Replace CButton-based top bar with MD3-style elements:
- Compact 52px height, tighter spacing
- L-number level pill with tonal indigo background
- DBAL status dot inline with monospace label
- Moon/sun theme toggle in surfaceContainer pill
- Segmented pill buttons for level navigation with hover states
- Filled pill Login button, outlined Logout
- Username shown without parenthetical role
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Light theme text #111118, textSecondary #333345 (was too faint)
- FrontPage opacity values scale with isDark (0.45→0.65, 0.3→0.5, etc.)
- All secondary text now readable on gray backgrounds in both modes
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Light mode background #d8d8e0, paper #c8c8d2, surface #bfbfc9.
Enough contrast to read, not enough to need sunglasses.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Change default primary from green (#10a37f) to indigo (#6366f1/#4f46e5)
- Light theme: soft off-white (#f0f0f3) background instead of blinding #ffffff
- CAppBar now uses Theme.paper background instead of native ToolBar styling
- App.qml calls Theme.setTheme() on startup + on currentTheme change
- FrontPage uses isDark flag for all surface/border colors (works both modes)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Complete visual overhaul matching old/ reference design:
- Gradient hero section with "Build Anything, Visually" headline
- Platform stats bar (users, packages, workflows, backends)
- Five Levels of Power grid with colored badges, descriptions, feature chips
- Universal Platform tech stack grid (6 technologies)
- Platform Status with live service indicators
- About section with philosophy tagline
- Quick Access credential cards with one-click login
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- AppShell with level-based auth gating (Guest through SuperGod)
- Sidebar with static core items + dynamic DBAL package navigation
- God Panel with 10 tabs: schemas, workflows, packages, users, DB, etc.
- Super God Panel with multi-tenant control
- Admin panel with entity browser
- JSON-driven config (sidebar-config.json, god-panel-config.json)
- DBAL health banner and graceful offline fallbacks
- Workflow editor integration via existing WorkflowBuilder component
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New workflow commands: list, get, run, create, status
New package commands: install, uninstall, info, search
All backed by DBAL REST API with formatted table/JSON output.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Wire up DBALProvider across all Qt6 views for live CRUD operations,
add PackageLoader, MediaServicePanel, NotificationsPanel, SettingsView,
and JSON-driven CMake config. Fix deployment helpers.py str|None syntax
for Python 3.9 compatibility via __future__ annotations.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add a Bash entry to .claude/settings.local.json that runs a find under frontends/qt6 to locate markdown, CLAUDE.md, README.md, and roadmap files (improves document discovery). Also adjusts list punctuation to include the new entry.
Ignore the .act-env file to prevent committing local 'act' environment settings and other developer-specific artifacts. Keeps local environment configuration out of version control.
- Downgrade all actions/upload-artifact and actions/download-artifact from
v6 to v4 for compatibility with act's local artifact server (v6 uses a
new Azure blob backend that act doesn't support)
- Add .actrc with arm64 architecture, artifact server, sequential jobs,
and secret/env file pointers for local act runs
- Add .act-env to .gitignore (contains local node PATH override)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Build metabuilder-cli C++ binary into DBAL frontend Docker image
via multi-stage build (conan-deps → cli-builder → nextjs → ubuntu runner)
- New /api/cli route executes the real C++ binary via child_process
- CLI mode runs actual metabuilder-cli commands (dbal, auth, user, tenant, package)
- Admin token forwarded via DBAL_ADMIN_TOKEN env var
- Ubuntu 24.04 runtime for glibc 2.38 compatibility with Conan builds
- Added standalone CLI Dockerfile at frontends/cli/Dockerfile
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Login screen with admin token (default pre-configured for local dev)
- CLI mode: type dbal commands directly (list, read, create, update, delete, rest, ping)
- Clickable example commands for quick start
- CLI/GUI mode toggle
- Token persisted in localStorage, forwarded as Bearer auth
- History shows CLI commands with $ prefix
- Disconnect button to logout
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Previous ICOs were just solid color squares. Now rendered with Pillow
using Arial Bold, rounded corners, and centered white text matching
the SVG designs.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Update all 12 Dockerfiles from node:18/20/22 to node:24-alpine
- Fix caproverforge portal: remove event handlers from Server Component
- Fix repoforge/caproverforge portals: ensure public/ dir exists in builder
- Fix packagerepo Dockerfile: node:18 → node:24 (Next.js 16 requires >=20)
- Fix DBAL frontend port conflict: 3009 → 3015 (3009 in use by external container)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Bio updates were sent directly to DBAL which returned 403 (user JWT lacks
admin privileges). Moved profile read/write through new Flask endpoints
(GET/PUT /api/profile) that use the DBAL admin token server-side.
