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https://github.com/johndoe6345789/SDL3CPlusPlus.git
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4898 lines
258 KiB
XML
Executable File
4898 lines
258 KiB
XML
Executable File
<?xml version="1.0"?>
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<materialx version="1.39">
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<!--
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Copyright Contributors to the MaterialX Project
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SPDX-License-Identifier: Apache-2.0
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Declarations of standard data types and nodes included in the MaterialX specification.
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-->
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<!-- ======================================================================== -->
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<!-- Data types -->
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<!-- ======================================================================== -->
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<typedef name="boolean" />
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<typedef name="integer" />
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<typedef name="float" />
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<typedef name="color3" semantic="color" />
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<typedef name="color4" semantic="color" />
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<typedef name="vector2" />
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<typedef name="vector3" />
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<typedef name="vector4" />
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<typedef name="matrix33" />
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<typedef name="matrix44" />
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<typedef name="string" />
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<typedef name="filename" />
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<typedef name="geomname" />
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<typedef name="surfaceshader" semantic="shader" context="surface" />
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<typedef name="displacementshader" semantic="shader" context="displacement" />
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<typedef name="volumeshader" semantic="shader" context="volume" />
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<typedef name="lightshader" semantic="shader" context="light" />
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<typedef name="material" semantic="material" />
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<typedef name="none" />
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<typedef name="integerarray" />
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<typedef name="floatarray" />
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<typedef name="color3array" semantic="color" />
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<typedef name="color4array" semantic="color" />
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<typedef name="vector2array" />
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<typedef name="vector3array" />
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<typedef name="vector4array" />
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<typedef name="stringarray" />
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<typedef name="geomnamearray" />
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<!-- ======================================================================== -->
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<!-- Units and unit types -->
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<!-- ======================================================================== -->
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<unittypedef name="distance" />
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<unitdef name="UD_stdlib_distance" unittype="distance">
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<unit name="nanometer" scale="0.000000001" />
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<unit name="micron" scale="0.000001" />
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<unit name="millimeter" scale="0.001" />
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<unit name="centimeter" scale="0.01" />
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<unit name="inch" scale="0.0254" />
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<unit name="foot" scale="0.3048" />
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<unit name="yard" scale="0.9144" />
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<unit name="meter" scale="1.0" />
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<unit name="kilometer" scale="1000.0" />
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<unit name="mile" scale="1609.344" />
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</unitdef>
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<unittypedef name="angle" />
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<unitdef name="UD_stdlib_angle" unittype="angle">
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<unit name="degree" scale="1.0" />
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<unit name="radian" scale="57.295779513" />
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</unitdef>
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<!-- ======================================================================== -->
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<!-- Geometric Properties -->
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<!-- ======================================================================== -->
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<geompropdef name="Pobject" type="vector3" geomprop="position" space="object" />
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<geompropdef name="Nobject" type="vector3" geomprop="normal" space="object" />
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<geompropdef name="Tobject" type="vector3" geomprop="tangent" space="object" index="0" />
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<geompropdef name="Bobject" type="vector3" geomprop="bitangent" space="object" index="0" />
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<geompropdef name="Pworld" type="vector3" geomprop="position" space="world" />
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<geompropdef name="Nworld" type="vector3" geomprop="normal" space="world" />
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<geompropdef name="Tworld" type="vector3" geomprop="tangent" space="world" index="0" />
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<geompropdef name="Bworld" type="vector3" geomprop="bitangent" space="world" index="0" />
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<geompropdef name="UV0" type="vector2" geomprop="texcoord" index="0" />
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<!-- ======================================================================== -->
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<!-- Materials -->
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<!-- ======================================================================== -->
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<!-- Surface material -->
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<nodedef name="ND_surfacematerial" node="surfacematerial" nodegroup="material">
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<input name="surfaceshader" type="surfaceshader" value="" />
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<input name="backsurfaceshader" type="surfaceshader" value="" />
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<input name="displacementshader" type="displacementshader" value="" />
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<output name="out" type="material" />
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</nodedef>
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<!-- Volume material -->
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<nodedef name="ND_volumematerial" node="volumematerial" nodegroup="material">
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<input name="volumeshader" type="volumeshader" value="" />
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<output name="out" type="material" />
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</nodedef>
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<!-- ======================================================================== -->
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<!-- Shader nodes -->
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<!-- ======================================================================== -->
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<!--
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Node: <surface_unlit>
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An unlit surface shader node. Represents a surface that can emit and transmit light,
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but does not receive illumination from light sources or other surfaces.
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-->
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<nodedef name="ND_surface_unlit" node="surface_unlit" nodegroup="shader" doc="Construct a surface shader from emission and transmission values.">
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<input name="emission" type="float" value="1.0" doc="Surface emission amount." />
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<input name="emission_color" type="color3" value="1,1,1" doc="Surface emission color." />
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<input name="transmission" type="float" value="0.0" doc="Surface transmission amount." />
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<input name="transmission_color" type="color3" value="1,1,1" doc="Surface transmission color." />
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<input name="opacity" type="float" value="1.0" doc="Surface cutout opacity." />
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<output name="out" type="surfaceshader" />
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</nodedef>
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<!-- ======================================================================== -->
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<!-- Texture nodes -->
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<!-- ======================================================================== -->
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<!--
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Node: <image>
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Samples data from a single image, or from a layer within a multi-layer image.
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-->
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<nodedef name="ND_image_float" node="image" nodegroup="texture2d">
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<input name="file" type="filename" value="" uiname="Filename" uniform="true" />
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<input name="layer" type="string" value="" uiname="Layer" uniform="true" />
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<input name="default" type="float" value="0.0" uiname="Default Color" />
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" uiname="Texture Coordinates" />
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<input name="uaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode U" uniform="true" />
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<input name="vaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode V" uniform="true" />
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uiname="Filter Type" uniform="true" />
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<input name="framerange" type="string" value="" uiname="Frame Range" uniform="true" />
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<input name="frameoffset" type="integer" value="0" uiname="Frame Offset" uniform="true" />
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<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uiname="Frame End Action" uniform="true" />
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<output name="out" type="float" default="0.0" />
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</nodedef>
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<nodedef name="ND_image_color3" node="image" nodegroup="texture2d">
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<input name="file" type="filename" value="" uiname="Filename" uniform="true" />
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<input name="layer" type="string" value="" uiname="Layer" uniform="true" />
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<input name="default" type="color3" value="0.0, 0.0, 0.0" uiname="Default Color" />
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" uiname="Texture Coordinates" />
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<input name="uaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode U" uniform="true" />
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<input name="vaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode V" uniform="true" />
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uiname="Filter Type" uniform="true" />
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<input name="framerange" type="string" value="" uiname="Frame Range" uniform="true" />
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<input name="frameoffset" type="integer" value="0" uiname="Frame Offset" uniform="true" />
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<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uiname="Frame End Action" uniform="true" />
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<output name="out" type="color3" default="0.0, 0.0, 0.0" />
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</nodedef>
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<nodedef name="ND_image_color4" node="image" nodegroup="texture2d">
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<input name="file" type="filename" value="" uiname="Filename" uniform="true" />
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<input name="layer" type="string" value="" uiname="Layer" uniform="true" />
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<input name="default" type="color4" value="0.0, 0.0, 0.0, 0.0" uiname="Default Color" />
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" uiname="Texture Coordinates" />
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<input name="uaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode U" uniform="true" />
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<input name="vaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode V" uniform="true" />
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uiname="Filter Type" uniform="true" />
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<input name="framerange" type="string" value="" uiname="Frame Range" uniform="true" />
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<input name="frameoffset" type="integer" value="0" uiname="Frame Offset" uniform="true" />
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<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uiname="Frame End Action" uniform="true" />
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<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
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</nodedef>
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<nodedef name="ND_image_vector2" node="image" nodegroup="texture2d">
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<input name="file" type="filename" value="" uiname="Filename" uniform="true" />
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<input name="layer" type="string" value="" uiname="Layer" uniform="true" />
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<input name="default" type="vector2" value="0.0, 0.0" uiname="Default Color" />
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" uiname="Texture Coordinates" />
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<input name="uaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode U" uniform="true" />
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<input name="vaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode V" uniform="true" />
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uiname="Filter Type" uniform="true" />
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<input name="framerange" type="string" value="" uiname="Frame Range" uniform="true" />
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<input name="frameoffset" type="integer" value="0" uiname="Frame Offset" uniform="true" />
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<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uiname="Frame End Action" uniform="true" />
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<output name="out" type="vector2" default="0.0, 0.0" />
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</nodedef>
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<nodedef name="ND_image_vector3" node="image" nodegroup="texture2d">
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<input name="file" type="filename" value="" uiname="Filename" uniform="true" />
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<input name="layer" type="string" value="" uiname="Layer" uniform="true" />
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<input name="default" type="vector3" value="0.0, 0.0, 0.0" uiname="Default Color" />
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" uiname="Texture Coordinates" />
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<input name="uaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode U" uniform="true" />
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<input name="vaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode V" uniform="true" />
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uiname="Filter Type" uniform="true" />
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<input name="framerange" type="string" value="" uiname="Frame Range" uniform="true" />
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<input name="frameoffset" type="integer" value="0" uiname="Frame Offset" uniform="true" />
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<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uiname="Frame End Action" uniform="true" />
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<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
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</nodedef>
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<nodedef name="ND_image_vector4" node="image" nodegroup="texture2d">
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<input name="file" type="filename" value="" uiname="Filename" uniform="true" />
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<input name="layer" type="string" value="" uiname="Layer" uniform="true" />
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<input name="default" type="vector4" value="0.0, 0.0, 0.0, 0.0" uiname="Default Color" />
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" uiname="Texture Coordinates" />
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<input name="uaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode U" uniform="true" />
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<input name="vaddressmode" type="string" value="periodic" enum="constant,clamp,periodic,mirror" uiname="Address Mode V" uniform="true" />
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uiname="Filter Type" uniform="true" />
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<input name="framerange" type="string" value="" uiname="Frame Range" uniform="true" />
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<input name="frameoffset" type="integer" value="0" uiname="Frame Offset" uniform="true" />
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<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uiname="Frame End Action" uniform="true" />
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<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
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</nodedef>
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<!--
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Node: <tiledimage> Supplemental Node
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Samples data from a single image, with provisions for tiling and offsetting the image
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across uv space.
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-->
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<nodedef name="ND_tiledimage_float" node="tiledimage" nodegroup="texture2d">
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<input name="file" type="filename" value="" uniform="true" />
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<input name="default" type="float" value="0.0" />
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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<input name="uvoffset" type="vector2" value="0.0, 0.0" />
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<input name="realworldimagesize" type="vector2" value="1.0, 1.0" unittype="distance" />
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<input name="realworldtilesize" type="vector2" value="1.0, 1.0" unittype="distance" />
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
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<input name="framerange" type="string" value="" uniform="true" />
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<input name="frameoffset" type="integer" value="0" uniform="true" />
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<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
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<output name="out" type="float" default="0.0" />
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</nodedef>
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<nodedef name="ND_tiledimage_color3" node="tiledimage" nodegroup="texture2d">
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<input name="file" type="filename" value="" uniform="true" />
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<input name="default" type="color3" value="0.0, 0.0, 0.0" />
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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<input name="uvoffset" type="vector2" value="0.0, 0.0" />
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<input name="realworldimagesize" type="vector2" value="1.0, 1.0" unittype="distance" />
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<input name="realworldtilesize" type="vector2" value="1.0, 1.0" unittype="distance" />
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
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<input name="framerange" type="string" value="" uniform="true" />
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<input name="frameoffset" type="integer" value="0" uniform="true" />
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<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
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<output name="out" type="color3" default="0.0, 0.0, 0.0" />
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</nodedef>
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<nodedef name="ND_tiledimage_color4" node="tiledimage" nodegroup="texture2d">
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<input name="file" type="filename" value="" uniform="true" />
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<input name="default" type="color4" value="0.0, 0.0, 0.0, 0.0" />
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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<input name="uvoffset" type="vector2" value="0.0, 0.0" />
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<input name="realworldimagesize" type="vector2" value="1.0, 1.0" unittype="distance" />
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<input name="realworldtilesize" type="vector2" value="1.0, 1.0" unittype="distance" />
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
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<input name="framerange" type="string" value="" uniform="true" />
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<input name="frameoffset" type="integer" value="0" uniform="true" />
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<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
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<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
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</nodedef>
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<nodedef name="ND_tiledimage_vector2" node="tiledimage" nodegroup="texture2d">
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<input name="file" type="filename" value="" uniform="true" />
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<input name="default" type="vector2" value="0.0, 0.0" />
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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<input name="uvoffset" type="vector2" value="0.0, 0.0" />
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<input name="realworldimagesize" type="vector2" value="1.0, 1.0" unittype="distance" />
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<input name="realworldtilesize" type="vector2" value="1.0, 1.0" unittype="distance" />
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
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<input name="framerange" type="string" value="" uniform="true" />
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<input name="frameoffset" type="integer" value="0" uniform="true" />
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<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
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<output name="out" type="vector2" default="0.0, 0.0" />
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</nodedef>
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<nodedef name="ND_tiledimage_vector3" node="tiledimage" nodegroup="texture2d">
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<input name="file" type="filename" value="" uniform="true" />
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<input name="default" type="vector3" value="0.0, 0.0, 0.0" />
|
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
|
<input name="uvoffset" type="vector2" value="0.0, 0.0" />
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<input name="realworldimagesize" type="vector2" value="1.0, 1.0" unittype="distance" />
|
|
<input name="realworldtilesize" type="vector2" value="1.0, 1.0" unittype="distance" />
|
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
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<input name="framerange" type="string" value="" uniform="true" />
|
|
<input name="frameoffset" type="integer" value="0" uniform="true" />
|
|
<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
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<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
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</nodedef>
|
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<nodedef name="ND_tiledimage_vector4" node="tiledimage" nodegroup="texture2d">
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<input name="file" type="filename" value="" uniform="true" />
|
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<input name="default" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
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<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
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<input name="uvtiling" type="vector2" value="1.0, 1.0" />
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<input name="uvoffset" type="vector2" value="0.0, 0.0" />
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<input name="realworldimagesize" type="vector2" value="1.0, 1.0" unittype="distance" />
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<input name="realworldtilesize" type="vector2" value="1.0, 1.0" unittype="distance" />
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<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
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<input name="framerange" type="string" value="" uniform="true" />
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<input name="frameoffset" type="integer" value="0" uniform="true" />
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<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
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<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
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</nodedef>
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<!--
|
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Node: <triplanarprojection> Supplemental Node
|
|
Samples data from three images, or layers within multi-layer images, and projects a tiled
|
|
representation of the images along each of the three respective coordinate axes, computing
|
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an adjustable weighted blend of the three samples using the geometric normal.
