Commit Graph

384 Commits

Author SHA1 Message Date
9f2faa389d feat(materialx): Update source search path handling in shader generation 2026-01-06 16:21:43 +00:00
620e9a4b7a feat(bgfx): Enhance renderer initialization with detailed logging and support for multiple renderer types 2026-01-06 16:18:04 +00:00
da126a535f feat(materialx): Update MaterialX library handling and improve shader generation logging 2026-01-06 16:12:53 +00:00
06e31cf536 feat: Enable MaterialX support and refactor rendering pipeline to utilize view state 2026-01-06 15:56:44 +00:00
512eced3b0 feat(materialx): Integrate MaterialX support for PBR parameters and enhance shader functionality 2026-01-06 15:29:59 +00:00
a5b47479d7 Refactor graphics service architecture and remove Vulkan-specific components
- Deleted VulkanGuiService and associated interfaces to streamline GUI rendering.
- Removed RenderGraphConfig and GraphicsBackendConfig, replacing them with BgfxConfig.
- Eliminated unused render graph structures and interfaces to simplify codebase.
- Updated IConfigService and IGraphicsBackend interfaces to reflect new configurations.
- Removed Vulkan device and buffer service interfaces to reduce complexity.
- Enhanced error handling and validation across Vulkan initialization and resource management.
- Updated unit tests to remove references to the obsolete render graph functionality.
2026-01-06 15:08:20 +00:00
5e18571856 feat: Enhance GUI rendering and configuration management
- Added support for FreeType font rendering in GuiRenderer, including glyph loading and text rendering capabilities.
- Introduced GuiFontConfig structure to manage font settings through configuration.
- Updated JsonConfigService to parse and provide GUI font settings from JSON configuration.
- Implemented MaterialX shader generation capabilities with a new MaterialXShaderGenerator class.
- Enhanced ShaderScriptService to utilize MaterialX for shader generation based on configuration.
- Added NullGuiService as a placeholder implementation for GUI service.
- Extended IConfigService interface to include methods for retrieving graphics backend, MaterialX, and GUI font configurations.
- Updated RuntimeConfig structure to include graphics backend and MaterialX configurations.
- Added tests to ensure proper integration of new configuration settings and shader generation functionality.
2026-01-06 14:38:42 +00:00
1549fa3675 feat(conan): Refactor dependencies management and add base and render stack requirements 2026-01-06 13:58:08 +00:00
793fea5e77 fix: Update paths for Conan toolchain and presets to use build-ninja layout 2026-01-06 13:46:13 +00:00
4e15e08b7f stuff 2026-01-06 13:25:49 +00:00
5d495d731b fix(conan): Update freetype version and add libalsa and pulseaudio as required dependencies 2026-01-06 12:33:19 +00:00
f2c030c492 feat(conan): Add libvips, freetype, and ffmpeg as required dependencies 2026-01-06 12:07:36 +00:00
f29a28a0e5 fix(conan): Replace thorvg dependency with lunasvg 2026-01-06 12:00:40 +00:00
61141704fb feat(conan): Add thorvg as a required dependency 2026-01-06 11:46:13 +00:00
8d78edfc4f refactor(conan): Remove redundant Wayland requirement declaration 2026-01-06 11:41:02 +00:00
7ce91e61d0 feat(conan): Add Wayland as a required dependency with override in configuration 2026-01-06 11:40:14 +00:00
c8894bd8c0 feat(render): Add support for disabling culling and depth testing in pipeline creation 2026-01-06 11:30:53 +00:00
f619001157 feat(graphics): Update Draw function to include index and vertex offsets 2026-01-06 10:48:50 +00:00
b05a63db9e feat(render): Implement compatibility render graph with tonemapping options and logging enhancements 2026-01-06 10:28:00 +00:00
4ba7d9b20a feat(render): Add dynamic state support and viewport/scissor setup in render commands 2026-01-06 10:00:06 +00:00
98f4c32d7d fix(render): Specify RenderGraphImage type in function signatures for clarity 2026-01-06 02:04:43 +00:00
fb71265a5b feat: Implement render graph support in Vulkan backend
- Added RecordRenderGraph method to IRenderCommandService and its implementation in RenderCommandService.
- Updated VulkanGraphicsBackend to handle render graph definitions and record commands accordingly.
- Introduced GetDepthFormat method in ISwapchainService to retrieve depth buffer format.
- Enhanced VulkanGraphicsBackend with methods to set render graph definitions and manage render graph resources.
- Added RenderGraphImage structure to manage render targets and depth targets within the render graph.
- Updated interfaces and services to accommodate new render graph functionality, including descriptor set layout retrieval in IPipelineService.
