00:00
e36bad2ec3 feat: Adjust cube position in model matrix for improved visibility 2026-01-05 10:25:36 +00:00
5299949d63 things 2026-01-05 10:21:44 +00:00
5a65de8188 feat: Update cube rendering to use solid shader for room geometry 2026-01-05 10:13:23 +00:00
2fef2b14ca feat: Add PBR shader support and atmospherics configuration 2026-01-05 10:05:52 +00:00
27045a3a6a feat: Implement PBR shaders and enhance atmospheric effects in rendering 2026-01-05 09:55:38 +00:00
f2e7ae3d2e feat: Enhance Lua editor with search functionality and status feedback 2026-01-05 09:48:54 +00:00
d5d8623814 feat: Add new project creation dialog with template selection and configuration 2026-01-05 09:35:32 +00:00
69b5e88545 feat: Add Lua script editor with syntax highlighting and tabbed interface in GUI 2026-01-05 09:31:34 +00:00
04b073cd28 feat: Enhance launcher metadata in config files and load games dynamically from JSON 2026-01-05 09:28:58 +00:00
d38be52b46 feat: Move menu bar creation to after widget initialization in GUI 2026-01-05 09:25:20 +00:00
b1d993ab66 feat: Implement build settings dialog and enhance game selection UI in launcher 2026-01-05 09:23:38 +00:00
c1716e74a2 feat: Add PyQt6 GUI launcher for managing builds and running demos 2026-01-05 09:19:38 +00:00
ce33d75472 feat: Enhance mouse grab functionality and improve logging in SDL window service 2026-01-05 09:16:38 +00:00
a5cfcee03d feat: Add solid shader support and update room dimensions in cube logic 2026-01-05 09:01:39 +00:00
acb4a8338e feat: Update camera yaw to face toward -Z direction in cube logic 2026-01-05 08:56:06 +00:00
08dd8e083a feat: Add asset synchronization function and update demo run command to include asset syncing option 2026-01-05 08:48:30 +00:00