7bf0efffcb
feat: Add Vita SDK integration with CMake support and update development scripts
2026-01-05 18:08:43 +00:00
af5d4d0a02
feat: Enhance background opacity handling and optimize pixel rendering for transparency
2026-01-05 16:51:17 +00:00
114208ab64
feat: Update GUI opacity handling and rename function for clarity
2026-01-05 16:46:23 +00:00
5d35759179
feat: Add gui_opacity configuration and apply opacity in GUI rendering
2026-01-05 16:44:10 +00:00
19450edc52
feat: Update mouse grab behavior and add gamepad state handling in InputState
2026-01-05 16:14:01 +00:00
af064b287a
feat: Refactor color handling in GUI commands and add ReadColorField method
2026-01-05 15:44:14 +00:00
5c5f91d5e1
feat: Add FPS toggle functionality and bind key to configuration
2026-01-05 15:04:46 +00:00
5fec5e9544
feat: Enhance input handling and window services
...
- Added mouse delta tracking to InputState for improved mouse movement feedback.
- Introduced FPS mode toggle in GUI demo, allowing for relative mouse movement and cursor visibility control.
- Implemented input service methods for mouse position, delta, wheel, and key/action state checks.
- Updated SDL input service to handle relative mouse mode and mouse grabbing more effectively.
- Enhanced window service with methods to manage mouse grabbing and cursor visibility.
- Updated interface definitions for IInputService and IWindowService to include new functionalities.
2026-01-05 14:49:40 +00:00
13bfe28c25
feat: Add cursor rendering function to GUI and integrate it into demo
2026-01-05 14:19:58 +00:00
92f31e736c
feat: Add Apache License and Roboto font files; implement basic GUI shaders
2026-01-05 13:47:27 +00:00
490d9469dc
feat: Add console toolbar with copy and clear buttons for improved user interaction
2026-01-05 13:23:40 +00:00
cfc658f680
feat: Refactor GUI demo to simplify button handling and improve status display
2026-01-05 13:21:07 +00:00
e36bad2ec3
feat: Adjust cube position in model matrix for improved visibility
2026-01-05 10:25:36 +00:00
5a65de8188
feat: Update cube rendering to use solid shader for room geometry
2026-01-05 10:13:23 +00:00
2fef2b14ca
feat: Add PBR shader support and atmospherics configuration
2026-01-05 10:05:52 +00:00
27045a3a6a
feat: Implement PBR shaders and enhance atmospheric effects in rendering
2026-01-05 09:55:38 +00:00
f2e7ae3d2e
feat: Enhance Lua editor with search functionality and status feedback
2026-01-05 09:48:54 +00:00
d5d8623814
feat: Add new project creation dialog with template selection and configuration
2026-01-05 09:35:32 +00:00
69b5e88545
feat: Add Lua script editor with syntax highlighting and tabbed interface in GUI
2026-01-05 09:31:34 +00:00
04b073cd28
feat: Enhance launcher metadata in config files and load games dynamically from JSON
2026-01-05 09:28:58 +00:00
d38be52b46
feat: Move menu bar creation to after widget initialization in GUI
2026-01-05 09:25:20 +00:00
b1d993ab66
feat: Implement build settings dialog and enhance game selection UI in launcher
2026-01-05 09:23:38 +00:00
c1716e74a2
feat: Add PyQt6 GUI launcher for managing builds and running demos
2026-01-05 09:19:38 +00:00
ce33d75472
feat: Enhance mouse grab functionality and improve logging in SDL window service
2026-01-05 09:16:38 +00:00
a5cfcee03d
feat: Add solid shader support and update room dimensions in cube logic
2026-01-05 09:01:39 +00:00
acb4a8338e
feat: Update camera yaw to face toward -Z direction in cube logic
2026-01-05 08:56:06 +00:00
08dd8e083a
feat: Add asset synchronization function and update demo run command to include asset syncing option
2026-01-05 08:48:30 +00:00
8b4be32638
feat: Adjust camera position and add lanterns to room layout
2026-01-05 08:39:41 +00:00
e7337d004c
feat: Update room dimensions and apply colors to static cubes in the scene
2026-01-05 08:32:10 +00:00
c1390aee64
feat: Enhance GUI logging with log_trace function and update status messages
2026-01-05 08:27:32 +00:00
844b640329
feat: Add input bindings for jump and noclip toggle, and update related configurations
2026-01-05 08:19:17 +00:00
83aeb18826
feat: Enhance camera movement by allowing forward movement to use pitch and add logging for debugging
2026-01-05 08:03:14 +00:00
2a8a36adab
feat: Implement custom atan2 function with fallback for compass heading
2026-01-05 07:47:51 +00:00
733871e1e7
feat: Update gamepad input bindings for consistency and add logging in input service
2026-01-05 07:44:09 +00:00
e79c0ad01c
feat: Add fly up and fly down input bindings and update related services
2026-01-05 07:37:59 +00:00
b8fe3acccf
feat: Implement mouse grab configuration and handling in input and window services
2026-01-05 07:16:57 +00:00
ca9830b978
feat: Add input bindings configuration for keyboard and gamepad actions
2026-01-05 06:55:13 +00:00
5548d3b3ce
feat: Implement gamepad support and audio control enhancements in input and audio services
2026-01-05 06:32:34 +00:00
f5be339aab
feat: Add _strip_leading_double_dash function to clean up argument handling in CLI commands
2026-01-05 03:14:37 +00:00
dc81e03221
refactor: Update CMake argument handling for toolchain and cache detection
2026-01-05 02:53:19 +00:00
14163d5e5a
refactor: Add functions to handle Conan toolchain detection and integration
2026-01-05 02:36:50 +00:00
b6c697196a
feat: Enforce "no macros" policy with CI checks, compiler warnings, and documentation
2026-01-04 02:12:48 +00:00
d8d1c0a557
feat: Enhance logging system with platform-specific error handling and trace functionality
...
- Added platform detection and user configuration directory retrieval in platform.cpp and platform.hpp.
- Implemented detailed error reporting for Windows in platform.cpp.
- Updated logger to use std::source_location for improved trace logging in logger.hpp.
- Refactored existing trace guards in various application files to remove function name parameters, utilizing the new logger functionality.
- Introduced a new script (add_traces.sh) to automate the addition of logging includes in relevant source files.
- Enhanced audio_player.cpp and other script files to include detailed logging for function entries and variable states.
2026-01-04 01:38:31 +00:00
e9b944680c
feat: Enhance ScriptEngine with Shader and Scene Management
...
- Added ShaderManager to handle shader paths loading from Lua.
- Integrated SceneManager for managing scene objects within ScriptEngine.
- Updated ScriptEngine to utilize ShaderManager and SceneManager.
- Refactored audio command handling to use AudioManager.
- Improved error handling and Lua integration for shader and scene loading.
- Cleaned up code structure and dependencies in script_engine.hpp.
2026-01-04 00:05:05 +00:00
a39239c9ee
Add workflow diagnostics tool
2025-12-24 16:02:48 +00:00
Richard Ward
f53debfd3c
dev commands
2025-12-19 18:33:22 +00:00
Richard Ward
986908a058
fix quoting issue
2025-12-19 18:29:40 +00:00
Richard Ward
83e8fd6d1a
rewrite dev script
2025-12-19 18:26:50 +00:00
Richard Ward
e06b365a12
add soundboard
2025-12-19 18:12:03 +00:00
Richard Ward
2dac2b53df
generate noises
2025-12-19 18:03:11 +00:00