|
|
-->
|
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<nodedef name="ND_triplanarprojection_float" node="triplanarprojection" nodegroup="texture3d">
|
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<input name="filex" type="filename" value="" uniform="true" />
|
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<input name="filey" type="filename" value="" uniform="true" />
|
|
<input name="filez" type="filename" value="" uniform="true" />
|
|
<input name="layerx" type="string" value="" uniform="true" />
|
|
<input name="layery" type="string" value="" uniform="true" />
|
|
<input name="layerz" type="string" value="" uniform="true" />
|
|
<input name="default" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<input name="normal" type="vector3" defaultgeomprop="Nobject" />
|
|
<input name="upaxis" type="integer" value="2" enum="X,Y,Z" enumvalues="0,1,2" uniform="true" />
|
|
<input name="blend" type="float" value="1.0" uimin="0.0" uimax="1.0" />
|
|
<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
|
|
<input name="framerange" type="string" value="" uniform="true" />
|
|
<input name="frameoffset" type="integer" value="0" uniform="true" />
|
|
<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_triplanarprojection_color3" node="triplanarprojection" nodegroup="texture3d">
|
|
<input name="filex" type="filename" value="" uniform="true" />
|
|
<input name="filey" type="filename" value="" uniform="true" />
|
|
<input name="filez" type="filename" value="" uniform="true" />
|
|
<input name="layerx" type="string" value="" uniform="true" />
|
|
<input name="layery" type="string" value="" uniform="true" />
|
|
<input name="layerz" type="string" value="" uniform="true" />
|
|
<input name="default" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<input name="normal" type="vector3" defaultgeomprop="Nobject" />
|
|
<input name="upaxis" type="integer" value="2" enum="X,Y,Z" enumvalues="0,1,2" uniform="true" />
|
|
<input name="blend" type="float" value="1.0" uimin="0.0" uimax="1.0" />
|
|
<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
|
|
<input name="framerange" type="string" value="" uniform="true" />
|
|
<input name="frameoffset" type="integer" value="0" uniform="true" />
|
|
<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_triplanarprojection_color4" node="triplanarprojection" nodegroup="texture3d">
|
|
<input name="filex" type="filename" value="" uniform="true" />
|
|
<input name="filey" type="filename" value="" uniform="true" />
|
|
<input name="filez" type="filename" value="" uniform="true" />
|
|
<input name="layerx" type="string" value="" uniform="true" />
|
|
<input name="layery" type="string" value="" uniform="true" />
|
|
<input name="layerz" type="string" value="" uniform="true" />
|
|
<input name="default" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<input name="normal" type="vector3" defaultgeomprop="Nobject" />
|
|
<input name="upaxis" type="integer" value="2" enum="X,Y,Z" enumvalues="0,1,2" uniform="true" />
|
|
<input name="blend" type="float" value="1.0" uimin="0.0" uimax="1.0" />
|
|
<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
|
|
<input name="framerange" type="string" value="" uniform="true" />
|
|
<input name="frameoffset" type="integer" value="0" uniform="true" />
|
|
<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_triplanarprojection_vector2" node="triplanarprojection" nodegroup="texture3d">
|
|
<input name="filex" type="filename" value="" uniform="true" />
|
|
<input name="filey" type="filename" value="" uniform="true" />
|
|
<input name="filez" type="filename" value="" uniform="true" />
|
|
<input name="layerx" type="string" value="" uniform="true" />
|
|
<input name="layery" type="string" value="" uniform="true" />
|
|
<input name="layerz" type="string" value="" uniform="true" />
|
|
<input name="default" type="vector2" value="0.0, 0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<input name="normal" type="vector3" defaultgeomprop="Nobject" />
|
|
<input name="upaxis" type="integer" value="2" enum="X,Y,Z" enumvalues="0,1,2" uniform="true" />
|
|
<input name="blend" type="float" value="1.0" uimin="0.0" uimax="1.0" />
|
|
<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
|
|
<input name="framerange" type="string" value="" uniform="true" />
|
|
<input name="frameoffset" type="integer" value="0" uniform="true" />
|
|
<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_triplanarprojection_vector3" node="triplanarprojection" nodegroup="texture3d">
|
|
<input name="filex" type="filename" value="" uniform="true" />
|
|
<input name="filey" type="filename" value="" uniform="true" />
|
|
<input name="filez" type="filename" value="" uniform="true" />
|
|
<input name="layerx" type="string" value="" uniform="true" />
|
|
<input name="layery" type="string" value="" uniform="true" />
|
|
<input name="layerz" type="string" value="" uniform="true" />
|
|
<input name="default" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<input name="normal" type="vector3" defaultgeomprop="Nobject" />
|
|
<input name="upaxis" type="integer" value="2" enum="X,Y,Z" enumvalues="0,1,2" uniform="true" />
|
|
<input name="blend" type="float" value="1.0" uimin="0.0" uimax="1.0" />
|
|
<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
|
|
<input name="framerange" type="string" value="" uniform="true" />
|
|
<input name="frameoffset" type="integer" value="0" uniform="true" />
|
|
<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_triplanarprojection_vector4" node="triplanarprojection" nodegroup="texture3d">
|
|
<input name="filex" type="filename" value="" uniform="true" />
|
|
<input name="filey" type="filename" value="" uniform="true" />
|
|
<input name="filez" type="filename" value="" uniform="true" />
|
|
<input name="layerx" type="string" value="" uniform="true" />
|
|
<input name="layery" type="string" value="" uniform="true" />
|
|
<input name="layerz" type="string" value="" uniform="true" />
|
|
<input name="default" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<input name="normal" type="vector3" defaultgeomprop="Nobject" />
|
|
<input name="upaxis" type="integer" value="2" enum="X,Y,Z" enumvalues="0,1,2" uniform="true" />
|
|
<input name="blend" type="float" value="1.0" uimin="0.0" uimax="1.0" />
|
|
<input name="filtertype" type="string" value="linear" enum="closest,linear,cubic" uniform="true" />
|
|
<input name="framerange" type="string" value="" uniform="true" />
|
|
<input name="frameoffset" type="integer" value="0" uniform="true" />
|
|
<input name="frameendaction" type="string" value="constant" enum="constant,clamp,periodic,mirror" uniform="true" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Procedural nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <constant>
|
|
A constant value. When exposed as a public parameter, this is a way to create a
|
|
value that can be accessed in multiple places in the opgraph.
|
|
-->
|
|
<nodedef name="ND_constant_float" node="constant" nodegroup="procedural">
|
|
<input name="value" type="float" value="0.0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_constant_color3" node="constant" nodegroup="procedural">
|
|
<input name="value" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_constant_color4" node="constant" nodegroup="procedural">
|
|
<input name="value" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_constant_vector2" node="constant" nodegroup="procedural">
|
|
<input name="value" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_constant_vector3" node="constant" nodegroup="procedural">
|
|
<input name="value" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_constant_vector4" node="constant" nodegroup="procedural">
|
|
<input name="value" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_constant_boolean" node="constant" nodegroup="procedural">
|
|
<input name="value" type="boolean" value="false" />
|
|
<output name="out" type="boolean" default="false" />
|
|
</nodedef>
|
|
<nodedef name="ND_constant_integer" node="constant" nodegroup="procedural">
|
|
<input name="value" type="integer" value="0" />
|
|
<output name="out" type="integer" default="0" />
|
|
</nodedef>
|
|
<nodedef name="ND_constant_matrix33" node="constant" nodegroup="procedural">
|
|
<input name="value" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<output name="out" type="matrix33" default="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_constant_matrix44" node="constant" nodegroup="procedural">
|
|
<input name="value" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<output name="out" type="matrix44" default="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_constant_string" node="constant" nodegroup="procedural">
|
|
<input name="value" type="string" value="" uniform="true" />
|
|
<output name="out" type="string" default="" />
|
|
</nodedef>
|
|
<nodedef name="ND_constant_filename" node="constant" nodegroup="procedural">
|
|
<input name="value" type="filename" value="" uniform="true" />
|
|
<output name="out" type="filename" default="" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <ramplr>
|
|
A left-to-right bilinear value ramp.
|
|
-->
|
|
<nodedef name="ND_ramplr_float" node="ramplr" nodegroup="procedural2d">
|
|
<input name="valuel" type="float" value="0.0" />
|
|
<input name="valuer" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramplr_color3" node="ramplr" nodegroup="procedural2d">
|
|
<input name="valuel" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="valuer" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramplr_color4" node="ramplr" nodegroup="procedural2d">
|
|
<input name="valuel" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="valuer" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramplr_vector2" node="ramplr" nodegroup="procedural2d">
|
|
<input name="valuel" type="vector2" value="0.0, 0.0" />
|
|
<input name="valuer" type="vector2" value="0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramplr_vector3" node="ramplr" nodegroup="procedural2d">
|
|
<input name="valuel" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="valuer" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramplr_vector4" node="ramplr" nodegroup="procedural2d">
|
|
<input name="valuel" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="valuer" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <ramptb>
|
|
A top-to-bottom bilinear value ramp.
|
|
-->
|
|
<nodedef name="ND_ramptb_float" node="ramptb" nodegroup="procedural2d">
|
|
<input name="valuet" type="float" value="0.0" />
|
|
<input name="valueb" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramptb_color3" node="ramptb" nodegroup="procedural2d">
|
|
<input name="valuet" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="valueb" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramptb_color4" node="ramptb" nodegroup="procedural2d">
|
|
<input name="valuet" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="valueb" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramptb_vector2" node="ramptb" nodegroup="procedural2d">
|
|
<input name="valuet" type="vector2" value="0.0, 0.0" />
|
|
<input name="valueb" type="vector2" value="0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramptb_vector3" node="ramptb" nodegroup="procedural2d">
|
|
<input name="valuet" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="valueb" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramptb_vector4" node="ramptb" nodegroup="procedural2d">
|
|
<input name="valuet" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="valueb" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <ramp4> Supplemental Node
|
|
A 4-corner bilinear value ramp.
|
|
-->
|
|
<nodedef name="ND_ramp4_float" node="ramp4" nodegroup="procedural2d">
|
|
<input name="valuetl" type="float" value="0.0" />
|
|
<input name="valuetr" type="float" value="0.0" />
|
|
<input name="valuebl" type="float" value="0.0" />
|
|
<input name="valuebr" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramp4_color3" node="ramp4" nodegroup="procedural2d">
|
|
<input name="valuetl" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="valuetr" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="valuebl" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="valuebr" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramp4_color4" node="ramp4" nodegroup="procedural2d">
|
|
<input name="valuetl" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="valuetr" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="valuebl" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="valuebr" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramp4_vector2" node="ramp4" nodegroup="procedural2d">
|
|
<input name="valuetl" type="vector2" value="0.0, 0.0" />
|
|
<input name="valuetr" type="vector2" value="0.0, 0.0" />
|
|
<input name="valuebl" type="vector2" value="0.0, 0.0" />
|
|
<input name="valuebr" type="vector2" value="0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramp4_vector3" node="ramp4" nodegroup="procedural2d">
|
|
<input name="valuetl" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="valuetr" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="valuebl" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="valuebr" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_ramp4_vector4" node="ramp4" nodegroup="procedural2d">
|
|
<input name="valuetl" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="valuetr" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="valuebl" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="valuebr" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <splitlr>
|
|
A left-right split matte, split at a specified u value.