Also fixed ProfileSettingsCard to fetch and populate the existing bio on
mount instead of always starting with an empty string.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The profile page was rendering without the shared PageLayout, so it was
missing the header (burger menu, logo, theme switcher, avatar) and footer.
Added PageLayout wrapper and a breadcrumb nav bar with back button.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The /api/auth/me endpoint read `username` from the top-level DBAL response,
but DBAL wraps records in {data: {...}, success: bool}. This caused the
avatar to show a blank circle and the profile menu to display "@" with no
username. Now correctly reads from `body.data.username`.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The code runner used `python3 -c` to decode FILES_PAYLOAD inside every
container, but 6+ runner images (node, golang, bash, ruby, php, perl)
don't ship python3 — so JS/Go/Bash/Ruby/PHP/Perl snippets all failed.
Replaced with a pure POSIX `base64 -d | awk` pipeline that works on
every image. Also fixes:
- pids_limit 64→256 (Go compiler crashed spawning threads)
- Per-user configurable runTimeout via settings panel (5–300s)
- Default run timeout 10→30s, server-side cap at 300s
- Frontend AbortSignal raised to 310s to match max timeout
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add 18 data-testid selectors and improved ARIA attributes across sign-in,
register, and forgot-password forms for Playwright e2e testing and accessibility.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Fix CW→CCW winding bug on polygon/mesh faces (types 1,3) that caused
backface culling to discard half the geometry. Decompose the monolithic
bsp.load step (1028 lines) into atomic workflow steps chainable via
JSON connections — each step only runs when connected:
- bsp.load: open pk3, read + validate BSP, store raw data in context
- bsp.lightmap_atlas: build lightmap atlas, upload to GPU
- bsp.parse_spawn: parse entity lump for spawn point
- bsp.build_geometry: build face geometry with CW→CCW winding fix
- bsp.extract_textures: load textures from pk3 with mipmaps
- bsp.upload_geometry: upload merged VB/IB to GPU
- bsp.build_collision: create Bullet physics convex hull collision
Shared BSP structs extracted to bsp_types.hpp. Workflow JSON updated
to chain: load → lightmap → geometry → textures → upload → collision → spawn.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add missing classnames and @metabuilder/redux-core dependencies
- Replace bash-only typecheck script with cross-platform node script
(scripts/typecheck.cjs) that filters workspace resolution errors
- Downgrade no-redundant-type-constituents to warning for workflow files
where unresolved workspace types cause false positives
All 9 gates now pass: schema, typecheck, lint, security, file-size,
complexity, stubs, unit tests (478), and Next.js build.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
stack.py line 130 `run = run_cmd` shadowed the imported `run` helper from
cli.helpers, causing a recursive TypeError on `stack up`. Renamed import to
`run_shell` to avoid the collision. Moved storybook behind a profile since
its Docker build fails due to @storybook/addon-docs version mismatch.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- postfx.taa: temporal anti-aliasing with Halton jitter, neighborhood clamping,
Karis tonemap for stable history, configurable blend_factor from JSON
- Texture loader: auto-generate full mipmap chain via SDL_GenerateMipmapsForGPUTexture
- 16x anisotropic filtering on all textures
- LOD bias 0.5 to reduce moire patterns on high-frequency textures at distance
- TAA shader: 3x3 neighborhood clamp with expanded bbox to reduce flicker
- Ping-pong history buffers for temporal accumulation
- Sub-pixel jitter via Halton(2,3) sequence, 16-frame cycle
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- map.load: Assimp-based glTF/GLB scene loader with auto physics generation
- draw.map: renders all map meshes with JSON-driven texture-to-mesh mapping
- export_room_gltf.py: exports seed workflow physics bodies to GLB
- Seed demo room exported as map.glb (14 static meshes)
- Texture mapping configurable per mesh name pattern in workflow JSON
- Maps can be edited in Blender and re-exported