2026-01-06 02:02:52 +00:00
b11a2f9e30 fix(skybox): Adjust skybox scale calculation based on room dimensions 2026-01-06 01:20:00 +00:00
473b1f8e64 feat(vita): Enhance Vita SDK support with environment overrides and build configuration 2026-01-06 01:18:21 +00:00
1f3e48ae27 feat(atmospherics): Add sky color configuration and apply in rendering 2026-01-06 01:07:26 +00:00
62a3d26279 fix(cmake): Correct VITASDK path in CMake user presets 2026-01-06 01:03:46 +00:00
e8c9ba72a4 fix(cmake): Update VITASDK path in CMake user presets 2026-01-06 01:00:08 +00:00
73e92a39d2 fix(rendering): Enable SSGI in render graph configuration 2026-01-06 00:54:30 +00:00
c2346e5232 fix(cube_logic): Adjust lantern height and enable additional rendering features 2026-01-06 00:49:34 +00:00
1efaeb0510 feat(render-graph): Add support for SDF, SSGI, DDGI, VXGI, motion blur, and depth of field in render graph 2026-01-06 00:44:26 +00:00
9af460d252 feat(render-graph): Enhance render graph configuration with new resolution functions and improved pass handling 2026-01-06 00:40:44 +00:00
0cfd20d7db feat: Add render graph script service registration in ServiceBasedApp 2026-01-06 00:25:38 +00:00
01f1e94994 feat(render-graph): Implement Lua-based render graph system
- Added render graph configuration to JSON files and runtime settings.
- Introduced RenderGraphScriptService to load and manage render graph definitions from Lua.
- Updated GraphicsService to handle render graph definitions.
- Enhanced cube_logic.lua with a sample render graph function.
- Modified various services and interfaces to support render graph functionality.
- Improved logging for render graph operations and configurations.
2026-01-06 00:14:00 +00:00
84cd9e4f46 feat: Enhance cube mesh handling with double-sided indices support 2026-01-06 00:03:53 +00:00
99690e381d feat: Implement double-sided cube indices generation for enhanced rendering 2026-01-05 23:56:04 +00:00
d7d4411251 feat: Refactor shader handling by implementing inline shader sources and enhancing error handling 2026-01-05 23:44:00 +00:00
945b724838 Refactor shader management and remove unused shaders
- Introduced a shader toolkit for dynamic shader generation in soundboard.lua.
- Removed obsolete shader files: ceiling.frag, cube.frag, cube.vert, floor.frag, pbr.frag, pbr.vert, solid.frag, solid.vert, wall.frag.
- Updated pipeline_service to handle inline shader sources and paths, improving shader registration and validation.
- Enhanced shader_script_service to support optional shader source paths alongside traditional paths.
- Modified ShaderPaths structure to include source fields for vertex, fragment, geometry, tessellation control, tessellation evaluation, and compute shaders.
- Updated test_gxm_backend to reflect changes in shader paths and ensure successful pipeline creation.
2026-01-05 23:34:48 +00:00
bd0568187e Refactor shader variant management and enhance shader generation
- Moved static shader variant definitions into a dedicated function for better organization.
- Introduced functions to count shader variants and build shader variants dynamically using a shader toolkit.
- Added error handling for shader toolkit availability and generation failures.
- Enhanced shader toolkit with new functions for reading and writing text files conditionally.
- Implemented new shader templates and variants for improved flexibility in shader generation.
- Updated existing shader templates to utilize the new structure and functions.
2026-01-05 23:16:44 +00:00
6e217a7206 fix: Update shader file error messages and validation to improve clarity 2026-01-05 22:47:27 +00:00
fa009b11a9 refactor: Inline IsSpirvPath checks to simplify shader path validation 2026-01-05 22:40:36 +00:00
3299388857 feat: Implement shader byte loading and caching in GuiRenderer and PipelineService 2026-01-05 22:38:55 +00:00
1f259a3b1f feat: Enhance GuiRenderer with shader file handling and logging support 2026-01-05 22:29:46 +00:00
e0c35c6845 feat: Update shader paths to remove file extensions for consistency 2026-01-05 22:14:52 +00:00
e25a558fb2 feat: Remove deprecated shader files to streamline shader management 2026-01-05 22:12:46 +00:00
90e7882cb2 feat: Integrate shaderc for shader compilation and enhance shader file handling 2026-01-05 22:12:13 +00:00
d5e14de2d0 feat: Add shaderc dependency and implement shader toolkit script 2026-01-05 21:57:12 +00:00
99cede1f31 feat: Update Vulkan dependencies to version 1.4.313.0 2026-01-05 21:45:15 +00:00
3f1684ef03 feat: Add support for additional shader types and enhance shader path handling 2026-01-05 21:38:56 +00:00
748864b656 feat: Implement normal computation and enhance lighting for floor, ceiling, cube, and wall shaders 2026-01-05 21:21:54 +00:00
ce0a6d8754 feat: Update surface colors for floor, ceiling, and wall shaders 2026-01-05 21:17:41 +00:00