|
|
-->
|
|
<nodedef name="ND_splitlr_float" node="splitlr" nodegroup="procedural2d">
|
|
<input name="valuel" type="float" value="0.0" uiname="Left" />
|
|
<input name="valuer" type="float" value="0.0" uiname="Right" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_splitlr_color3" node="splitlr" nodegroup="procedural2d">
|
|
<input name="valuel" type="color3" value="0.0, 0.0, 0.0" uiname="Left" />
|
|
<input name="valuer" type="color3" value="0.0, 0.0, 0.0" uiname="Right" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_splitlr_color4" node="splitlr" nodegroup="procedural2d">
|
|
<input name="valuel" type="color4" value="0.0, 0.0, 0.0, 0.0" uiname="Left" />
|
|
<input name="valuer" type="color4" value="0.0, 0.0, 0.0, 0.0" uiname="Right" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_splitlr_vector2" node="splitlr" nodegroup="procedural2d">
|
|
<input name="valuel" type="vector2" value="0.0, 0.0" uiname="Left" />
|
|
<input name="valuer" type="vector2" value="0.0, 0.0" uiname="Right" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_splitlr_vector3" node="splitlr" nodegroup="procedural2d">
|
|
<input name="valuel" type="vector3" value="0.0, 0.0, 0.0" uiname="Left" />
|
|
<input name="valuer" type="vector3" value="0.0, 0.0, 0.0" uiname="Right" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_splitlr_vector4" node="splitlr" nodegroup="procedural2d">
|
|
<input name="valuel" type="vector4" value="0.0, 0.0, 0.0, 0.0" uiname="Left" />
|
|
<input name="valuer" type="vector4" value="0.0, 0.0, 0.0, 0.0" uiname="Right" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<!--
|
|
Node: <splittb>
|
|
A top-bottom split matte, split at a specified v value.
|
|
-->
|
|
<nodedef name="ND_splittb_float" node="splittb" nodegroup="procedural2d">
|
|
<input name="valuet" type="float" value="0.0" uiname="Top" />
|
|
<input name="valueb" type="float" value="0.0" uiname="Bottom" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_splittb_color3" node="splittb" nodegroup="procedural2d">
|
|
<input name="valuet" type="color3" value="0.0, 0.0, 0.0" uiname="Top" />
|
|
<input name="valueb" type="color3" value="0.0, 0.0, 0.0" uiname="Bottom" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_splittb_color4" node="splittb" nodegroup="procedural2d">
|
|
<input name="valuet" type="color4" value="0.0, 0.0, 0.0, 0.0" uiname="Top" />
|
|
<input name="valueb" type="color4" value="0.0, 0.0, 0.0, 0.0" uiname="Bottom" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_splittb_vector2" node="splittb" nodegroup="procedural2d">
|
|
<input name="valuet" type="vector2" value="0.0, 0.0" uiname="Top" />
|
|
<input name="valueb" type="vector2" value="0.0, 0.0" uiname="Bottom" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_splittb_vector3" node="splittb" nodegroup="procedural2d">
|
|
<input name="valuet" type="vector3" value="0.0, 0.0, 0.0" uiname="Top" />
|
|
<input name="valueb" type="vector3" value="0.0, 0.0, 0.0" uiname="Bottom" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_splittb_vector4" node="splittb" nodegroup="procedural2d">
|
|
<input name="valuet" type="vector4" value="0.0, 0.0, 0.0, 0.0" uiname="Top" />
|
|
<input name="valueb" type="vector4" value="0.0, 0.0, 0.0, 0.0" uiname="Bottom" />
|
|
<input name="center" type="float" value="0.5" uiname="Center" uimin="0.0" uimax="1.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <noise2d>
|
|
2D Perlin noise in 1, 2, 3 or 4 channels.
|
|
-->
|
|
<nodedef name="ND_noise2d_float" node="noise2d" nodegroup="procedural2d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise2d_color3" node="noise2d" nodegroup="procedural2d">
|
|
<input name="amplitude" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise2d_color4" node="noise2d" nodegroup="procedural2d">
|
|
<input name="amplitude" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise2d_vector2" node="noise2d" nodegroup="procedural2d">
|
|
<input name="amplitude" type="vector2" value="1.0, 1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise2d_vector3" node="noise2d" nodegroup="procedural2d">
|
|
<input name="amplitude" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise2d_vector4" node="noise2d" nodegroup="procedural2d">
|
|
<input name="amplitude" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise2d_color3FA" node="noise2d" nodegroup="procedural2d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise2d_color4FA" node="noise2d" nodegroup="procedural2d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise2d_vector2FA" node="noise2d" nodegroup="procedural2d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise2d_vector3FA" node="noise2d" nodegroup="procedural2d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise2d_vector4FA" node="noise2d" nodegroup="procedural2d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <noise3d>
|
|
3D Perlin noise in 1, 2, 3 or 4 channels.
|
|
-->
|
|
<nodedef name="ND_noise3d_float" node="noise3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise3d_color3" node="noise3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise3d_color4" node="noise3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise3d_vector2" node="noise3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="vector2" value="1.0, 1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise3d_vector3" node="noise3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise3d_vector4" node="noise3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise3d_color3FA" node="noise3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise3d_color4FA" node="noise3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise3d_vector2FA" node="noise3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise3d_vector3FA" node="noise3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_noise3d_vector4FA" node="noise3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.0" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <fractal3d>
|
|
3D Fractal noise in 1, 2, 3 or 4 channels.
|
|
-->
|
|
<nodedef name="ND_fractal3d_float" node="fractal3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="octaves" type="integer" value="3" />
|
|
<input name="lacunarity" type="float" value="2.0" />
|
|
<input name="diminish" type="float" value="0.5" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_fractal3d_color3" node="fractal3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="octaves" type="integer" value="3" />
|
|
<input name="lacunarity" type="float" value="2.0" />
|
|
<input name="diminish" type="float" value="0.5" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_fractal3d_color4" node="fractal3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="octaves" type="integer" value="3" />
|
|
<input name="lacunarity" type="float" value="2.0" />
|
|
<input name="diminish" type="float" value="0.5" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_fractal3d_vector2" node="fractal3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="vector2" value="1.0, 1.0" />
|
|
<input name="octaves" type="integer" value="3" />
|
|
<input name="lacunarity" type="float" value="2.0" />
|
|
<input name="diminish" type="float" value="0.5" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_fractal3d_vector3" node="fractal3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="octaves" type="integer" value="3" />
|
|
<input name="lacunarity" type="float" value="2.0" />
|
|
<input name="diminish" type="float" value="0.5" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_fractal3d_vector4" node="fractal3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="octaves" type="integer" value="3" />
|
|
<input name="lacunarity" type="float" value="2.0" />
|
|
<input name="diminish" type="float" value="0.5" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_fractal3d_color3FA" node="fractal3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="octaves" type="integer" value="3" />
|
|
<input name="lacunarity" type="float" value="2.0" />
|
|
<input name="diminish" type="float" value="0.5" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_fractal3d_color4FA" node="fractal3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="octaves" type="integer" value="3" />
|
|
<input name="lacunarity" type="float" value="2.0" />
|
|
<input name="diminish" type="float" value="0.5" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_fractal3d_vector2FA" node="fractal3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="octaves" type="integer" value="3" />
|
|
<input name="lacunarity" type="float" value="2.0" />
|
|
<input name="diminish" type="float" value="0.5" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_fractal3d_vector3FA" node="fractal3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="octaves" type="integer" value="3" />
|
|
<input name="lacunarity" type="float" value="2.0" />
|
|
<input name="diminish" type="float" value="0.5" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_fractal3d_vector4FA" node="fractal3d" nodegroup="procedural3d">
|
|
<input name="amplitude" type="float" value="1.0" />
|
|
<input name="octaves" type="integer" value="3" />
|
|
<input name="lacunarity" type="float" value="2.0" />
|
|
<input name="diminish" type="float" value="0.5" />
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <cellnoise2d>
|
|
2D cellular noise in 1 channel.
|
|
-->
|
|
<nodedef name="ND_cellnoise2d_float" node="cellnoise2d" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <cellnoise3d>
|
|
3D cellular noise in 1 channel.
|
|
-->
|
|
<nodedef name="ND_cellnoise3d_float" node="cellnoise3d" nodegroup="procedural3d">
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <worleynoise2d>
|
|
2D Worley (voronoi) noise in 1, 2 or 3 channels.
|
|
-->
|
|
<nodedef name="ND_worleynoise2d_float" node="worleynoise2d" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="jitter" type="float" value="1.0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_worleynoise2d_vector2" node="worleynoise2d" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="jitter" type="float" value="1.0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_worleynoise2d_vector3" node="worleynoise2d" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="jitter" type="float" value="1.0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <worleynoise3d>
|
|
3D Worley (voronoi) noise in 1, 2 or 3 channels.
|
|
-->
|
|
<nodedef name="ND_worleynoise3d_float" node="worleynoise3d" nodegroup="procedural3d">
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<input name="jitter" type="float" value="1.0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_worleynoise3d_vector2" node="worleynoise3d" nodegroup="procedural3d">
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<input name="jitter" type="float" value="1.0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_worleynoise3d_vector3" node="worleynoise3d" nodegroup="procedural3d">
|
|
<input name="position" type="vector3" defaultgeomprop="Pobject" />
|
|
<input name="jitter" type="float" value="1.0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <unifiednoise2d>
|
|
Combines the available noises into an artist-friendly node, adding controls
|
|
to adjust frequency, offset, jitter, etc... Where possible controls have
|
|
been unified between noises; any noise-specific controls should live in a
|
|
dedicated folder. These folders should be hidden by artist tools, unless their
|
|
corresponding noise type is selected.
|
|
|
|
The noise types are:
|
|
|
|
0 - Perlin (noise2d/noise3d)
|
|
1 - Cell (cellnoise2d/cellnoise3d)
|
|
2 - Worley (worley2d/worley3d)
|
|
3 - Fractal (fractal3d)
|
|
|
|
The output is 1 channel, with controls to adjust the output range.
|
|
-->
|
|
<nodedef name="ND_unifiednoise2d_float" node="unifiednoise2d" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" uifolder="Common" defaultgeomprop="UV0" doc="The input 2d space. Default is the first texture coordinates." />
|
|
<input name="freq" type="vector2" uiname="Frequency" uifolder="Common" value="1, 1" doc="Adjusts the noise frequency, with higher values producing smaller noise shapes. Default is (1,1)." />
|
|
<input name="offset" type="vector2" uiname="Offset" uifolder="Common" value="0, 0" doc="Shift the noise in 2d space. Default is (0,0)." />
|
|
<input name="jitter" type="float" uiname="Jitter" uifolder="Common" uisoftmin="0.0" uisoftmax="1.0" value="1" doc="Adjust uniformity of Worley noise; for other noise types jitters the results." />
|
|
<input name="outmin" type="float" uiname="Output Min" uifolder="Post Process" value="0" doc="The lowest values fit to the noise. Default is 0.0." />
|
|
<input name="outmax" type="float" uiname="Output Max" uifolder="Post Process" value="1" doc="The highest values fit to the noise. Default is 1.0." />
|
|
<input name="clampoutput" type="boolean" uiname="Clamp Output" uifolder="Post Process" value="true" doc="Clamp the output to the min and max output values." />
|
|
<input name="octaves" type="integer" uiname="Octaves" uifolder="Fractal" value="3" doc="The number of octaves of Fractal noise to be generated. Default is 3." />
|
|
<input name="lacunarity" type="float" uiname="Lacunarity" uifolder="Fractal" value="2" doc="The exponential scale between successive octaves of Fractal noise. Default is 2.0." />
|
|
<input name="diminish" type="float" uiname="Diminish" uifolder="Fractal" uisoftmin="0.0" uisoftmax="1.0" value="0.5" doc="The rate at which noise amplitude is diminished for each octave of Fractal noise. Default is 0.5." />
|
|
<input name="type" type="integer" uiname="Noise Type" uifolder="Common" uisoftmin="0" uisoftmax="3" value="0" enum="Perlin,Cell,Worley,Fractal" enumvalues="0,1,2,3" doc="Menu to select the type of noise: Perlin, Cell, Worley, or Fractal. Default is Perlin." />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <unifiednoise3d>
|
|
The 3d flavor of <unifiednoise2d>.
|
|
-->
|
|
<nodedef name="ND_unifiednoise3d_float" node="unifiednoise3d" nodegroup="procedural3d">
|
|
<input name="position" type="vector3" uifolder="Common" defaultgeomprop="Pobject" doc="The input 3d space. Default is position in object-space." />
|
|
<input name="freq" type="vector3" uiname="Frequency" uifolder="Common" value="1, 1, 1" doc="Adjusts the noise frequency, with higher values producing smaller noise shapes. Default is (1,1,1)." />
|
|
<input name="offset" type="vector3" uiname="Offset" uifolder="Common" value="0, 0, 0" doc="Shift the noise in 3d space. Default is (0,0,0)." />
|
|
<input name="jitter" type="float" uiname="Jitter" uifolder="Common" uisoftmin="0.0" uisoftmax="1.0" value="1" doc="Adjust uniformity of Worley noise; for other noise types jitters the results." />
|
|
<input name="outmin" type="float" uiname="Output Min" uifolder="Post Process" value="0" doc="The lowest values fit to the noise. Default is 0.0." />
|
|
<input name="outmax" type="float" uiname="Output Max" uifolder="Post Process" value="1" doc="The highest values fit to the noise. Default is 1.0." />
|
|
<input name="clampoutput" type="boolean" uiname="Clamp Output" uifolder="Post Process" value="true" doc="Clamp the output to the min and max output values." />
|
|
<input name="octaves" type="integer" uiname="Octaves" uifolder="Fractal" value="3" doc="The number of octaves of Fractal noise to be generated. Default is 3." />
|
|
<input name="lacunarity" type="float" uiname="Lacunarity" uifolder="Fractal" value="2" doc="The exponential scale between successive octaves of Fractal noise. Default is 2.0." />
|
|
<input name="diminish" type="float" uiname="Diminish" uifolder="Fractal" uisoftmin="0.0" uisoftmax="1.0" value="0.5" doc="The rate at which noise amplitude is diminished for each octave of Fractal noise. Default is 0.5." />
|
|
<input name="type" type="integer" uiname="Noise Type" uifolder="Common" uisoftmin="0" uisoftmax="3" value="0" enum="Perlin,Cell,Worley,Fractal" enumvalues="0,1,2,3" doc="Menu to select the type of noise: Perlin, Cell, Worley, or Fractal. Default is Perlin." />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <randomfloat>
|
|
Produces a randomized float, based on an 'input' signal and 'seed' value.
