docs: Add Universal Platform vision to CLAUDE.md

Update CLAUDE.md with the Universal Platform architecture vision:

- Add new "Universal Platform Vision" section at top
- Include full system architecture diagram showing:
  - Three frontends (CLI, Qt6, Web) connected via Frontend Bus
  - MetaBuilder Core subsystems (State Machine, Command Bus, Event Stream, etc.)
  - 10 capability module categories (Code, Graphics, 3D, Media, System, Game, Data, Docs, Comms, AI)
  - Runtime layer (Native, WASM, Workflow, GPU)
- Map existing components to architecture layers
- List planned core subsystems with status
- Update project status to reflect Universal Platform direction
- Link to full architecture doc at docs/UNIVERSAL_PLATFORM_ARCHITECTURE.md

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-01-21 16:25:23 +00:00
parent 171bbe85f7
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CLAUDE.md
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# MetaBuilder Development Guide for AI Assistants
**Last Updated**: 2026-01-21 (Added comprehensive exploration requirements)
**Status**: Phase 2 Complete, Ready for Phase 3
**Last Updated**: 2026-01-21
**Status**: Phase 2 Complete, Universal Platform Architecture Defined
**Overall Health**: 82/100
**Vision**: Universal Platform - One cohesive system for code, 3D, graphics, media, and system administration
---
## Table of Contents
1. [Before Starting Any Task](#before-starting-any-task)
2. [Core Principles](#core-principles)
3. [Architecture Overview](#architecture-overview)
4. [JSON-First Philosophy](#json-first-philosophy)
5. [Multi-Tenant & Security](#multi-tenant--security)
6. [Code Organization](#code-organization)
7. [What NOT to Do](#what-not-to-do)
8. [Quick Reference](#quick-reference)
1. [Universal Platform Vision](#universal-platform-vision)
2. [Before Starting Any Task](#before-starting-any-task)
3. [Core Principles](#core-principles)
4. [Architecture Overview](#architecture-overview)
5. [JSON-First Philosophy](#json-first-philosophy)
6. [Multi-Tenant & Security](#multi-tenant--security)
7. [Code Organization](#code-organization)
8. [What NOT to Do](#what-not-to-do)
9. [Quick Reference](#quick-reference)
---
## Universal Platform Vision
MetaBuilder is evolving into a **Universal Platform** - a userland operating environment that provides everything through a unified data model and consistent interface.
### The Premise
Modern computing is fragmented. Users need dozens of apps, each with its own paradigms, file formats, and learning curves. MetaBuilder provides **one cohesive system** for code editing, 3D modeling, game development, graphics work, system administration, and media production.
### System Architecture
```
┌─────────────────────────────────────────────────────────────────────────────┐
│ FRONTENDS │
├─────────────────┬─────────────────────┬─────────────────────────────────────┤
│ CLI Frontend │ Qt6 Frontend │ Web Frontend (Next.js) │
│ (Commander) │ (Native Desktop) │ (Browser/Electron/Tauri) │
└────────┬────────┴──────────┬──────────┴──────────────────┬──────────────────┘
│ │ │
└───────────────────┼──────────────────────────────┘
┌────────▼────────┐
│ FRONTEND BUS │
│ (WebSocket/IPC)│
└────────┬────────┘
┌────────────────────────────▼────────────────────────────────────────────────┐
│ METABUILDER CORE │
│ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │
│ │ State Machine│ │ Command Bus │ │ Event Stream │ │ Entity Graph │ │
│ │ (XState-like)│ │ (CQRS) │ │ (Pub/Sub) │ │ (DBAL) │ │
│ └──────────────┘ └──────────────┘ └──────────────┘ └──────────────┘ │
│ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │
