768af4ea65
feat: Enhance GraphicsService to include window service and update swapchain handling
2026-01-04 14:04:51 +00:00
4b1a65a94a
feat: Remove Shutdown method from GraphicsService interface
2026-01-04 13:59:22 +00:00
2b498e78e9
feat: Refactor Shutdown methods to use noexcept and update LoadShaderPathsMap return type
2026-01-04 13:59:12 +00:00
91e9b2a45b
feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management
2026-01-04 13:58:36 +00:00
c8329dc760
feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management
2026-01-04 13:58:24 +00:00
caf8d5402f
feat: Update ShaderManager to fully qualify ShaderPaths with sdl3cpp::services namespace
2026-01-04 13:58:03 +00:00
a5555cf1d8
feat: Remove CreateSurface method from VulkanDeviceService to streamline instance creation
2026-01-04 13:57:41 +00:00
3d3b484893
feat: Update ShaderManager to use services::ShaderPaths for shader path management
2026-01-04 13:57:35 +00:00
19baded0f2
feat: Refactor graphics service interfaces by consolidating shader paths and render command structures into graphics_types.hpp
2026-01-04 13:57:16 +00:00
3903168a46
feat: Add SDL initialization in SdlWindowService to ensure proper setup before window creation
2026-01-04 13:55:43 +00:00
92cec63072
feat: Defer SDL initialization until window creation to support headless environments
2026-01-04 13:55:32 +00:00
4786a335aa
feat: Enhance service registration by passing runtime configuration to JsonConfigService
2026-01-04 13:55:13 +00:00
d0b2ca8d26
feat: Simplify service registration in ServiceBasedApp by using template parameters
2026-01-04 13:55:05 +00:00
5f76776f47
feat: Re-enable service initialization in ServiceBasedApp and improve SDL initialization check in SdlWindowService
2026-01-04 13:54:56 +00:00
92967ac971
feat: Update RegisterServices to pass eventBus to input and swapchain services
2026-01-04 13:54:46 +00:00
f2345c0a86
feat: Add GetCurrentCommandBuffer and GetGraphicsQueue methods to GraphicsService
2026-01-04 13:54:22 +00:00
38db5b76c9
feat: Move width, height, and device extensions constants into app namespace
2026-01-04 13:54:14 +00:00
899e4763f2
feat: Temporarily disable service initialization in ServiceBasedApp and add GetCurrentCommandBuffer and GetGraphicsQueue methods in GraphicsService
2026-01-04 13:54:02 +00:00
1276381117
feat: Add logging for ApplicationController run start
2026-01-04 13:52:06 +00:00
ed37da9049
feat: Update GraphicsService to initialize Vulkan device with extensions and validation layers
2026-01-04 13:51:22 +00:00
0a3edc3edb
feat: Refactor VulkanDeviceService initialization and add CreateSurface method
2026-01-04 13:49:48 +00:00
086719280c
feat: Temporarily disable graphics initialization and rendering for testing purposes
2026-01-04 13:48:55 +00:00
92e28f4567
feat: Implement timeout mechanism in ApplicationController for headless testing
2026-01-04 13:48:42 +00:00
2869b552a2
feat: Disable error dialog in headless environments for SdlWindowService
2026-01-04 13:48:07 +00:00
dc0c9bfebe
feat: Enhance ServiceBasedApp constructor with detailed logging for initialization steps
2026-01-04 13:47:57 +00:00
59e3b9509e
feat: Introduce service-based architecture with Scene and Graphics services for improved rendering and scene management
2026-01-04 13:47:33 +00:00
5421f7945d
feat: Add application, lifecycle, and render controllers for service orchestration
2026-01-04 13:38:11 +00:00
a720e4a446
feat: Add services for audio, physics, and GUI rendering integration
2026-01-04 13:35:31 +00:00
dcba88a76b
feat: Implement RenderCommandService for Vulkan rendering orchestration
2026-01-04 13:21:40 +00:00
7b9e6aa851
feat: Add BufferService for Vulkan buffer management
2026-01-04 13:19:53 +00:00
217ce80234
feat: Add swapchain and pipeline services for Vulkan rendering
2026-01-04 13:17:54 +00:00
9651b8ec18
feat: Implement Vulkan device service for managing Vulkan resources
2026-01-04 13:03:27 +00:00
9544c181e7
feat: Add render command service interface for Vulkan rendering orchestration
2026-01-04 12:47:58 +00:00
1d59b4930f
feat: Add buffer and pipeline service interfaces for Vulkan resource management
2026-01-04 12:47:51 +00:00
40222eb400
feat: Add Vulkan device service interface for managing Vulkan resources
2026-01-04 12:47:07 +00:00
e489a0f5ba
feat: Add SDL3-based input and window service implementations
2026-01-04 12:46:33 +00:00
af01d6daaf
feat: Add JSON-based configuration service implementation
2026-01-04 12:40:36 +00:00
a84aa34681
feat: Add service interfaces for audio, configuration, graphics, GUI, input, physics, scene, script, shader, and window management
2026-01-04 02:36:14 +00:00
c95bcca25f
feat: Implement event bus and service registry for decoupled communication and lifecycle management
2026-01-04 02:31:28 +00:00
b6c697196a
feat: Enforce "no macros" policy with CI checks, compiler warnings, and documentation
2026-01-04 02:12:48 +00:00
e86f277b19
feat: Include string_utils.hpp in audio_player, platform, main, and lua_helpers for enhanced logging capabilities
2026-01-04 02:00:41 +00:00
13457f3430
feat: Add string_utils.cpp to script_engine_tests for improved logging capabilities
2026-01-04 01:59:41 +00:00
12dcd60f04
feat: Add string_utils.cpp to sdl3_app executable for enhanced logging functionality
2026-01-04 01:59:34 +00:00
4edf0a2bbf
feat: Enhance logging with detailed function tracing and argument conversion utilities
2026-01-04 01:58:08 +00:00
99a4f756fd
feat: Clarify code portability guidelines by emphasizing similarity to Java
2026-01-04 01:55:07 +00:00
25d69bdb1e
feat: Add guidelines for reducing C++ specific features to enhance code portability
2026-01-04 01:53:04 +00:00
d8d1c0a557
feat: Enhance logging system with platform-specific error handling and trace functionality
...
- Added platform detection and user configuration directory retrieval in platform.cpp and platform.hpp.
- Implemented detailed error reporting for Windows in platform.cpp.
- Updated logger to use std::source_location for improved trace logging in logger.hpp.
- Refactored existing trace guards in various application files to remove function name parameters, utilizing the new logger functionality.
- Introduced a new script (add_traces.sh) to automate the addition of logging includes in relevant source files.
- Enhanced audio_player.cpp and other script files to include detailed logging for function entries and variable states.
2026-01-04 01:38:31 +00:00
198179bfca
Refactor logging and tracing in SDL3 application
...
- Replaced macro-based logging with a dedicated Logger class for improved readability and maintainability.
- Introduced TraceGuard class for automatic function entry/exit logging.
- Updated all relevant source files to utilize the new logging and tracing mechanisms.
- Consolidated SDL_MAIN_HANDLED definition into a separate header file (sdl_macros.hpp) for better organization.
- Ensured consistent logging practices across the application, including error handling and debug information.
2026-01-04 01:14:05 +00:00
b5af532c19
feat: Add TraceFunctionWithArgs for enhanced function entry logging with arguments
2026-01-04 00:41:59 +00:00
80609fcf22
feat: Replace trace logging with new logging system and remove trace.hpp
2026-01-04 00:39:49 +00:00