|
|
-->
|
|
<nodedef name="ND_randomfloat_float" node="randomfloat" nodegroup="procedural">
|
|
<input name="in" type="float" uiname="Input" value="0.0" doc="Initial randomization seed." />
|
|
<input name="min" type="float" uiname="Minimum" value="0.0" doc="The minimum output value." />
|
|
<input name="max" type="float" uiname="Maximum" value="1.0" doc="The maximum output value." />
|
|
<input name="seed" type="integer" uiname="Seed" value="0" doc="Additional seed." />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
<nodedef name="ND_randomfloat_integer" node="randomfloat" nodegroup="procedural">
|
|
<input name="in" type="integer" uiname="Input" value="0" />
|
|
<input name="min" type="float" uiname="Minimum" value="0.0" />
|
|
<input name="max" type="float" uiname="Maximum" value="1.0" />
|
|
<input name="seed" type="integer" uiname="Seed" value="0" />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <randomcolor>
|
|
Produces a randomized RGB color, based on an 'input' signal and 'seed' value.
|
|
-->
|
|
<nodedef name="ND_randomcolor_float" node="randomcolor" nodegroup="procedural3d">
|
|
<input name="in" type="float" uiname="Input" uisoftmin="0.0" uisoftmax="10.0" value="0.0" />
|
|
<input name="huelow" type="float" uiname="Hue Low" uisoftmin="0.0" uisoftmax="1.0" value="0" />
|
|
<input name="huehigh" type="float" uiname="Hue High" uisoftmin="0.0" uisoftmax="1.0" value="1" />
|
|
<input name="saturationlow" type="float" uiname="Saturation Low" uisoftmin="0.0" uisoftmax="1.0" value="0.825" />
|
|
<input name="saturationhigh" type="float" uiname="Saturation High" uisoftmin="0.0" uisoftmax="1.0" value="1" />
|
|
<input name="brightnesslow" type="float" uiname="Brightness Low" uisoftmin="0.0" uisoftmax="1.0" value="1" />
|
|
<input name="brightnesshigh" type="float" uiname="Brightness High" uisoftmin="0.0" uisoftmax="1.0" value="1" />
|
|
<input name="seed" type="integer" uiname="Seed" value="0" />
|
|
<output name="out" type="color3" />
|
|
</nodedef>
|
|
<nodedef name="ND_randomcolor_integer" node="randomcolor" nodegroup="procedural3d">
|
|
<input name="in" type="integer" uiname="Input" uisoftmin="0" uisoftmax="10" value="0" />
|
|
<input name="huelow" type="float" uiname="Hue Low" uisoftmin="0.0" uisoftmax="1.0" value="0" />
|
|
<input name="huehigh" type="float" uiname="Hue High" uisoftmin="0.0" uisoftmax="1.0" value="1" />
|
|
<input name="saturationlow" type="float" uiname="Saturation Low" uisoftmin="0.0" uisoftmax="1.0" value="0.825" />
|
|
<input name="saturationhigh" type="float" uiname="Saturation High" uisoftmin="0.0" uisoftmax="1.0" value="1" />
|
|
<input name="brightnesslow" type="float" uiname="Brightness Low" uisoftmin="0.0" uisoftmax="1.0" value="1" />
|
|
<input name="brightnesshigh" type="float" uiname="Brightness High" uisoftmin="0.0" uisoftmax="1.0" value="1" />
|
|
<input name="seed" type="integer" uiname="Seed" value="0" />
|
|
<output name="out" type="color3" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <checkerboard>
|
|
A 2D checkerboard pattern.
|
|
-->
|
|
<nodedef name="ND_checkerboard_color3" node="checkerboard" nodegroup="procedural2d">
|
|
<input name="color1" type="color3" uiname="Color 1" value="1.0, 1.0, 1.0" doc="The first color used in the checkerboard pattern." />
|
|
<input name="color2" type="color3" uiname="Color 2" value="0.0, 0.0, 0.0" doc="The second color used in the checkerboard pattern." />
|
|
<input name="uvtiling" type="vector2" uiname="UV Tiling" value="8, 8" doc="The tiling of the checkerboard pattern along each axis, with higher values producing smaller squares. Default is (8, 8)." />
|
|
<input name="uvoffset" type="vector2" uiname="UV Offset" value="0, 0" doc="The offset of the checkerboard pattern along each axis. Default is (0, 0)." />
|
|
<input name="texcoord" type="vector2" uiname="Texture Coordinates" defaultgeomprop="UV0" doc="The input 2d space. Default is the first texture coordinates." />
|
|
<output name="out" type="color3" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <line>
|
|
Returns 1 if texcoord is at less than radius distance from a line segment defined by point1 and point2; otherwise returns 0.
|
|
Segment ends will be rounded.
|
|
Uses formulas from Inigo Quilez SDF samples (iquilezles.org)
|
|
-->
|
|
<nodedef name="ND_line_float" node="line" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="center" type="vector2" value="0, 0" />
|
|
<input name="radius" type="float" value="0.1" />
|
|
<input name="point1" type="vector2" value="0.25, 0.25" />
|
|
<input name="point2" type="vector2" value="0.75, 0.75" />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <circle>
|
|
Returns 1 if texcoord is inside a circle defined by center and radius; otherwise returns 0.
|
|
-->
|
|
<nodedef name="ND_circle_float" node="circle" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="center" type="vector2" value="0, 0" />
|
|
<input name="radius" type="float" value="0.5" />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <cloverleaf>
|
|
Returns 1 if texcoord is inside a cloverleaf shape inscribed by a circle defined by center and radius; otherwise returns 0.
|
|
-->
|
|
<nodedef name="ND_cloverleaf_float" node="cloverleaf" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="center" type="vector2" value="0, 0" />
|
|
<input name="radius" type="float" value="0.5" />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <hexagon>
|
|
Returns 1 if texcoord is inside a hexagon shape inscribed by a circle defined by center and radius; otherwise returns 0.
|
|
Uses formulas from Inigo Quilez SDF samples (iquilezles.org)
|
|
-->
|
|
<nodedef name="ND_hexagon_float" node="hexagon" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="center" type="vector2" value="0, 0" />
|
|
<input name="radius" type="float" value="0.5" />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <grid>
|
|
Creates a grid pattern with the given tiling, offset, and line thickness.
|
|
Pattern can be regular or staggered.
|
|
-->
|
|
<nodedef name="ND_grid_color3" node="grid" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
|
<input name="uvoffset" type="vector2" value="0.0, 0.0" />
|
|
<input name="thickness" type="float" value="0.05" />
|
|
<input name="staggered" type="boolean" value="false" />
|
|
<output name="out" type="color3" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <crosshatch>
|
|
Creates a crosshatch pattern with the given tiling, offset, and line thickness.
|
|
Pattern can be regular or staggered.
|
|
-->
|
|
<nodedef name="ND_crosshatch_color3" node="crosshatch" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
|
<input name="uvoffset" type="vector2" value="0.0, 0.0" />
|
|
<input name="thickness" type="float" value="0.05" />
|
|
<input name="staggered" type="boolean" value="false" />
|
|
<output name="out" type="color3" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <tiledcircles>
|
|
Creates a black and white pattern of circles with a defined tiling and size (diameter).
|
|
Pattern can be regular or staggered.
|
|
-->
|
|
<nodedef name="ND_tiledcircles_color3" node="tiledcircles" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
|
<input name="uvoffset" type="vector2" value="0.0, 0.0" />
|
|
<input name="size" type="float" value="0.5" />
|
|
<input name="staggered" type="boolean" value="false" />
|
|
<output name="out" type="color3" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <tiledcloverleafs>
|
|
Creates a black and white pattern of cloverleafs with a defined tiling and size (diameter of the circles circumscribing the shape).
|
|
Pattern can be regular or staggered.
|
|
-->
|
|
<nodedef name="ND_tiledcloverleafs_color3" node="tiledcloverleafs" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
|
<input name="uvoffset" type="vector2" value="0.0, 0.0" />
|
|
<input name="size" type="float" value="0.5" />
|
|
<input name="staggered" type="boolean" value="false" />
|
|
<output name="out" type="color3" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <tiledhexagons>
|
|
Creates a black and white pattern of hexagons with a defined tiling and size (diameter of the circles circumscribing the shape).
|
|
Pattern can be regular or staggered.
|
|
-->
|
|
<nodedef name="ND_tiledhexagons_color3" node="tiledhexagons" nodegroup="procedural2d">
|
|
<input name="texcoord" type="vector2" defaultgeomprop="UV0" />
|
|
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
|
|
<input name="uvoffset" type="vector2" value="0.0, 0.0" />
|
|
<input name="size" type="float" value="0.5" />
|
|
<input name="staggered" type="boolean" value="false" />
|
|
<output name="out" type="color3" />
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Geometric nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <position>
|
|
The geometric position associated with the currently processed data,
|
|
as defined in a specific coordinate space.
|
|
-->
|
|
<nodedef name="ND_position_vector3" node="position" nodegroup="geometric">
|
|
<input name="space" type="string" value="object" enum="model,object,world" uniform="true" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <normal>
|
|
The geometric normal associated with the currently processed data,
|
|
as defined in a specific coordinate space.
|
|
-->
|
|
<nodedef name="ND_normal_vector3" node="normal" nodegroup="geometric">
|
|
<input name="space" type="string" value="object" enum="model,object,world" uniform="true" />
|
|
<output name="out" type="vector3" default="0.0, 1.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <tangent>
|
|
The geometric tangent vector associated with the currently processed data,
|
|
as defined in a specific coordinate space.
|
|
-->
|
|
<nodedef name="ND_tangent_vector3" node="tangent" nodegroup="geometric">
|
|
<input name="space" type="string" value="object" enum="model,object,world" uniform="true" />
|
|
<input name="index" type="integer" value="0" uniform="true" />
|
|
<output name="out" type="vector3" default="1.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <bitangent>
|
|
The geometric bitangent vector associated with the currently processed data,
|
|
as defined in a specific coordinate space.
|
|
-->
|
|
<nodedef name="ND_bitangent_vector3" node="bitangent" nodegroup="geometric">
|
|
<input name="space" type="string" value="object" enum="model,object,world" uniform="true" />
|
|
<input name="index" type="integer" value="0" uniform="true" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 1.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <texcoord>
|
|
The full 2D or 3D texture coordinates associated with the currently processed data.
|
|
-->
|
|
<nodedef name="ND_texcoord_vector2" node="texcoord" nodegroup="geometric">
|
|
<input name="index" type="integer" value="0" uniform="true" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_texcoord_vector3" node="texcoord" nodegroup="geometric">
|
|
<input name="index" type="integer" value="0" uniform="true" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <geomcolor>
|
|
The color associated with the current geometry at the current position, generally
|
|
bound via per-vertex color values.
|
|
-->
|
|
<nodedef name="ND_geomcolor_float" node="geomcolor" nodegroup="geometric">
|
|
<input name="index" type="integer" value="0" uniform="true" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_geomcolor_color3" node="geomcolor" nodegroup="geometric">
|
|
<input name="index" type="integer" value="0" uniform="true" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_geomcolor_color4" node="geomcolor" nodegroup="geometric">
|
|
<input name="index" type="integer" value="0" uniform="true" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <geompropvalue>
|
|
The value of the specified geometric property for the current geometry.
|
|
-->
|
|
<nodedef name="ND_geompropvalue_integer" node="geompropvalue" nodegroup="geometric">
|
|
<input name="geomprop" type="string" value="" uniform="true" />
|
|
<input name="default" type="integer" value="0" />
|
|
<output name="out" type="integer" default="0" />
|
|
</nodedef>
|
|
<nodedef name="ND_geompropvalue_boolean" node="geompropvalue" nodegroup="geometric">
|
|
<input name="geomprop" type="string" value="" uniform="true" />
|
|
<input name="default" type="boolean" value="false" />
|
|
<output name="out" type="boolean" default="false" />
|
|
</nodedef>
|
|
<nodedef name="ND_geompropvalue_string" node="geompropvalue" nodegroup="geometric">
|
|
<input name="geomprop" type="string" value="" uniform="true" />
|
|
<input name="default" type="string" value="" uniform="true" />
|
|
<output name="out" type="string" default="" />
|
|
</nodedef>
|
|
<nodedef name="ND_geompropvalue_float" node="geompropvalue" nodegroup="geometric">
|
|
<input name="geomprop" type="string" value="" uniform="true" />
|
|
<input name="default" type="float" value="0.0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_geompropvalue_color3" node="geompropvalue" nodegroup="geometric">
|
|
<input name="geomprop" type="string" value="" uniform="true" />
|
|
<input name="default" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_geompropvalue_color4" node="geompropvalue" nodegroup="geometric">
|
|
<input name="geomprop" type="string" value="" uniform="true" />
|
|
<input name="default" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_geompropvalue_vector2" node="geompropvalue" nodegroup="geometric">
|
|
<input name="geomprop" type="string" value="" uniform="true" />
|
|
<input name="default" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_geompropvalue_vector3" node="geompropvalue" nodegroup="geometric">
|
|
<input name="geomprop" type="string" value="" uniform="true" />
|
|
<input name="default" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_geompropvalue_vector4" node="geompropvalue" nodegroup="geometric">
|
|
<input name="geomprop" type="string" value="" uniform="true" />
|
|
<input name="default" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <bump>
|
|
Offset the surface normal by a scalar value.