│ │ Undo/Redo │ │ Job Scheduler│ │ Plugin Host │ │ VFS Layer │ │
│ │ (Event Src) │ │ (DAG Engine) │ │ (Registry) │ │ (Abstraction)│ │
│ └──────────────┘ └──────────────┘ └──────────────┘ └──────────────┘ │
└─────────────────────────────────┬───────────────────────────────────────────┘
┌─────────────────────────────────▼───────────────────────────────────────────┐
│ CAPABILITY MODULES │
├─────────────┬─────────────┬─────────────┬─────────────┬─────────────────────┤
│ CODE │ GRAPHICS │ 3D │ MEDIA │ SYSTEM │
│ ──── │ ──────── │ ── │ ───── │ ────── │
│ • Editor │ • Raster │ • Modeling │ • Audio │ • Files │
│ • LSP Host │ • Vector │ • Sculpting │ • Video │ • Processes │
│ • Debugger │ • Compositor│ • Animation │ • Streaming │ • Network │
│ • Builder │ • Filters │ • Physics │ • Recording │ • Hardware │
│ • VCS │ • AI Gen │ • Rendering │ • Encoding │ • Containers │
├─────────────┼─────────────┼─────────────┼─────────────┼─────────────────────┤
│ GAME │ DATA │ DOCS │ COMMS │ AI │
│ ──── │ ──── │ ──── │ ───── │ ── │
│ • Engine │ • Database │ • Writer │ • Chat │ • Local LLM │
│ • Physics │ • Sheets │ • Slides │ • Email │ • Image Gen │
│ • Audio │ • Graphs │ • Diagrams │ • Calendar │ • Code Assist │
│ • Assets │ • ETL │ • PDF │ • Tasks │ • Agents │
│ • Scripting │ • Analytics │ • Publishing│ • Contacts │ • Embeddings │
└─────────────┴─────────────┴─────────────┴─────────────┴─────────────────────┘
┌─────────────────────────────────▼───────────────────────────────────────────┐
│ RUNTIME LAYER │
│ ┌────────────┐ ┌────────────┐ ┌────────────┐ ┌────────────┐ │
│ │ Native │ │ WASM │ │ Workflow │ │ GPU │ │
│ │ (C++/TS) │ │ (Portable) │ │ (JSON DAG) │ │ (Compute) │ │
│ └────────────┘ └────────────┘ └────────────┘ └────────────┘ │
└─────────────────────────────────────────────────────────────────────────────┘
```
### Mapping to Current Implementation
| Architecture Layer | Current Component | Location |
|-------------------|-------------------|----------|
| Entity Graph | DBAL | `dbal/` |
| Job Scheduler | DAG Executor | `workflow/executor/ts/executor/` |
| Plugin Host | Node Executor Registry | `workflow/executor/ts/registry/` |
| Workflow Runtime | Python/TS Plugins | `workflow/plugins/` |
| Web Frontend | Next.js App | `frontends/nextjs/` |
### Core Subsystems (To Build)
| Subsystem | Purpose | Status |
|-----------|---------|--------|
| State Machine | Central state management (XState-like) | Planned |
| Command Bus | CQRS command/query separation | Planned |
| Event Stream | Pub/sub for cross-module communication | Planned |
| VFS Layer | Virtual filesystem abstraction | Planned |
| Frontend Bus | WebSocket/IPC for frontend sync | Planned |
### Capability Categories
- **Code**: Editor, LSP, debugger, builder, VCS
- **Graphics**: Raster, vector, compositor, filters, AI generation
- **3D**: Modeling, sculpting, animation, physics, rendering
- **Media**: Audio, video, streaming, recording, encoding
- **System**: Files, processes, network, hardware, containers
- **Game**: Engine, physics, audio, assets, scripting
- **Data**: Database, sheets, graphs, ETL, analytics
- **Docs**: Writer, slides, diagrams, PDF, publishing
- **Comms**: Chat, email, calendar, tasks, contacts
- **AI**: Local LLM, image generation, code assist, agents, embeddings
**Full architecture details**: See [docs/UNIVERSAL_PLATFORM_ARCHITECTURE.md](./docs/UNIVERSAL_PLATFORM_ARCHITECTURE.md)
---
@@ -747,5 +852,5 @@ http://localhost:3000/api/docs # API docs
---
**Status**: Production Ready (Phase 2 Complete)
**Next**: Phase 3 - JSON-based Admin Tools
**Next**: Universal Platform - Core Infrastructure (State Machine, Command Bus, Event Stream, VFS, Frontend Bus)