7bf0efffcb
feat: Add Vita SDK integration with CMake support and update development scripts
2026-01-05 18:08:43 +00:00
fbd3600875
feat: Implement text rendering with 8x8 bitmap font and enhance GUI pipeline for smoother graphics
2026-01-05 17:41:56 +00:00
081af05f72
Implement GUI Renderer with SVG Support and Enhanced Drawing Capabilities
...
- Added a new GUI renderer implementation in gui_renderer_old.cpp.
- Introduced functionality to parse SVG files and extract circle elements.
- Implemented drawing methods for rectangles, text, and SVG graphics.
- Added clipping functionality to restrict drawing to specified areas.
- Enhanced pixel blending for transparency handling in the rendering process.
- Created a staging buffer for efficient pixel transfer to the GPU.
- Implemented resizing and clearing of the canvas for dynamic GUI updates.
- Added error handling for file operations and parsing.
2026-01-05 17:24:55 +00:00
af5d4d0a02
feat: Enhance background opacity handling and optimize pixel rendering for transparency
2026-01-05 16:51:17 +00:00
114208ab64
feat: Update GUI opacity handling and rename function for clarity
2026-01-05 16:46:23 +00:00
5d35759179
feat: Add gui_opacity configuration and apply opacity in GUI rendering
2026-01-05 16:44:10 +00:00
19450edc52
feat: Update mouse grab behavior and add gamepad state handling in InputState
2026-01-05 16:14:01 +00:00
6c87f6590a
feat: Initialize configJson_ in JsonConfigService constructors for improved JSON handling
2026-01-05 15:49:14 +00:00
af064b287a
feat: Refactor color handling in GUI commands and add ReadColorField method
2026-01-05 15:44:14 +00:00
5c5f91d5e1
feat: Add FPS toggle functionality and bind key to configuration
2026-01-05 15:04:46 +00:00
81fb6e76f6
feat: Add configuration service and JSON handling to script engine
2026-01-05 15:02:39 +00:00
5fec5e9544
feat: Enhance input handling and window services
...
- Added mouse delta tracking to InputState for improved mouse movement feedback.
- Introduced FPS mode toggle in GUI demo, allowing for relative mouse movement and cursor visibility control.
- Implemented input service methods for mouse position, delta, wheel, and key/action state checks.
- Updated SDL input service to handle relative mouse mode and mouse grabbing more effectively.
- Enhanced window service with methods to manage mouse grabbing and cursor visibility.
- Updated interface definitions for IInputService and IWindowService to include new functionalities.
2026-01-05 14:49:40 +00:00
13bfe28c25
feat: Add cursor rendering function to GUI and integrate it into demo
2026-01-05 14:19:58 +00:00
a95b38d484
feat: Register GUI renderer service before render command service in ServiceBasedApp
2026-01-05 14:17:39 +00:00
647b43521e
feat: Integrate GUI renderer service into render command and coordinator services
2026-01-05 14:01:51 +00:00
d1bee3b237
feat: Improve command recording logic and logging in RenderCommandService
2026-01-05 13:51:14 +00:00
92f31e736c
feat: Add Apache License and Roboto font files; implement basic GUI shaders
2026-01-05 13:47:27 +00:00
44464c8fc5
feat: Initialize GUI service after graphics setup and prepare frame with swapchain extent
2026-01-05 13:34:01 +00:00
490d9469dc
feat: Add console toolbar with copy and clear buttons for improved user interaction
2026-01-05 13:23:40 +00:00
cfc658f680
feat: Refactor GUI demo to simplify button handling and improve status display
2026-01-05 13:21:07 +00:00
e37f9ca0eb
feat: Update GUI description to clarify widget framework
2026-01-05 13:18:33 +00:00
e36bad2ec3
feat: Adjust cube position in model matrix for improved visibility
2026-01-05 10:25:36 +00:00
5299949d63
things
2026-01-05 10:21:44 +00:00
5a65de8188
feat: Update cube rendering to use solid shader for room geometry
2026-01-05 10:13:23 +00:00
2fef2b14ca
feat: Add PBR shader support and atmospherics configuration
2026-01-05 10:05:52 +00:00
27045a3a6a
feat: Implement PBR shaders and enhance atmospheric effects in rendering
2026-01-05 09:55:38 +00:00
f2e7ae3d2e
feat: Enhance Lua editor with search functionality and status feedback
2026-01-05 09:48:54 +00:00
d5d8623814
feat: Add new project creation dialog with template selection and configuration
2026-01-05 09:35:32 +00:00
69b5e88545
feat: Add Lua script editor with syntax highlighting and tabbed interface in GUI
2026-01-05 09:31:34 +00:00
04b073cd28
feat: Enhance launcher metadata in config files and load games dynamically from JSON
2026-01-05 09:28:58 +00:00
d38be52b46
feat: Move menu bar creation to after widget initialization in GUI
2026-01-05 09:25:20 +00:00
b1d993ab66
feat: Implement build settings dialog and enhance game selection UI in launcher
2026-01-05 09:23:38 +00:00
c1716e74a2
feat: Add PyQt6 GUI launcher for managing builds and running demos
2026-01-05 09:19:38 +00:00
ce33d75472
feat: Enhance mouse grab functionality and improve logging in SDL window service
2026-01-05 09:16:38 +00:00
a5cfcee03d
feat: Add solid shader support and update room dimensions in cube logic
2026-01-05 09:01:39 +00:00
acb4a8338e
feat: Update camera yaw to face toward -Z direction in cube logic
2026-01-05 08:56:06 +00:00
08dd8e083a
feat: Add asset synchronization function and update demo run command to include asset syncing option
2026-01-05 08:48:30 +00:00
8b4be32638
feat: Adjust camera position and add lanterns to room layout
2026-01-05 08:39:41 +00:00
e7337d004c
feat: Update room dimensions and apply colors to static cubes in the scene
2026-01-05 08:32:10 +00:00
c1390aee64
feat: Enhance GUI logging with log_trace function and update status messages
2026-01-05 08:27:32 +00:00
844b640329
feat: Add input bindings for jump and noclip toggle, and update related configurations
2026-01-05 08:19:17 +00:00
37b69b6bfa
feat: Add rainbow color effect to fragment shader and update vertex shader to pass world position
2026-01-05 08:07:24 +00:00
83aeb18826
feat: Enhance camera movement by allowing forward movement to use pitch and add logging for debugging
2026-01-05 08:03:14 +00:00
ffd99798ed
feat: Add mouse grab state change event and related handling in input services
2026-01-05 07:57:44 +00:00
2a8a36adab
feat: Implement custom atan2 function with fallback for compass heading
2026-01-05 07:47:51 +00:00
733871e1e7
feat: Update gamepad input bindings for consistency and add logging in input service
2026-01-05 07:44:09 +00:00
e79c0ad01c
feat: Add fly up and fly down input bindings and update related services
2026-01-05 07:37:59 +00:00
b8fe3acccf
feat: Implement mouse grab configuration and handling in input and window services
2026-01-05 07:16:57 +00:00
ca9830b978
feat: Add input bindings configuration for keyboard and gamepad actions
2026-01-05 06:55:13 +00:00
5548d3b3ce
feat: Implement gamepad support and audio control enhancements in input and audio services
2026-01-05 06:32:34 +00:00