|
|
-->
|
|
<nodedef name="ND_bump_vector3" node="bump" nodegroup="geometric">
|
|
<input name="height" type="float" uiname="Height" uisoftmin="0.0" uisoftmax="1.0" value="0" doc="Amount to offset the surface normal." />
|
|
<input name="scale" type="float" uiname="Scale" uisoftmin="0.0" uisoftmax="1.0" value="1" doc="Scalar to adjust the height amount." />
|
|
<input name="normal" type="vector3" uiname="Normal" defaultgeomprop="Nworld" doc="Surface normal; defaults to the current world-space normal." />
|
|
<input name="tangent" type="vector3" uiname="Tangent" defaultgeomprop="Tworld" doc="Surface tangent vector, defaults to the current world-space tangent vector." />
|
|
<output name="out" type="vector3" doc="Offset surface normal; connect this to a shader's 'normal' input." />
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Global nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <ambientocclusion>
|
|
Computes the ambient occlusion (0-1 float) at the current surface point. Larger
|
|
values represent greater accessibility to ambient light, 0 means "fully occluded".
|
|
-->
|
|
<nodedef name="ND_ambientocclusion_float" node="ambientocclusion" nodegroup="global">
|
|
<input name="coneangle" type="float" value="90.0" unittype="angle" unit="degree" />
|
|
<input name="maxdistance" type="float" value="1e38" />
|
|
<output name="out" type="float" default="1.0" />
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Application nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <frame>
|
|
The current frame number as defined by the host environment.
|
|
-->
|
|
<nodedef name="ND_frame_float" node="frame" nodegroup="application">
|
|
<output name="out" type="float" default="1.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <time>
|
|
The current time in seconds as defined by the host environment.
|
|
(Default values is 1/24.0)
|
|
-->
|
|
<nodedef name="ND_time_float" node="time" nodegroup="application">
|
|
<input name="fps" type="float" value="24.0" />
|
|
<output name="out" type="float" default="0.041666667" />
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Math nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <add>
|
|
Add "in2" value/stream to the incoming float/integer/color/vector/matrix.
|
|
-->
|
|
<nodedef name="ND_add_float" node="add" nodegroup="math">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_integer" node="add" nodegroup="math">
|
|
<input name="in1" type="integer" value="0" />
|
|
<input name="in2" type="integer" value="0" />
|
|
<output name="out" type="integer" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_color3" node="add" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_color4" node="add" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_vector2" node="add" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_vector3" node="add" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_vector4" node="add" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_matrix33" node="add" nodegroup="math">
|
|
<input name="in1" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<input name="in2" type="matrix33" value="0.0,0.0,0.0, 0.0,0.0,0.0, 0.0,0.0,0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_matrix44" node="add" nodegroup="math">
|
|
<input name="in1" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<input name="in2" type="matrix44" value="0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_color3FA" node="add" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_color4FA" node="add" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_vector2FA" node="add" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_vector3FA" node="add" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_vector4FA" node="add" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_matrix33FA" node="add" nodegroup="math">
|
|
<input name="in1" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_add_matrix44FA" node="add" nodegroup="math">
|
|
<input name="in1" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <subtract>
|
|
Subtract "in2" value/stream from the incoming float/integer/color/vector/matrix.
|
|
-->
|
|
<nodedef name="ND_subtract_float" node="subtract" nodegroup="math">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_integer" node="subtract" nodegroup="math">
|
|
<input name="in1" type="integer" value="0" />
|
|
<input name="in2" type="integer" value="0" />
|
|
<output name="out" type="integer" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_color3" node="subtract" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_color4" node="subtract" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_vector2" node="subtract" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_vector3" node="subtract" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_vector4" node="subtract" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_matrix33" node="subtract" nodegroup="math">
|
|
<input name="in1" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<input name="in2" type="matrix33" value="0.0,0.0,0.0, 0.0,0.0,0.0, 0.0,0.0,0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_matrix44" node="subtract" nodegroup="math">
|
|
<input name="in1" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<input name="in2" type="matrix44" value="0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_color3FA" node="subtract" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_color4FA" node="subtract" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_vector2FA" node="subtract" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_vector3FA" node="subtract" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_vector4FA" node="subtract" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_matrix33FA" node="subtract" nodegroup="math">
|
|
<input name="in1" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_subtract_matrix44FA" node="subtract" nodegroup="math">
|
|
<input name="in1" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <multiply>
|
|
Multiply the incoming float/color/vector by the "in2" value/stream, or multiply
|
|
two matrices.
|
|
-->
|
|
<nodedef name="ND_multiply_float" node="multiply" nodegroup="math">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_color3" node="multiply" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_color4" node="multiply" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_vector2" node="multiply" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="1.0, 1.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_vector3" node="multiply" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_vector4" node="multiply" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_matrix33" node="multiply" nodegroup="math">
|
|
<input name="in1" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<input name="in2" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_matrix44" node="multiply" nodegroup="math">
|
|
<input name="in1" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<input name="in2" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_color3FA" node="multiply" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_color4FA" node="multiply" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_vector2FA" node="multiply" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_vector3FA" node="multiply" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_multiply_vector4FA" node="multiply" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <divide>
|
|
Divide an incoming float/color/vector by the "in2" value/stream; dividing a channel
|
|
value by 0 results in floating-point "NaN". Or, multiply one matrix by the
|
|
inverse of a second matrix.
|
|
-->
|
|
<nodedef name="ND_divide_float" node="divide" nodegroup="math">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_color3" node="divide" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_color4" node="divide" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_vector2" node="divide" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="1.0, 1.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_vector3" node="divide" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_vector4" node="divide" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_matrix33" node="divide" nodegroup="math">
|
|
<input name="in1" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<input name="in2" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_matrix44" node="divide" nodegroup="math">
|
|
<input name="in1" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<input name="in2" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_color3FA" node="divide" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_color4FA" node="divide" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_vector2FA" node="divide" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_vector3FA" node="divide" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_divide_vector4FA" node="divide" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <modulo>
|
|
The remaining fraction after dividing one float/color/vector by another and
|
|
subtracting the integer portion. The modula "in2" value cannot be 0.
|
|
-->
|
|
<nodedef name="ND_modulo_float" node="modulo" nodegroup="math">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_modulo_color3" node="modulo" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_modulo_color4" node="modulo" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_modulo_vector2" node="modulo" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="1.0, 1.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_modulo_vector3" node="modulo" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_modulo_vector4" node="modulo" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_modulo_color3FA" node="modulo" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_modulo_color4FA" node="modulo" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_modulo_vector2FA" node="modulo" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_modulo_vector3FA" node="modulo" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_modulo_vector4FA" node="modulo" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <invert>
|
|
Subtract the incoming float/color/vector from "amount" in all channels,
|
|
outputting: amount - in.
|
|
-->
|
|
<nodedef name="ND_invert_float" node="invert" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_invert_color3" node="invert" nodegroup="math">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="amount" type="color3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_invert_color4" node="invert" nodegroup="math">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="amount" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_invert_vector2" node="invert" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="amount" type="vector2" value="1.0, 1.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_invert_vector3" node="invert" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="amount" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_invert_vector4" node="invert" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="amount" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_invert_color3FA" node="invert" nodegroup="math">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_invert_color4FA" node="invert" nodegroup="math">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_invert_vector2FA" node="invert" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_invert_vector3FA" node="invert" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_invert_vector4FA" node="invert" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <absval>
|
|
The per-channel absolute value of the incoming float/color/vector.
|
|
-->
|
|
<nodedef name="ND_absval_float" node="absval" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_absval_color3" node="absval" nodegroup="math">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_absval_color4" node="absval" nodegroup="math">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_absval_vector2" node="absval" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_absval_vector3" node="absval" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_absval_vector4" node="absval" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <floor>
|
|
Find the nearest integer less than or equal to the parameter.
|
|
-->
|
|
<nodedef name="ND_floor_float" node="floor" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_floor_color3" node="floor" nodegroup="math">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_floor_color4" node="floor" nodegroup="math">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_floor_vector2" node="floor" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_floor_vector3" node="floor" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_floor_vector4" node="floor" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_floor_integer" node="floor" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="integer" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <ceil>
|
|
Find the nearest integer greater than or equal to the parameter.
|
|
-->
|
|
<nodedef name="ND_ceil_float" node="ceil" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_ceil_color3" node="ceil" nodegroup="math">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_ceil_color4" node="ceil" nodegroup="math">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_ceil_vector2" node="ceil" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_ceil_vector3" node="ceil" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_ceil_vector4" node="ceil" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_ceil_integer" node="ceil" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="integer" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <round>
|
|
Round incoming float/color/vector values.
|
|
-->
|
|
<nodedef name="ND_round_float" node="round" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_round_color3" node="round" nodegroup="math">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_round_color4" node="round" nodegroup="math">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_round_vector2" node="round" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_round_vector3" node="round" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_round_vector4" node="round" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_round_integer" node="round" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="integer" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <power>
|
|
Raise incoming float/color/vector values to the "in2" power.
|
|
-->
|
|
<nodedef name="ND_power_float" node="power" nodegroup="math">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_power_color3" node="power" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_power_color4" node="power" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_power_vector2" node="power" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="1.0, 1.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_power_vector3" node="power" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_power_vector4" node="power" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_power_color3FA" node="power" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_power_color4FA" node="power" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_power_vector2FA" node="power" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_power_vector3FA" node="power" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_power_vector4FA" node="power" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <safepower>
|
|
Raise incoming float/color/vector values to the "in2" power.
|
|
Negative "in1" values will result in negative output values. ie. out = sign(in1)*pow(abs(in1),in2)
|
|
-->
|
|
<nodedef name="ND_safepower_float" node="safepower" nodegroup="math">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_safepower_color3" node="safepower" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_safepower_color4" node="safepower" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_safepower_vector2" node="safepower" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="1.0, 1.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_safepower_vector3" node="safepower" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_safepower_vector4" node="safepower" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_safepower_color3FA" node="safepower" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_safepower_color4FA" node="safepower" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_safepower_vector2FA" node="safepower" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_safepower_vector3FA" node="safepower" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_safepower_vector4FA" node="safepower" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="1.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Nodes: <sin>, <cos>, <tan>, <asin>, <acos>, <atan2>
|
|
Standard trigonometric functions; angles are given in radians.
|
|
-->
|
|
<nodedef name="ND_sin_float" node="sin" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_cos_float" node="cos" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_tan_float" node="tan" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_asin_float" node="asin" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_acos_float" node="acos" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_atan2_float" node="atan2" nodegroup="math">
|
|
<input name="iny" type="float" value="0.0" />
|
|
<input name="inx" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_sin_vector2" node="sin" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_cos_vector2" node="cos" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_tan_vector2" node="tan" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_asin_vector2" node="asin" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_acos_vector2" node="acos" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_atan2_vector2" node="atan2" nodegroup="math">
|
|
<input name="iny" type="vector2" value="1.0, 1.0" />
|
|
<input name="inx" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_sin_vector3" node="sin" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_cos_vector3" node="cos" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_tan_vector3" node="tan" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_asin_vector3" node="asin" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_acos_vector3" node="acos" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_atan2_vector3" node="atan2" nodegroup="math">
|
|
<input name="iny" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="inx" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_sin_vector4" node="sin" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_cos_vector4" node="cos" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_tan_vector4" node="tan" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_asin_vector4" node="asin" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_acos_vector4" node="acos" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_atan2_vector4" node="atan2" nodegroup="math">
|
|
<input name="iny" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="inx" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Nodes: <sqrt>, <ln>, <exp>
|
|
Standard math functions.
|
|
-->
|
|
<nodedef name="ND_sqrt_float" node="sqrt" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_ln_float" node="ln" nodegroup="math">
|
|
<input name="in" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_exp_float" node="exp" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_sqrt_vector2" node="sqrt" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_ln_vector2" node="ln" nodegroup="math">
|
|
<input name="in" type="vector2" value="1.0, 1.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_exp_vector2" node="exp" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_sqrt_vector3" node="sqrt" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_ln_vector3" node="ln" nodegroup="math">
|
|
<input name="in" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_exp_vector3" node="exp" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_sqrt_vector4" node="sqrt" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_ln_vector4" node="ln" nodegroup="math">
|
|
<input name="in" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_exp_vector4" node="exp" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <sign>
|
|
Sign of eachinput channel: -1, 0 or +1
|
|
-->
|
|
<nodedef name="ND_sign_float" node="sign" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_sign_color3" node="sign" nodegroup="math">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_sign_color4" node="sign" nodegroup="math">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_sign_vector2" node="sign" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_sign_vector3" node="sign" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_sign_vector4" node="sign" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <clamp>
|
|
Clamp incoming value to a specified range of values.
