mirror of
https://github.com/johndoe6345789/SDL3CPlusPlus.git
synced 2026-04-26 06:34:57 +00:00
128 lines
4.8 KiB
C++
128 lines
4.8 KiB
C++
#include "script/lua_helpers.hpp"
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#include "logging/logger.hpp"
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#include "logging/string_utils.hpp"
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <lua.hpp>
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#include <stdexcept>
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namespace sdl3cpp::script {
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std::array<float, 3> ReadVector3(lua_State* L, int index) {
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using sdl3cpp::logging::ToString;
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs("ReadVector3", ToString(static_cast<const void*>(L)) + " " + ToString(index));
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std::array<float, 3> result{};
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int absIndex = lua_absindex(L, index);
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size_t len = lua_rawlen(L, absIndex);
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if (len != 3) {
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throw std::runtime_error("Expected vector with 3 components");
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}
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for (size_t i = 1; i <= 3; ++i) {
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lua_rawgeti(L, absIndex, static_cast<int>(i));
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if (!lua_isnumber(L, -1)) {
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lua_pop(L, 1);
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throw std::runtime_error("Vector component is not a number");
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}
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result[i - 1] = static_cast<float>(lua_tonumber(L, -1));
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lua_pop(L, 1);
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}
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return result;
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}
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std::array<float, 4> ReadQuaternion(lua_State* L, int index) {
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using sdl3cpp::logging::ToString;
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs("ReadQuaternion", ToString(static_cast<const void*>(L)) + " " + ToString(index));
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std::array<float, 4> result{};
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int absIndex = lua_absindex(L, index);
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size_t len = lua_rawlen(L, absIndex);
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if (len != 4) {
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throw std::runtime_error("Expected quaternion with 4 components");
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}
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for (size_t i = 1; i <= 4; ++i) {
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lua_rawgeti(L, absIndex, static_cast<int>(i));
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if (!lua_isnumber(L, -1)) {
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lua_pop(L, 1);
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throw std::runtime_error("Quaternion component is not a number");
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}
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result[i - 1] = static_cast<float>(lua_tonumber(L, -1));
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lua_pop(L, 1);
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}
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return result;
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}
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std::array<float, 16> ReadMatrix(lua_State* L, int index) {
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using sdl3cpp::logging::ToString;
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs("ReadMatrix", ToString(static_cast<const void*>(L)) + " " + ToString(index));
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std::array<float, 16> result{};
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int absIndex = lua_absindex(L, index);
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size_t len = lua_rawlen(L, absIndex);
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if (len != 16) {
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throw std::runtime_error("Expected 4x4 matrix with 16 components");
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}
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for (size_t i = 1; i <= 16; ++i) {
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lua_rawgeti(L, absIndex, static_cast<int>(i));
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if (!lua_isnumber(L, -1)) {
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lua_pop(L, 1);
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throw std::runtime_error("Matrix component is not a number");
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}
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result[i - 1] = static_cast<float>(lua_tonumber(L, -1));
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lua_pop(L, 1);
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}
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return result;
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}
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std::string GetLuaError(lua_State* L) {
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using sdl3cpp::logging::ToString;
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs("GetLuaError", ToString(static_cast<const void*>(L)));
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const char* message = lua_tostring(L, -1);
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return message ? message : "unknown lua error";
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}
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std::array<float, 16> IdentityMatrix() {
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sdl3cpp::logging::TraceGuard trace;
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return {1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f};
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}
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glm::vec3 ToVec3(const std::array<float, 3>& value) {
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using sdl3cpp::logging::ToString;
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs("ToVec3", ToString(value[0]) + " " + ToString(value[1]) + " " + ToString(value[2]));
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return glm::vec3(value[0], value[1], value[2]);
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}
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glm::quat ToQuat(const std::array<float, 4>& value) {
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using sdl3cpp::logging::ToString;
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs("ToQuat", ToString(value[0]) + " " + ToString(value[1]) + " " + ToString(value[2]) + " " + ToString(value[3]));
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return glm::quat(value[3], value[0], value[1], value[2]);
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}
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void PushMatrix(lua_State* L, const glm::mat4& matrix) {
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using sdl3cpp::logging::ToString;
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs("PushMatrix", ToString(static_cast<const void*>(L)));
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lua_newtable(L);
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const float* ptr = glm::value_ptr(matrix);
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for (int i = 0; i < 16; ++i) {
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lua_pushnumber(L, ptr[i]);
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lua_rawseti(L, -2, i + 1);
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}
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}
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int LuaGlmMatrixFromTransform(lua_State* L) {
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using sdl3cpp::logging::ToString;
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs("LuaGlmMatrixFromTransform", ToString(static_cast<const void*>(L)));
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std::array<float, 3> translation = ReadVector3(L, 1);
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std::array<float, 4> rotation = ReadQuaternion(L, 2);
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glm::vec3 pos = ToVec3(translation);
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glm::quat quat = ToQuat(rotation);
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glm::mat4 matrix = glm::translate(glm::mat4(1.0f), pos) * glm::mat4_cast(quat);
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PushMatrix(L, matrix);
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return 1;
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}
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} // namespace sdl3cpp::script
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