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SDL3CPlusPlus/MaterialX/source/PyMaterialX/PyMaterialXGenMsl/PyMslShaderGenerator.cpp
2026-01-06 13:25:49 +00:00

45 lines
1.5 KiB
C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <PyMaterialX/PyMaterialX.h>
#include <MaterialXGenMsl/MslShaderGenerator.h>
#include <MaterialXGenMsl/MslResourceBindingContext.h>
#include <MaterialXGenShader/Shader.h>
#include <MaterialXGenShader/ShaderGenerator.h>
#include <MaterialXGenShader/GenContext.h>
namespace py = pybind11;
namespace mx = MaterialX;
// MSL shader generator bindings
namespace
{
// Creator wrapper to avoid having to expose the TypeSystem class in python
mx::ShaderGeneratorPtr MslShaderGenerator_create()
{
return mx::MslShaderGenerator::create();
}
}
void bindPyMslShaderGenerator(py::module& mod)
{
py::class_<mx::MslShaderGenerator, mx::HwShaderGenerator, mx::MslShaderGeneratorPtr>(mod, "MslShaderGenerator")
.def_static("create", &MslShaderGenerator_create)
.def("generate", &mx::MslShaderGenerator::generate)
.def("getTarget", &mx::MslShaderGenerator::getTarget)
.def("getVersion", &mx::MslShaderGenerator::getVersion);
}
void bindPyMslResourceBindingContext(py::module &mod)
{
py::class_<mx::MslResourceBindingContext, mx::HwResourceBindingContext, mx::MslResourceBindingContextPtr>(mod, "MslResourceBindingContext")
.def_static("create", &mx::MslResourceBindingContext::create)
.def(py::init<size_t, size_t>())
.def("emitDirectives", &mx::MslResourceBindingContext::emitDirectives)
.def("emitResourceBindings", &mx::MslResourceBindingContext::emitResourceBindings);
}