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2026-01-08 01:50:49 +00:00
2026-01-08 01:50:49 +00:00
2025-12-18 17:17:23 +00:00
2025-12-19 18:58:30 +00:00

SDL3CPlusPlus

SDL3 + bgfx demo app with Lua-driven runtime configuration, audio playback, and a small GUI sample.

Overview

  • Renders a spinning cube with bgfx (Vulkan renderer by default) via SDL3.
  • Lua scripts control behavior under scripts/.
  • JSON runtime configs live in config/.
  • Optional helpers for audio asset generation and workflow diagnostics.

Prerequisites

  • Python 3 for helper scripts.
  • Conan for dependency resolution.
  • CMake and a C++ compiler.
  • Ninja (default generator) or Visual Studio 2022 on Windows.
  • Vulkan runtime/driver for the default bgfx renderer (or set bgfx.renderer in config).

Quick start

  1. python scripts/dev_commands.py dependencies
  2. python scripts/dev_commands.py configure
  3. python scripts/dev_commands.py build
  4. If you used Conan, load the runtime env vars:
    • Linux/macOS: source build/conanrun.sh
    • Windows (cmd.exe): build\conanrun.bat
  5. python scripts/dev_commands.py run

Build helper commands

  • python scripts/dev_commands.py configure uses Ninja by default (Ninja+MSVC on Windows) and writes to build-ninja/build-ninja-msvc; override with --generator and --build-dir.
  • python scripts/dev_commands.py build runs cmake --build for that folder (use --build-dir and --target as needed).
  • python scripts/dev_commands.py msvc-quick runs vcvarsall.bat plus a build command (Windows only).
  • Prefix any subcommand with --dry-run to print the shell command without executing it.

Running

  • Default build dir: build-ninja on Linux/macOS, build-ninja-msvc on Windows.
  • python scripts/dev_commands.py run --build-dir <path> to run from a custom build directory.
  • python scripts/dev_commands.py run --target spinning_cube to launch another executable.
  • python scripts/dev_commands.py run -- --json-file-in config/gui_runtime.json to pass app flags (use -- before app args).

JSON config examples

  • python scripts/dev_commands.py run -- --json-file-in config/seed_runtime.json
  • python scripts/dev_commands.py run -- --json-file-in config/soundboard_runtime.json
  • python scripts/dev_commands.py run -- --json-file-in config/gui_runtime.json

Runtime configuration

  • sdl3_app --json-file-in <path> loads JSON configs (script path, window size, lua_debug, etc.).
  • sdl3_app --create-seed-json config/seed_runtime.json writes a starter file assuming scripts/cube_logic.lua sits beside the binary.
  • sdl3_app --set-default-json [path] stores or overrides the runtime JSON; Windows writes %APPDATA%/sdl3cpp, other OSes use $XDG_CONFIG_HOME/sdl3cpp/default_runtime.json (fallback ~/.config/sdl3cpp).

Input bindings

config/seed_runtime.json includes an input_bindings section that maps keyboard keys and gamepad inputs to action names consumed by the Lua script (see scripts/cube_logic.lua).

Keyboard bindings use SDL key names (e.g. W, Space, Left Shift). Gamepad bindings use SDL gamepad names (e.g. start, south, dpad_up, leftx).

Example:

"input_bindings": {
  "move_forward": "W",
  "move_back": "S",
  "move_left": "A",
  "move_right": "D",
  "music_toggle": "M",
  "music_toggle_gamepad": "start",
  "gamepad_move_x_axis": "leftx",
  "gamepad_move_y_axis": "lefty",
  "gamepad_look_x_axis": "rightx",
  "gamepad_look_y_axis": "righty",
  "gamepad_dpad_up": "dpad_up",
  "gamepad_dpad_down": "dpad_down",
  "gamepad_dpad_left": "dpad_left",
  "gamepad_dpad_right": "dpad_right",
  "gamepad_button_actions": {
    "south": "gamepad_a",
    "east": "gamepad_b",
    "west": "gamepad_x",
    "north": "gamepad_y",
    "left_shoulder": "gamepad_lb",
    "right_shoulder": "gamepad_rb",
    "left_stick": "gamepad_ls",
    "right_stick": "gamepad_rs",
    "back": "gamepad_back",
    "start": "gamepad_start"
  },
  "gamepad_axis_actions": {
    "left_trigger": "gamepad_lt",
    "right_trigger": "gamepad_rt"
  },
  "gamepad_axis_action_threshold": 0.5
}

GUI demo

scripts/gui_demo.lua exercises the Lua GUI framework; rendering hooks are currently stubbed while bgfx GUI integration is wired up. Launch it as python scripts/dev_commands.py run -- --json-file-in config/gui_runtime.json or register that config via sdl3_app --set-default-json.

Audio assets

Install the dependencies that power scripts/generate_audio_assets.py:

  • python -m pip install --user numpy soundfile pedalboard piper-tts

Before translating phrases, download a Piper voice (the script defaults to en_US-lessac-medium):

python -m piper.download_voices en_US-lessac-medium --download-dir scripts/assets/audio/tts/voices

Running the generator recreates procedural effects under scripts/assets/audio/sfx/ and voice clips under scripts/assets/audio/tts/. Use --force to rebuild every file and --skip-sfx / --skip-tts if you only need one subset; add --verbose to see the internal logging as the files are created. Override the voice files with --piper-voice-model <path> and (optionally) --piper-voice-config <path> if you downloaded a different voice or location. Pass --download-voice to have the script invoke piper.download_voices automatically before rendering (requires piper-tts and network access).

GitHub Actions workflow diagnostics

  • python -m pip install pyyaml installs the YAML dependency for the workflow analyzer.
  • python scripts/workflow_doctor.py [--workflows-dir .github/workflows] inspects workflows for missing permissions, floating action references, and other reproducibility/security hints.
Description
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Readme MIT 219 MiB
Languages
C++ 67.8%
C 27.7%
Python 0.8%
Lua 0.8%
Yacc 0.6%
Other 1.9%