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SDL3CPlusPlus/src/services/impl/gui_script_service.hpp

45 lines
1.4 KiB
C++

#pragma once
#include "../interfaces/i_gui_script_service.hpp"
#include "../interfaces/i_script_engine_service.hpp"
#include "../interfaces/i_logger.hpp"
#include "../../di/lifecycle.hpp"
#include <memory>
#include <string>
struct lua_State;
namespace sdl3cpp::services::impl {
/**
* @brief Script-facing GUI service implementation.
*/
class GuiScriptService : public IGuiScriptService,
public di::IInitializable,
public di::IShutdownable {
public:
GuiScriptService(std::shared_ptr<IScriptEngineService> engineService,
std::shared_ptr<ILogger> logger);
void Initialize() override;
void Shutdown() noexcept override;
std::vector<GuiCommand> LoadGuiCommands() override;
void UpdateGuiInput(const GuiInputSnapshot& input) override;
bool HasGuiCommands() const override;
private:
lua_State* GetLuaState() const;
GuiCommand::RectData ReadRect(lua_State* L, int index) const;
GuiColor ReadColor(lua_State* L, int index, const GuiColor& defaultColor) const;
GuiColor ReadColorField(lua_State* L, int index, const char* name, const GuiColor& defaultColor) const;
bool ReadStringField(lua_State* L, int index, const char* name, std::string& outString) const;
std::shared_ptr<IScriptEngineService> engineService_;
std::shared_ptr<ILogger> logger_;
int guiInputRef_ = -1;
int guiCommandsFnRef_ = -1;
};
} // namespace sdl3cpp::services::impl