|
|
-->
|
|
<nodedef name="ND_clamp_float" node="clamp" nodegroup="math">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_clamp_color3" node="clamp" nodegroup="math">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="low" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="high" type="color3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_clamp_color4" node="clamp" nodegroup="math">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="low" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="high" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_clamp_vector2" node="clamp" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="low" type="vector2" value="0.0, 0.0" />
|
|
<input name="high" type="vector2" value="1.0, 1.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_clamp_vector3" node="clamp" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="low" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="high" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_clamp_vector4" node="clamp" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="low" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="high" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_clamp_color3FA" node="clamp" nodegroup="math">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_clamp_color4FA" node="clamp" nodegroup="math">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_clamp_vector2FA" node="clamp" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_clamp_vector3FA" node="clamp" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_clamp_vector4FA" node="clamp" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <min>
|
|
Select the minimum among incoming values.
|
|
-->
|
|
<nodedef name="ND_min_float" node="min" nodegroup="math">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_min_color3" node="min" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_min_color4" node="min" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_min_vector2" node="min" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_min_vector3" node="min" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_min_vector4" node="min" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_min_color3FA" node="min" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_min_color4FA" node="min" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_min_vector2FA" node="min" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_min_vector3FA" node="min" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_min_vector4FA" node="min" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <max>
|
|
Select the maximum among incoming values.
|
|
-->
|
|
<nodedef name="ND_max_float" node="max" nodegroup="math">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_max_color3" node="max" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_max_color4" node="max" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_max_vector2" node="max" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_max_vector3" node="max" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_max_vector4" node="max" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_max_color3FA" node="max" nodegroup="math">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_max_color4FA" node="max" nodegroup="math">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_max_vector2FA" node="max" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_max_vector3FA" node="max" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_max_vector4FA" node="max" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <normalize>
|
|
Outputs the normalized vector from the incoming vector stream.
|
|
-->
|
|
<nodedef name="ND_normalize_vector2" node="normalize" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_normalize_vector3" node="normalize" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_normalize_vector4" node="normalize" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <magnitude>
|
|
Outputs the float magnitude (vector length) of the incoming vector stream.
|
|
-->
|
|
<nodedef name="ND_magnitude_vector2" node="magnitude" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_magnitude_vector3" node="magnitude" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_magnitude_vector4" node="magnitude" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <distance>
|
|
Measures the distance between two points in 2D, 3D, or 4D.
|
|
-->
|
|
<nodedef name="ND_distance_vector2" node="distance" nodegroup="math">
|
|
<input name="in1" type="vector2" uiname="in1" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" uiname="in2" value="0.0, 0.0" />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
<nodedef name="ND_distance_vector3" node="distance" nodegroup="math">
|
|
<input name="in1" type="vector3" uiname="in1" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" uiname="in2" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
<nodedef name="ND_distance_vector4" node="distance" nodegroup="math">
|
|
<input name="in1" type="vector4" uiname="in1" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" uiname="in2" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <dotproduct>
|
|
Perform a dot product of two 2-4 channel vectors
|
|
-->
|
|
<nodedef name="ND_dotproduct_vector2" node="dotproduct" nodegroup="math">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_dotproduct_vector3" node="dotproduct" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_dotproduct_vector4" node="dotproduct" nodegroup="math">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <crossproduct>
|
|
Perform a cross product of two vectors
|
|
-->
|
|
<nodedef name="ND_crossproduct_vector3" node="crossproduct" nodegroup="math">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <transformpoint>
|
|
Transform a vector3 coordinate from one named space to another.
|
|
-->
|
|
<nodedef name="ND_transformpoint_vector3" node="transformpoint" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="fromspace" type="string" value="" uniform="true" />
|
|
<input name="tospace" type="string" value="" uniform="true" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <transformvector>
|
|
Transform a vector from one named space to another.
|
|
-->
|
|
<nodedef name="ND_transformvector_vector3" node="transformvector" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="fromspace" type="string" value="" uniform="true" />
|
|
<input name="tospace" type="string" value="" uniform="true" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<!--
|
|
Node: <transformnormal>
|
|
Transform a normal vector from one named space to another.
|
|
-->
|
|
<nodedef name="ND_transformnormal_vector3" node="transformnormal" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 1.0" />
|
|
<input name="fromspace" type="string" value="" uniform="true" />
|
|
<input name="tospace" type="string" value="" uniform="true" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <transformmatrix>
|
|
Transform a vector by a matrix.
|
|
-->
|
|
<nodedef name="ND_transformmatrix_vector2M3" node="transformmatrix" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="mat" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_transformmatrix_vector3" node="transformmatrix" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="mat" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_transformmatrix_vector3M4" node="transformmatrix" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="mat" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_transformmatrix_vector4" node="transformmatrix" nodegroup="math">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mat" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <normalmap>
|
|
Transform a normal vector from object or tangent space into "world" space.
|
|
-->
|
|
<nodedef name="ND_normalmap_float" node="normalmap" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.5, 0.5, 1.0" />
|
|
<input name="scale" type="float" value="1.0" />
|
|
<input name="normal" type="vector3" defaultgeomprop="Nworld" />
|
|
<input name="tangent" type="vector3" defaultgeomprop="Tworld" />
|
|
<input name="bitangent" type="vector3" defaultgeomprop="Bworld" />
|
|
<output name="out" type="vector3" defaultinput="normal" />
|
|
</nodedef>
|
|
<nodedef name="ND_normalmap_vector2" node="normalmap" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.5, 0.5, 1.0" />
|
|
<input name="scale" type="vector2" value="1.0, 1.0" />
|
|
<input name="normal" type="vector3" defaultgeomprop="Nworld" />
|
|
<input name="tangent" type="vector3" defaultgeomprop="Tworld" />
|
|
<input name="bitangent" type="vector3" defaultgeomprop="Bworld" />
|
|
<output name="out" type="vector3" defaultinput="normal" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <transpose>
|
|
Output the transpose of the incoming matrix.
|
|
-->
|
|
<nodedef name="ND_transpose_matrix33" node="transpose" nodegroup="math">
|
|
<input name="in" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<output name="out" type="matrix33" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_transpose_matrix44" node="transpose" nodegroup="math">
|
|
<input name="in" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<output name="out" type="matrix44" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <determinant>
|
|
Output the determinant of the incoming matrix.
|
|
-->
|
|
<nodedef name="ND_determinant_matrix33" node="determinant" nodegroup="math">
|
|
<input name="in" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<output name="out" type="float" default="1.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_determinant_matrix44" node="determinant" nodegroup="math">
|
|
<input name="in" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<output name="out" type="float" default="1.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <invertmatrix>
|
|
Invert an incoming matrix.
|
|
-->
|
|
<nodedef name="ND_invertmatrix_matrix33" node="invertmatrix" nodegroup="math">
|
|
<input name="in" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<output name="out" type="matrix33" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_invertmatrix_matrix44" node="invertmatrix" nodegroup="math">
|
|
<input name="in" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<output name="out" type="matrix44" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <rotate2d>
|
|
Rotate a vector2 value about the origin.
|
|
-->
|
|
<nodedef name="ND_rotate2d_vector2" node="rotate2d" nodegroup="math">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="amount" type="float" value="0.0" unittype="angle" unit="degree" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <rotate3d>
|
|
Rotate a vector3 value about a specified unit axis vector
|
|
-->
|
|
<nodedef name="ND_rotate3d_vector3" node="rotate3d" nodegroup="math">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="amount" type="float" value="0.0" unittype="angle" unit="degree" />
|
|
<input name="axis" type="vector3" value="0.0, 1.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <place2d> Supplemental Node
|
|
Transform incoming UV texture coordinates from one 2D frame of reference to another.
|
|
operationorder (integer enum): the order in which to perform the transform operations.
|
|
"0" or "SRT" performs -pivot, scale, rotate, translate, +pivot as per the original
|
|
implementation matching the behavior of certain DCC packages, and "1" or "TRS" performs
|
|
-pivot, translate, rotate, scale, +pivot which does not introduce texture shear.
|
|
Default is 0 "SRT" for backward compatibility.
|
|
-->
|
|
<nodedef name="ND_place2d_vector2" node="place2d" nodegroup="math">
|
|
<input name="texcoord" type="vector2" value="0.0, 0.0" />
|
|
<input name="pivot" type="vector2" value="0.0,0.0" />
|
|
<input name="scale" type="vector2" value="1.0,1.0" />
|
|
<input name="rotate" type="float" value="0.0" unittype="angle" unit="degree" />
|
|
<input name="offset" type="vector2" value="0.0,0.0" />
|
|
<input name="operationorder" type="integer" value="0" enum="SRT, TRS" enumvalues="0, 1" />
|
|
<output name="out" type="vector2" defaultinput="texcoord" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <trianglewave>
|
|
Generate a triangle wave from the given scalar input.
|
|
The generated wave ranges from zero to one and repeats on integer boundaries.
|
|
-->
|
|
<nodedef name="ND_trianglewave_float" node="trianglewave" nodegroup="math">
|
|
<input name="in" type="float" value="0" />
|
|
<output name="out" type="float" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <reflect>
|
|
Compute the reflection vector given an incident vector and unit surface normal.
|
|
-->
|
|
<nodedef name="ND_reflect_vector3" node="reflect" nodegroup="math" doc="Compute the reflection vector">
|
|
<input name="in" type="vector3" value="1.0, 0.0, 0.0" doc="Incident vector" />
|
|
<input name="normal" type="vector3" defaultgeomprop="Nworld" doc="Surface normal" />
|
|
<output name="out" type="vector3" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <refract>
|
|
Compute the refraction vector given an incident vector, unit surface normal,
|
|
and index of refraction.
|
|
-->
|
|
<nodedef name="ND_refract_vector3" node="refract" nodegroup="math" doc="Compute the refraction vector">
|
|
<input name="in" type="vector3" value="1.0, 0.0, 0.0" doc="Incident vector" />
|
|
<input name="normal" type="vector3" defaultgeomprop="Nworld" doc="Surface normal" />
|
|
<input name="ior" type="float" value="1.0" doc="Index of refraction" />
|
|
<output name="out" type="vector3" />
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Adjustment nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <remap>
|
|
Remap a value from one range of float/color/vector values to another.
|
|
-->
|
|
<nodedef name="ND_remap_float" node="remap" nodegroup="adjustment">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_remap_color3" node="remap" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="inhigh" type="color3" value="1.0, 1.0, 1.0" />
|
|
<input name="outlow" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="outhigh" type="color3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_remap_color4" node="remap" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inhigh" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="outlow" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="outhigh" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_remap_vector2" node="remap" nodegroup="adjustment">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="inlow" type="vector2" value="0.0, 0.0" />
|
|
<input name="inhigh" type="vector2" value="1.0, 1.0" />
|
|
<input name="outlow" type="vector2" value="0.0, 0.0" />
|
|
<input name="outhigh" type="vector2" value="1.0, 1.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_remap_vector3" node="remap" nodegroup="adjustment">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="inhigh" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="outlow" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="outhigh" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_remap_vector4" node="remap" nodegroup="adjustment">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inhigh" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="outlow" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="outhigh" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_remap_color3FA" node="remap" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_remap_color4FA" node="remap" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_remap_vector2FA" node="remap" nodegroup="adjustment">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_remap_vector3FA" node="remap" nodegroup="adjustment">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_remap_vector4FA" node="remap" nodegroup="adjustment">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <smoothstep>
|
|
Outputs a smooth (hermite-interpolated) remapping of input values from low-high
|
|
to output 0-1.
|
|
-->
|
|
<nodedef name="ND_smoothstep_float" node="smoothstep" nodegroup="adjustment">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_smoothstep_color3" node="smoothstep" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="low" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="high" type="color3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_smoothstep_color4" node="smoothstep" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="low" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="high" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_smoothstep_vector2" node="smoothstep" nodegroup="adjustment">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="low" type="vector2" value="0.0, 0.0" />
|
|
<input name="high" type="vector2" value="1.0, 1.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_smoothstep_vector3" node="smoothstep" nodegroup="adjustment">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="low" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="high" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_smoothstep_vector4" node="smoothstep" nodegroup="adjustment">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="low" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="high" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_smoothstep_color3FA" node="smoothstep" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_smoothstep_color4FA" node="smoothstep" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_smoothstep_vector2FA" node="smoothstep" nodegroup="adjustment">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_smoothstep_vector3FA" node="smoothstep" nodegroup="adjustment">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_smoothstep_vector4FA" node="smoothstep" nodegroup="adjustment">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="low" type="float" value="0.0" />
|
|
<input name="high" type="float" value="1.0" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <curveadjust>
|
|
Outputs a smooth remapping of input values using the centripetal Catmull-Rom
|
|
cubic spline curve defined by specified knot values, using an inverse spline
|
|
lookup on input knot values and a forward spline through output knot values.
|
|
All channels of the input will be remapped using the same curve.
|
|
-->
|
|
<nodedef name="ND_curveadjust_float" node="curveadjust" nodegroup="adjustment">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="knots" type="vector2array" value="" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_curveadjust_color3" node="curveadjust" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="knots" type="vector2array" value="" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_curveadjust_color4" node="curveadjust" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="knots" type="vector2array" value="" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_curveadjust_vector2" node="curveadjust" nodegroup="adjustment">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="knots" type="vector2array" value="" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_curveadjust_vector3" node="curveadjust" nodegroup="adjustment">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="knots" type="vector2array" value="" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_curveadjust_vector4" node="curveadjust" nodegroup="adjustment">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="knots" type="vector2array" value="" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <luminance>
|
|
Output a grayscale image containing the luminance of the incoming RGB color in all color channels;
|
|
the alpha channel is left unchanged if present.
