Files
SDL3CPlusPlus/MaterialX/source/PyMaterialX/PyMaterialXGenMdl/PyMdlShaderGenerator.cpp
2026-01-06 13:25:49 +00:00

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C++

//
// Copyright Contributors to the MaterialX Project
// SPDX-License-Identifier: Apache-2.0
//
#include <PyMaterialX/PyMaterialX.h>
#include <MaterialXGenShader/ShaderGenerator.h>
#include <MaterialXGenMdl/MdlShaderGenerator.h>
namespace py = pybind11;
namespace mx = MaterialX;
namespace
{
// Creator wrapper to avoid having to expose the TypeSystem class in python
mx::ShaderGeneratorPtr MdlShaderGenerator_create()
{
return mx::MdlShaderGenerator::create();
}
}
void bindPyMdlShaderGenerator(py::module& mod)
{
py::class_<mx::MdlShaderGenerator, mx::ShaderGenerator, mx::MdlShaderGeneratorPtr>(mod, "MdlShaderGenerator")
.def_static("create", &MdlShaderGenerator_create)
.def("getTarget", &mx::MdlShaderGenerator::getTarget);
}