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32 lines
872 B
C++
32 lines
872 B
C++
#pragma once
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#include "../interfaces/i_scene_script_service.hpp"
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#include "../interfaces/i_script_engine_service.hpp"
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#include "../interfaces/i_logger.hpp"
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#include <memory>
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struct lua_State;
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namespace sdl3cpp::services::impl {
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/**
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* @brief Script-facing scene service implementation.
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*/
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class SceneScriptService : public ISceneScriptService {
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public:
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SceneScriptService(std::shared_ptr<IScriptEngineService> engineService,
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std::shared_ptr<ILogger> logger);
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std::vector<SceneObject> LoadSceneObjects() override;
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std::array<float, 16> ComputeModelMatrix(int functionRef, float time) override;
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ViewState GetViewState(float aspect) override;
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private:
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lua_State* GetLuaState() const;
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std::shared_ptr<IScriptEngineService> engineService_;
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std::shared_ptr<ILogger> logger_;
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};
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} // namespace sdl3cpp::services::impl
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