|
|
-->
|
|
<nodedef name="ND_luminance_color3" node="luminance" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="lumacoeffs" type="color3" value="0.2722287, 0.6740818, 0.0536895" enum="acescg, rec709, rec2020, rec2100" enumvalues="0.2722287,0.6740818,0.0536895, 0.2126,0.7152,0.0722, 0.2627,0.6780,0.0593, 0.2627,0.6780,0.0593" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_luminance_color4" node="luminance" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="lumacoeffs" type="color3" value="0.2722287, 0.6740818, 0.0536895" enum="acescg, rec709, rec2020, rec2100" enumvalues="0.2722287,0.6740818,0.0536895, 0.2126,0.7152,0.0722, 0.2627,0.6780,0.0593, 0.2627,0.6780,0.0593" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Nodes: <rgbtohsv> and <hsvtorgb>
|
|
Convert an incoming color between RGB and HSV space, with H and S ranging from 0-1.
|
|
-->
|
|
<nodedef name="ND_rgbtohsv_color3" node="rgbtohsv" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_rgbtohsv_color4" node="rgbtohsv" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_hsvtorgb_color3" node="hsvtorgb" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_hsvtorgb_color4" node="hsvtorgb" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <contrast> Supplemental Node
|
|
Increase or decrease contrast of a float/color value using a linear slope multiplier.
|
|
-->
|
|
<nodedef name="ND_contrast_float" node="contrast" nodegroup="adjustment">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.5" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_contrast_color3" node="contrast" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="amount" type="color3" value="1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="color3" value="0.5, 0.5, 0.5" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_contrast_color4" node="contrast" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="amount" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="color4" value="0.5, 0.5, 0.5, 0.5" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_contrast_vector2" node="contrast" nodegroup="adjustment">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="amount" type="vector2" value="1.0, 1.0" />
|
|
<input name="pivot" type="vector2" value="0.5, 0.5" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_contrast_vector3" node="contrast" nodegroup="adjustment">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="amount" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="vector3" value="0.5, 0.5, 0.5" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_contrast_vector4" node="contrast" nodegroup="adjustment">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="amount" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="pivot" type="vector4" value="0.5, 0.5, 0.5, 0.5" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_contrast_color3FA" node="contrast" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.5" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_contrast_color4FA" node="contrast" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.5" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_contrast_vector2FA" node="contrast" nodegroup="adjustment">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.5" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_contrast_vector3FA" node="contrast" nodegroup="adjustment">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.5" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_contrast_vector4FA" node="contrast" nodegroup="adjustment">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<input name="pivot" type="float" value="0.5" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <range> Supplemental Node
|
|
Remap a value from one range of float/color/vector values to another, optionally
|
|
applying a gamma correction in the middle, and optionally clamping output values.
|
|
-->
|
|
<nodedef name="ND_range_float" node="range" nodegroup="adjustment">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="gamma" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<input name="doclamp" type="boolean" value="false" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_range_color3" node="range" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="inhigh" type="color3" value="1.0, 1.0, 1.0" />
|
|
<input name="gamma" type="color3" value="1.0, 1.0, 1.0" />
|
|
<input name="outlow" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="outhigh" type="color3" value="1.0, 1.0, 1.0" />
|
|
<input name="doclamp" type="boolean" value="false" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_range_color4" node="range" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inhigh" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="gamma" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="outlow" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="outhigh" type="color4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="doclamp" type="boolean" value="false" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_range_vector2" node="range" nodegroup="adjustment">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="inlow" type="vector2" value="0.0, 0.0" />
|
|
<input name="inhigh" type="vector2" value="1.0, 1.0" />
|
|
<input name="gamma" type="vector2" value="1.0, 1.0" />
|
|
<input name="outlow" type="vector2" value="0.0, 0.0" />
|
|
<input name="outhigh" type="vector2" value="1.0, 1.0" />
|
|
<input name="doclamp" type="boolean" value="false" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_range_vector3" node="range" nodegroup="adjustment">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="inhigh" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="gamma" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="outlow" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="outhigh" type="vector3" value="1.0, 1.0, 1.0" />
|
|
<input name="doclamp" type="boolean" value="false" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_range_vector4" node="range" nodegroup="adjustment">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inhigh" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="gamma" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="outlow" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="outhigh" type="vector4" value="1.0, 1.0, 1.0, 1.0" />
|
|
<input name="doclamp" type="boolean" value="false" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_range_color3FA" node="range" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="gamma" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<input name="doclamp" type="boolean" value="false" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_range_color4FA" node="range" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="gamma" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<input name="doclamp" type="boolean" value="false" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_range_vector2FA" node="range" nodegroup="adjustment">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="gamma" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<input name="doclamp" type="boolean" value="false" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_range_vector3FA" node="range" nodegroup="adjustment">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="gamma" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<input name="doclamp" type="boolean" value="false" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_range_vector4FA" node="range" nodegroup="adjustment">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="inlow" type="float" value="0.0" />
|
|
<input name="inhigh" type="float" value="1.0" />
|
|
<input name="gamma" type="float" value="1.0" />
|
|
<input name="outlow" type="float" value="0.0" />
|
|
<input name="outhigh" type="float" value="1.0" />
|
|
<input name="doclamp" type="boolean" value="false" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <hsvadjust> Supplemental Node
|
|
Adjust the hue, saturation and value of an RGB color by converting the input color
|
|
to HSV, adding amount.x to the hue, multiplying the saturation by amount.y,
|
|
multiplying the value by amount.z, then converting back to RGB.
|
|
-->
|
|
<nodedef name="ND_hsvadjust_color3" node="hsvadjust" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="amount" type="vector3" value="0.0, 1.0, 1.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_hsvadjust_color4" node="hsvadjust" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="amount" type="vector3" value="0.0, 1.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <saturate> Supplemental Node
|
|
Adjust the saturation of a color using a linear interpolation between the incoming
|
|
color and the grayscale luminance of the input computed using the provided luma
|
|
coefficients; the alpha channel will be unchanged if present.
|
|
-->
|
|
<nodedef name="ND_saturate_color3" node="saturate" nodegroup="adjustment">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<input name="lumacoeffs" type="color3" value="0.2722287, 0.6740818, 0.0536895" enum="acescg, rec709, rec2020, rec2100" enumvalues="0.2722287,0.6740818,0.0536895, 0.2126,0.7152,0.0722, 0.2627,0.6780,0.0593, 0.2627,0.6780,0.0593" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_saturate_color4" node="saturate" nodegroup="adjustment">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="amount" type="float" value="1.0" />
|
|
<input name="lumacoeffs" type="color3" value="0.2722287, 0.6740818, 0.0536895" enum="acescg, rec709, rec2020, rec2100" enumvalues="0.2722287,0.6740818,0.0536895, 0.2126,0.7152,0.0722, 0.2627,0.6780,0.0593, 0.2627,0.6780,0.0593" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <colorcorrect> Supplemental Node
|
|
Combines various adjustment nodes into one, artist-friendly color correction node.
|
|
The color4 signature does not touch the alpha channel.
|
|
-->
|
|
<nodedef name="ND_colorcorrect_color3" node="colorcorrect" nodegroup="adjustment">
|
|
<input name="in" type="color3" uiname="Input Color" value="1, 1, 1" doc="The input color to be adjusted." />
|
|
<input name="hue" type="float" uiname="Hue" uisoftmin="0.0" uisoftmax="1.0" value="0" doc="Rotates the color hue, with values wrapping at 0-1 boundaries." />
|
|
<input name="saturation" type="float" uiname="Saturation" uisoftmin="0.0" uisoftmax="1.0" value="1" doc="Adjusts the input color saturation level." />
|
|
<input name="gamma" type="float" uiname="Gamma" uisoftmin="0.0" uisoftmax="3.0" value="1" doc="Applies a gamma correction to the color." />
|
|
<input name="lift" type="float" uiname="Lift" uisoftmin="0.0" uisoftmax="1.0" value="0" doc="Raise the dark color values, leaving the white values unchanged." />
|
|
<input name="gain" type="float" uiname="Gain" uisoftmin="0.0" uisoftmax="1.0" value="1" doc="Multiplier increases lighter color values, leaving black values unchanged." />
|
|
<input name="contrast" type="float" uiname="Contrast" uisoftmin="0.0" uisoftmax="1.0" value="1" doc="Linearly increase or decrease the color contrast." />
|
|
<input name="contrastpivot" type="float" uiname="Contrast Pivot" uisoftmin="0.0" uisoftmax="1.0" value="0.5" doc="Pivot value around which contrast applies. This value will not change as contrast is adjusted." />
|
|
<input name="exposure" type="float" uiname="Exposure" uisoftmin="-1.0" uisoftmax="1.0" value="0" doc="Multplier which increases or decreases color brightness by 2^value." />
|
|
<output name="out" type="color3" />
|
|
</nodedef>
|
|
<nodedef name="ND_colorcorrect_color4" node="colorcorrect" nodegroup="adjustment">
|
|
<input name="in" type="color4" uiname="Input Color" value="1, 1, 1, 0" doc="The input color to be adjusted." />
|
|
<input name="hue" type="float" uiname="Hue" uisoftmin="0.0" uisoftmax="1.0" value="0" doc="Rotates the color hue, with values wrapping at 0-1 boundaries." />
|
|
<input name="saturation" type="float" uiname="Saturation" uisoftmin="0.0" uisoftmax="1.0" value="1" doc="Adjusts the input color saturation level." />
|
|
<input name="gamma" type="float" uiname="Gamma" uisoftmin="0.0" uisoftmax="3.0" value="1" doc="Applies a gamma correction to the color." />
|
|
<input name="lift" type="float" uiname="Lift" uisoftmin="0.0" uisoftmax="1.0" value="0" doc="Raise the dark color values, leaving the white values unchanged." />
|
|
<input name="gain" type="float" uiname="Gain" uisoftmin="0.0" uisoftmax="1.0" value="1" doc="Multiplier increases lighter color values, leaving black values unchanged." />
|
|
<input name="contrast" type="float" uiname="Contrast" uisoftmin="0.0" uisoftmax="1.0" value="1" doc="Linearly increase or decrease the color contrast." />
|
|
<input name="contrastpivot" type="float" uiname="Contrast Pivot" uisoftmin="0.0" uisoftmax="1.0" value="0.5" doc="Pivot value around which contrast applies. This value will not change as contrast is adjusted." />
|
|
<input name="exposure" type="float" uiname="Exposure" uisoftmin="-1.0" uisoftmax="1.0" value="0" doc="Multplier which increases or decreases color brightness by 2^value." />
|
|
<output name="out" type="color4" />
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Compositing nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <premult>
|
|
Multiply the R or RGB channels of the input by the Alpha channel of the input.
|
|
-->
|
|
<nodedef name="ND_premult_color4" node="premult" nodegroup="compositing">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <unpremult>
|
|
Divide the R or RGB channels of the input by the Alpha channel of the input.
|
|
If the Alpha value is zero, it is passed through unchanged.
|
|
-->
|
|
<nodedef name="ND_unpremult_color4" node="unpremult" nodegroup="compositing">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <plus>
|
|
Add two 1-4 channel inputs, with optional mixing between the bg input and the result.
|
|
-->
|
|
<nodedef name="ND_plus_float" node="plus" nodegroup="compositing">
|
|
<input name="fg" type="float" value="0.0" />
|
|
<input name="bg" type="float" value="0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_plus_color3" node="plus" nodegroup="compositing">
|
|
<input name="fg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_plus_color4" node="plus" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <minus>
|
|
Subtract two 1-4 channel inputs, with optional mixing between the bg input and the result.
|
|
-->
|
|
<nodedef name="ND_minus_float" node="minus" nodegroup="compositing">
|
|
<input name="fg" type="float" value="0.0" />
|
|
<input name="bg" type="float" value="0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_minus_color3" node="minus" nodegroup="compositing">
|
|
<input name="fg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_minus_color4" node="minus" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <difference>
|
|
Absolute-value difference of two 1-4 channel inputs, with optional mixing between
|
|
the bg input and the result.