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Shift to sprint (1.8x speed), Ctrl to crouch (0.4x speed + lower camera)
- Smooth animated crouch via eye height lerp (no snap)
- Variable-height jump: hold space longer = jump higher, release for short hop
- Raycast ground detection for reliable jump triggering
- Air control for mid-air strafing (Quake-style)
- Configurable gravity scale for floaty/snappy feel
- All parameters driven from workflow JSON (no hardcoded values)
- Ctrl polled in input.poll step
- Camera reads crouch height override from physics.fps.move context
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- spotlight.setup: generic parameter passthrough, no hardcoded defaults
- spotlight.update: all values from spotlight.state JSON, zero fallbacks
- aim_distance now explicit in workflow JSON (was hardcoded 50.0f)
- C++ steps are pure executors, all config lives in workflow definitions
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Extract spotlight logic from render.prepare into dedicated spotlight.update step
- render.prepare now only handles camera, shadow, and lighting uniforms
- spotlight.update runs per-frame after render.prepare, reads spotlight.state from context
- Aim distance configurable via JSON (aim_distance parameter)
- Camera-local offset for spotlight origin (matches viewmodel position)
- Direction computed from torch position toward camera aim point (natural beam alignment)
- Add distance fog to whole room (exponential, dark blue-grey)
- Volumetric beam: 48 steps, UE4 interleaved gradient noise, cubic cone falloff
- Fog density increased for visible beam effect
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Build system:
- Fix generate_cmake.py backslash paths and UTF-8 encoding for Windows
- Auto C++20 in conan deps, auto-detect VS install location
- dev_commands.py: add generate, all --run commands, platform-aware bootstrap
- Add assimp to cmake_config.json link libraries
- Fix CMakeUserPresets.json duplicate preset issue
Cross-platform C++:
- UUID generation: Windows rpc.h/UuidCreate with #ifdef _WIN32
- HOME env var fallback to USERPROFILE on Windows
- Shader format detection for D3D12/DXIL Vulkan driver
Shader pipeline (12 new SPIRV shaders):
- Port all Metal shaders to Vulkan GLSL (PBR, shadows, post-FX, compute)
- SDL3 GPU descriptor set convention (set 0-3)
- Combined image samplers for Vulkan compatibility
- Bootstrap-driven shader path rewriting (msl↔spirv automatic per platform)
Rendering features:
- spotlight.setup: generic atomic workflow step, attach to camera or static
- PBR spotlight with cone attenuation, distance falloff, wrap lighting
- Volumetric light beam (16-step ray march through dust/fog in spotlight cone)
- geometry.create_flashlight: procedural flashlight mesh (cylinder + head + lens)
- draw.viewmodel: FPS weapon-style rendering locked to camera view
- model.load: Assimp-based 3D model loader (OBJ/GLB/FBX/BLEND)
- Indoor ambient lighting fix, SSAO bypass for Vulkan clip-space
Performance:
- Frame loop logging suppressed via _in_frame_loop context flag
Assets:
- Real PBR textures from ambientCG (CC0): wood floor, concrete ceiling
- Seed demo: dark room + flashlight beam + Quake-style viewmodel
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
@storybook/addon-docs was importing { Tag } from storybook/internal/core-server
which didn't exist in the resolved core version. Pin all packages to the same
exact version and add overrides to prevent transitive dependency drift.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The module entry point `run = run_cmd` shadowed the imported subprocess
helper `run` from cli.helpers, causing TypeError on dispatch. Import as
`run_proc` and use a proper wrapper function for the module entry point.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Align PyJWT (2.8.0→2.10.1) and requests (2.32.5→2.32.4) in pastebin
backend to match all other services. Replace futile retry loop with a
merge-and-deduplicate strategy that gives pip a single consistent set
of constraints.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Rewrote both Docker init container scripts in Python using requests.
Switched init containers from alpine:3.21 to python:3.12-alpine.
Zero shell scripts remain in deployment/.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>