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https://github.com/johndoe6345789/SDL3CPlusPlus.git
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206 lines
7.3 KiB
C++
206 lines
7.3 KiB
C++
//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#include <MaterialXGenShader/Nodes/CompoundNode.h>
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#include <MaterialXGenShader/Exception.h>
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#include <MaterialXGenShader/ShaderGenerator.h>
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#include <MaterialXGenShader/Util.h>
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#include <MaterialXCore/Definition.h>
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#include <MaterialXCore/Document.h>
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#include <MaterialXCore/Library.h>
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MATERIALX_NAMESPACE_BEGIN
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ShaderNodeImplPtr CompoundNode::create()
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{
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return std::make_shared<CompoundNode>();
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}
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void CompoundNode::addClassification(ShaderNode& node) const
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{
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// Add classification from the graph implementation.
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node.addClassification(_rootGraph->getClassification());
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}
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void CompoundNode::initialize(const InterfaceElement& element, GenContext& context)
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{
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ShaderNodeImpl::initialize(element, context);
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if (!element.isA<NodeGraph>())
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{
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throw ExceptionShaderGenError("Element '" + element.getName() + "' is not a node graph implementation");
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}
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const NodeGraph& graph = static_cast<const NodeGraph&>(element);
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_functionName = graph.getName();
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context.getShaderGenerator().getSyntax().makeValidName(_functionName);
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// For compounds we do not want to publish all internal inputs
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// so always use the reduced interface for this graph.
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const ShaderInterfaceType oldShaderInterfaceType = context.getOptions().shaderInterfaceType;
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context.getOptions().shaderInterfaceType = SHADER_INTERFACE_REDUCED;
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_rootGraph = ShaderGraph::create(nullptr, graph, context);
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context.getOptions().shaderInterfaceType = oldShaderInterfaceType;
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// Set hash using the function name.
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// TODO: Could be improved to include the full function signature.
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_hash = std::hash<string>{}(_functionName);
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}
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void CompoundNode::createVariables(const ShaderNode&, GenContext& context, Shader& shader) const
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{
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// Gather shader inputs from all child nodes
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for (const ShaderNode* childNode : _rootGraph->getNodes())
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{
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childNode->getImplementation().createVariables(*childNode, context, shader);
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}
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}
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void CompoundNode::emitFunctionDefinition(const ShaderNode& node, GenContext& context, ShaderStage& stage) const
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{
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DEFINE_SHADER_STAGE(stage, Stage::PIXEL)
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{
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const ShaderGenerator& shadergen = context.getShaderGenerator();
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// Emit functions for all child nodes
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shadergen.emitFunctionDefinitions(*_rootGraph, context, stage);
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// Begin function signature.
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shadergen.emitLineBegin(stage);
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shadergen.emitString("void " + _functionName + "(", stage);
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shadergen.emitClosureDataParameter(node, context, stage);
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// if (context.getShaderGenerator().nodeNeedsClosureData(node))
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// {
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// shadergen.emitString(HW::CLOSURE_DATA_TYPE + " " + HW::CLOSURE_DATA_ARG + ", ", stage);
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// }
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string delim;
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// Add all inputs
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for (ShaderGraphInputSocket* inputSocket : _rootGraph->getInputSockets())
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{
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shadergen.emitString(delim, stage);
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shadergen.emitFunctionDefinitionParameter(inputSocket, false, context, stage);
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delim = ", ";
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}
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// Add all outputs
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for (ShaderGraphOutputSocket* outputSocket : _rootGraph->getOutputSockets())
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{
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shadergen.emitString(delim, stage);
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shadergen.emitFunctionDefinitionParameter(outputSocket, true, context, stage);
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delim = ", ";
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}
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// End function signature.
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shadergen.emitString(")", stage);
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shadergen.emitLineEnd(stage, false);
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// Begin function body.
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shadergen.emitFunctionBodyBegin(*_rootGraph, context, stage);
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if (nodeOutputIsClosure(node))
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{
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// Emit all texturing nodes. These are inputs to the
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// closure nodes and need to be emitted first.
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shadergen.emitFunctionCalls(*_rootGraph, context, stage, ShaderNode::Classification::TEXTURE);
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// Emit function calls for internal closures nodes connected to the graph sockets.
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// These will in turn emit function calls for any dependent closure nodes upstream.
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for (ShaderGraphOutputSocket* outputSocket : _rootGraph->getOutputSockets())
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{
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if (outputSocket->getConnection())
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{
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const ShaderNode* upstream = outputSocket->getConnection()->getNode();
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// Its important that the classification check here matches the logic inside
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// nodeOutputIsClosure() used above.
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if (upstream->getParent() == _rootGraph.get() &&
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(upstream->hasClassification(ShaderNode::Classification::CLOSURE) ||
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upstream->hasClassification(ShaderNode::Classification::SHADER) ||
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upstream->hasClassification(ShaderNode::Classification::MATERIAL)))
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{
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shadergen.emitFunctionCall(*upstream, context, stage);
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}
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}
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}
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}
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else
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{
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shadergen.emitFunctionCalls(*_rootGraph, context, stage);
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}
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// Emit final results
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for (ShaderGraphOutputSocket* outputSocket : _rootGraph->getOutputSockets())
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{
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const string result = shadergen.getUpstreamResult(outputSocket, context);
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shadergen.emitLine(outputSocket->getVariable() + " = " + result, stage);
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}
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// End function body.
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shadergen.emitFunctionBodyEnd(*_rootGraph, context, stage);
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}
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}
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void CompoundNode::emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const
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{
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const ShaderGenerator& shadergen = context.getShaderGenerator();
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DEFINE_SHADER_STAGE(stage, Stage::VERTEX)
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{
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// Emit function calls for all child nodes to the vertex shader stage
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shadergen.emitFunctionCalls(*_rootGraph, context, stage);
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}
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DEFINE_SHADER_STAGE(stage, Stage::PIXEL)
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{
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if (nodeOutputIsClosure(node))
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{
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// Emit calls for any closure dependencies upstream from this nodedef
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shadergen.emitDependentFunctionCalls(node, context, stage, ShaderNode::Classification::CLOSURE);
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}
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// Declare the output variables.
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emitOutputVariables(node, context, stage);
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// Begin function call.
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shadergen.emitLineBegin(stage);
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shadergen.emitString(_functionName + "(", stage);
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// Add an argument for closure data if needed
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shadergen.emitClosureDataArg(node, context, stage);
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// if (context.getShaderGenerator().nodeNeedsClosureData(node))
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// {
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// shadergen.emitString(HW::CLOSURE_DATA_ARG + ", ", stage);
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// }
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string delim;
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// Emit inputs.
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for (ShaderInput* input : node.getInputs())
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{
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shadergen.emitString(delim, stage);
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shadergen.emitInput(input, context, stage);
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delim = ", ";
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}
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// Emit outputs.
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for (size_t i = 0; i < node.numOutputs(); ++i)
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{
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shadergen.emitString(delim, stage);
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shadergen.emitOutput(node.getOutput(i), false, false, context, stage);
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delim = ", ";
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}
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// End function call
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shadergen.emitString(")", stage);
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shadergen.emitLineEnd(stage);
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}
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}
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MATERIALX_NAMESPACE_END
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