Files
metabuilder/qml/MetaBuilder/CLevelReferenceCard.qml
johndoe6345789 d9ca84628b feat(a11y): deep keyboard accessibility pass across all QML components
Second-pass a11y work across all 12 component groups. Every interactive
element now has activeFocusOnTab, Keys.onReturnPressed/SpacePressed, and
context-aware Accessible.name/description bindings.

Highlights:
- Dialogs: keyboard handlers with enabled-guard on confirm buttons
- CDropdownMenu: full keyboard nav (Up/Down/Enter/Escape)
- CLoginForm: explicit KeyNavigation.tab chain (username→password→submit)
- CNotificationBell: dynamic "3 notifications"/"No notifications" name
- CJobProgressBar: Accessible.minimumValue/maximumValue/currentValue
- CExecutionStatusDot: "Execution status: Running/Passed/Failed" binding
- CKeyboardShortcuts: invisible Repeater exposes all shortcuts to a11y tree
- CDataTable rows: "Row N of M" descriptions
- Canvas elements: Accessible.Canvas role + keyboard zoom (+/- keys)
- DropdownExpandedList: focus-highlight extended to :activeFocus
- Dynamic names reflect loading state (e.g. "Signing in, please wait")

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-19 20:53:53 +00:00

104 lines
2.8 KiB
QML

import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import QmlComponents 1.0
Rectangle {
id: root
objectName: "card_level_ref_" + levelNumber
Accessible.role: Accessible.Grouping
Accessible.name: levelName + ", Level "
+ levelNumber + ", " + role
property string levelName: ""
property string role: ""
property string description: ""
property color accent: "#6366F1"
property int levelNumber: 1
property bool isDark: false
// MD3 tonal surfaces
readonly property color surfaceContainerHigh: isDark
? Qt.rgba(1, 1, 1, 0.08) : Qt.rgba(0.31, 0.31, 0.44, 0.10)
readonly property color outlineVariant: isDark
? Qt.rgba(1, 1, 1, 0.06) : Qt.rgba(0, 0, 0, 0.08)
readonly property color onSurface: Theme.text
readonly property color onSurfaceVariant: Theme.textSecondary
implicitHeight: lvlCardCol.implicitHeight + 32
radius: 16
clip: true
color: surfaceContainerHigh
border.width: 1
border.color: outlineVariant
// Colored accent bar on the left
Rectangle {
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
width: 4
color: root.accent
}
ColumnLayout {
id: lvlCardCol
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.leftMargin: 20
anchors.rightMargin: 20
anchors.topMargin: 16
spacing: 8
RowLayout {
Layout.fillWidth: true
spacing: 10
// Level number badge
Rectangle {
width: 28
height: 28
radius: 8
color: Qt.rgba(root.accent.r, root.accent.g, root.accent.b,
root.isDark ? 0.2 : 0.15)
CText {
anchors.centerIn: parent
text: root.levelNumber.toString()
font.pixelSize: 12
font.weight: Font.Bold
color: root.accent
}
}
CText {
text: root.levelName
font.pixelSize: 15
font.weight: Font.DemiBold
color: root.onSurface
}
Item { Layout.fillWidth: true }
CChip {
text: root.role
chipColor: root.accent
variant: "filter"
selected: true
Accessible.role: Accessible.StaticText
Accessible.name: root.role
}
}
CText {
text: root.description
font.pixelSize: 13
wrapMode: Text.Wrap
Layout.fillWidth: true
color: root.onSurfaceVariant
lineHeight: 1.4
}
}
}