|
|
-->
|
|
<nodedef name="ND_difference_float" node="difference" nodegroup="compositing">
|
|
<input name="fg" type="float" value="0.0" />
|
|
<input name="bg" type="float" value="0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_difference_color3" node="difference" nodegroup="compositing">
|
|
<input name="fg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_difference_color4" node="difference" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <burn>
|
|
Take two 1-4 channel inputs and apply the same operator to all channels: 1-(1-B)/F
|
|
-->
|
|
<nodedef name="ND_burn_float" node="burn" nodegroup="compositing">
|
|
<input name="fg" type="float" value="0.0" />
|
|
<input name="bg" type="float" value="0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_burn_color3" node="burn" nodegroup="compositing">
|
|
<input name="fg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_burn_color4" node="burn" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <dodge>
|
|
Take two 1-4 channel inputs and apply the same operator to all channels: B/(1-F)
|
|
-->
|
|
<nodedef name="ND_dodge_float" node="dodge" nodegroup="compositing">
|
|
<input name="fg" type="float" value="0.0" />
|
|
<input name="bg" type="float" value="0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_dodge_color3" node="dodge" nodegroup="compositing">
|
|
<input name="fg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_dodge_color4" node="dodge" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <screen>
|
|
Take two 1-4 channel inputs and apply the same operator to all channels: 1-(1-F)*(1-B)
|
|
-->
|
|
<nodedef name="ND_screen_float" node="screen" nodegroup="compositing">
|
|
<input name="fg" type="float" value="0.0" />
|
|
<input name="bg" type="float" value="0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_screen_color3" node="screen" nodegroup="compositing">
|
|
<input name="fg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_screen_color4" node="screen" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <overlay>
|
|
Take two 1-4 channel inputs and apply the same operator to all channels:
|
|
2FB if B<0.5;
|
|
1-2(1-F)(1-B) if B>=0.5
|
|
-->
|
|
<nodedef name="ND_overlay_float" node="overlay" nodegroup="compositing">
|
|
<input name="fg" type="float" value="0.0" />
|
|
<input name="bg" type="float" value="0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_overlay_color3" node="overlay" nodegroup="compositing">
|
|
<input name="fg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_overlay_color4" node="overlay" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <disjointover>
|
|
Take two color4 inputs and use the built-in alpha
|
|
channel(s) to control the compositing of the fg and bg inputs:
|
|
F+B if f+b<=1
|
|
F+B(1-f)/b if f+b>1
|
|
alpha: min(f+b,1)
|
|
-->
|
|
<nodedef name="ND_disjointover_color4" node="disjointover" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <in>
|
|
Take two color4 inputs and use the built-in alpha
|
|
channel(s) to control the compositing of the fg and bg inputs: Fb (alpha: fb)
|
|
-->
|
|
<nodedef name="ND_in_color4" node="in" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <mask>
|
|
Take two color4 inputs and use the built-in alpha
|
|
channel(s) to control the compositing of the fg and bg inputs: Bf (alpha: bf)
|
|
-->
|
|
<nodedef name="ND_mask_color4" node="mask" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <matte>
|
|
Take two color4 inputs and use the built-in alpha
|
|
channel(s) to control the compositing of the fg and bg inputs: Ff+B(1-f) (alpha: f+b(1-f))
|
|
-->
|
|
<nodedef name="ND_matte_color4" node="matte" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <out>
|
|
Take two color4 inputs and use the built-in alpha
|
|
channel(s) to control the compositing of the fg and bg inputs: F(1-b) (alpha: f(1-b))
|
|
-->
|
|
<nodedef name="ND_out_color4" node="out" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <over>
|
|
Take two color4 inputs and use the built-in alpha
|
|
channel(s) to control the compositing of the fg and bg inputs: F+B(1-f) (alpha: f+b(1-f))
|
|
-->
|
|
<nodedef name="ND_over_color4" node="over" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <inside>
|
|
Take one 1-4 channel input "in" plus a separate float "mask" input and apply the same
|
|
operator to all channels: in * mask
|
|
-->
|
|
<nodedef name="ND_inside_float" node="inside" nodegroup="compositing">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="mask" type="float" value="1.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_inside_color3" node="inside" nodegroup="compositing">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="mask" type="float" value="1.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_inside_color4" node="inside" nodegroup="compositing">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mask" type="float" value="1.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <outside>
|
|
Take one 1-4 channel input "in" plus a separate float "mask" input and apply the same
|
|
operator to all channels: in * (1-mask)
|
|
-->
|
|
<nodedef name="ND_outside_float" node="outside" nodegroup="compositing">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="mask" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_outside_color3" node="outside" nodegroup="compositing">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="mask" type="float" value="0.0" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_outside_color4" node="outside" nodegroup="compositing">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mask" type="float" value="0.0" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <mix>
|
|
Mix two inputs according to an input mix amount.
|
|
-->
|
|
<nodedef name="ND_mix_float" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="float" value="0.0" />
|
|
<input name="bg" type="float" value="0.0" />
|
|
<input name="mix" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" />
|
|
<output name="out" type="float" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_color3" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" />
|
|
<output name="out" type="color3" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_color3_color3" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="mix" type="color3" value="0.0, 0.0, 0.0" uisoftmin="0,0,0" uisoftmax="1,1,1" />
|
|
<output name="out" type="color3" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_color4" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_color4_color4" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="color4" value="0.0, 0.0, 0.0, 0.0" uisoftmin="0,0,0,0" uisoftmax="1,1,1,1" />
|
|
<output name="out" type="color4" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_vector2" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="vector2" value="0.0, 0.0" />
|
|
<input name="bg" type="vector2" value="0.0, 0.0" />
|
|
<input name="mix" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" />
|
|
<output name="out" type="vector2" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_vector2_vector2" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="vector2" value="0.0, 0.0" />
|
|
<input name="bg" type="vector2" value="0.0, 0.0" />
|
|
<input name="mix" type="vector2" value="0.0, 0.0" uisoftmin="0,0" uisoftmax="1,1" />
|
|
<output name="out" type="vector2" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_vector3" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="bg" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" />
|
|
<output name="out" type="vector3" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_vector3_vector3" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="bg" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="mix" type="vector3" value="0.0, 0.0, 0.0" uisoftmin="0,0,0" uisoftmax="1,1,1" />
|
|
<output name="out" type="vector3" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_vector4" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" />
|
|
<output name="out" type="vector4" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_vector4_vector4" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="bg" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="mix" type="vector4" value="0.0, 0.0, 0.0, 0.0" uisoftmin="0,0,0,0" uisoftmax="1,1,1,1" />
|
|
<output name="out" type="vector4" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_surfaceshader" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="surfaceshader" value="" />
|
|
<input name="bg" type="surfaceshader" value="" />
|
|
<input name="mix" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" />
|
|
<output name="out" type="surfaceshader" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_displacementshader" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="displacementshader" value="" />
|
|
<input name="bg" type="displacementshader" value="" />
|
|
<input name="mix" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" />
|
|
<output name="out" type="displacementshader" defaultinput="bg" />
|
|
</nodedef>
|
|
<nodedef name="ND_mix_volumeshader" node="mix" nodegroup="compositing">
|
|
<input name="fg" type="volumeshader" value="" />
|
|
<input name="bg" type="volumeshader" value="" />
|
|
<input name="mix" type="float" value="0.0" uisoftmin="0.0" uisoftmax="1.0" />
|
|
<output name="out" type="volumeshader" defaultinput="bg" />
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Conditional nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <ifgreater>
|
|
Output the value of in1 if value1>value2, or the value of in2 if value1<=value2.
|
|
-->
|
|
<nodedef name="ND_ifgreater_float" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_integer" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="integer" value="0" />
|
|
<input name="in2" type="integer" value="0" />
|
|
<output name="out" type="integer" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_color3" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_color4" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_vector2" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_vector3" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_vector4" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_matrix33" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_matrix44" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_boolean" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<output name="out" type="boolean" default="false" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_floatI" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_integerI" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="integer" value="0" />
|
|
<input name="in2" type="integer" value="0" />
|
|
<output name="out" type="integer" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_color3I" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_color4I" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_vector2I" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_vector3I" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_vector4I" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_matrix33I" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_matrix44I" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreater_booleanI" node="ifgreater" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<output name="out" type="boolean" default="false" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <ifgreatereq>
|
|
Output the value of in1 if value1>=value2, or the value of in2 if value1<value2.
|
|
-->
|
|
<nodedef name="ND_ifgreatereq_float" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_integer" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="integer" value="0" />
|
|
<input name="in2" type="integer" value="0" />
|
|
<output name="out" type="integer" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_color3" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_color4" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_vector2" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_vector3" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_vector4" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_matrix33" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_matrix44" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_boolean" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<output name="out" type="boolean" default="false" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_floatI" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_integerI" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="integer" value="0" />
|
|
<input name="in2" type="integer" value="0" />
|
|
<output name="out" type="integer" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_color3I" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_color4I" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_vector2I" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_vector3I" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_vector4I" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_matrix33I" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_matrix44I" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifgreatereq_booleanI" node="ifgreatereq" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<output name="out" type="boolean" default="false" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <ifequal>
|
|
Output the value of in1 if value1==value2, or the value of in2 if value1!=value2.
|
|
-->
|
|
<nodedef name="ND_ifequal_float" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="float" value="0.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_integer" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="float" value="0.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="integer" value="0" />
|
|
<input name="in2" type="integer" value="0" />
|
|
<output name="out" type="integer" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_color3" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="float" value="0.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_color4" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="float" value="0.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_vector2" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="float" value="0.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_vector3" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="float" value="0.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_vector4" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="float" value="0.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_matrix33" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="float" value="0.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_matrix44" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="float" value="0.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<input name="in1" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_boolean" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="float" value="1.0" />
|
|
<input name="value2" type="float" value="0.0" />
|
|
<output name="out" type="boolean" default="false" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_floatI" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="0" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_integerI" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="0" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="integer" value="0" />
|
|
<input name="in2" type="integer" value="0" />
|
|
<output name="out" type="integer" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_color3I" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="0" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_color4I" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="0" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_vector2I" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="0" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_vector3I" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="0" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_vector4I" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="0" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_matrix33I" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="0" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_matrix44I" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="0" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<input name="in1" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_booleanI" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="integer" value="1" />
|
|
<input name="value2" type="integer" value="0" />
|
|
<output name="out" type="boolean" default="false" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_floatB" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="boolean" value="false" />
|
|
<input name="value2" type="boolean" value="false" />
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_integerB" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="boolean" value="false" />
|
|
<input name="value2" type="boolean" value="false" />
|
|
<input name="in1" type="integer" value="0" />
|
|
<input name="in2" type="integer" value="0" />
|
|
<output name="out" type="integer" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_color3B" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="boolean" value="false" />
|
|
<input name="value2" type="boolean" value="false" />
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_color4B" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="boolean" value="false" />
|
|
<input name="value2" type="boolean" value="false" />
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_vector2B" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="boolean" value="false" />
|
|
<input name="value2" type="boolean" value="false" />
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_vector3B" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="boolean" value="false" />
|
|
<input name="value2" type="boolean" value="false" />
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_vector4B" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="boolean" value="false" />
|
|
<input name="value2" type="boolean" value="false" />
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_matrix33B" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="boolean" value="false" />
|
|
<input name="value2" type="boolean" value="false" />
|
|
<input name="in1" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_matrix44B" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="boolean" value="false" />
|
|
<input name="value2" type="boolean" value="false" />
|
|
<input name="in1" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_ifequal_booleanB" node="ifequal" nodegroup="conditional">
|
|
<input name="value1" type="boolean" value="false" />
|
|
<input name="value2" type="boolean" value="false" />
|
|
<output name="out" type="boolean" default="false" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <switch>
|
|
Pass on the value of one of five input streams, according to the value of a selector parameter.
|
|
-->
|
|
<nodedef name="ND_switch_float" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<input name="in3" type="float" value="0.0" />
|
|
<input name="in4" type="float" value="0.0" />
|
|
<input name="in5" type="float" value="0.0" />
|
|
<input name="in6" type="float" value="0.0" />
|
|
<input name="in7" type="float" value="0.0" />
|
|
<input name="in8" type="float" value="0.0" />
|
|
<input name="in9" type="float" value="0.0" />
|
|
<input name="in10" type="float" value="0.0" />
|
|
<input name="which" type="float" value="0.0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_color3" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in3" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in4" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in5" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in6" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in7" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in8" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in9" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in10" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="which" type="float" value="0.0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_color4" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in3" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in4" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in5" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in6" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in7" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in8" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in9" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in10" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="which" type="float" value="0.0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_vector2" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<input name="in3" type="vector2" value="0.0, 0.0" />
|
|
<input name="in4" type="vector2" value="0.0, 0.0" />
|
|
<input name="in5" type="vector2" value="0.0, 0.0" />
|
|
<input name="in6" type="vector2" value="0.0, 0.0" />
|
|
<input name="in7" type="vector2" value="0.0, 0.0" />
|
|
<input name="in8" type="vector2" value="0.0, 0.0" />
|
|
<input name="in9" type="vector2" value="0.0, 0.0" />
|
|
<input name="in10" type="vector2" value="0.0, 0.0" />
|
|
<input name="which" type="float" value="0.0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_vector3" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in3" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in4" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in5" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in6" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in7" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in8" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in9" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in10" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="which" type="float" value="0.0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_vector4" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in3" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in4" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in5" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in6" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in7" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in8" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in9" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in10" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="which" type="float" value="0.0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_matrix33" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in3" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in4" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in5" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in6" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in7" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in8" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in9" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in10" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="which" type="float" value="0.0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_matrix44" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in3" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in4" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in5" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in6" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in7" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in8" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in9" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in10" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="which" type="float" value="0.0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_floatI" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<input name="in3" type="float" value="0.0" />
|
|
<input name="in4" type="float" value="0.0" />
|
|
<input name="in5" type="float" value="0.0" />
|
|
<input name="in6" type="float" value="0.0" />
|
|
<input name="in7" type="float" value="0.0" />
|
|
<input name="in8" type="float" value="0.0" />
|
|
<input name="in9" type="float" value="0.0" />
|
|
<input name="in10" type="float" value="0.0" />
|
|
<input name="which" type="integer" value="0" />
|
|
<output name="out" type="float" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_color3I" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in3" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in4" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in5" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in6" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in7" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in8" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in9" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in10" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="which" type="integer" value="0" />
|
|
<output name="out" type="color3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_color4I" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in3" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in4" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in5" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in6" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in7" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in8" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in9" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in10" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="which" type="integer" value="0" />
|
|
<output name="out" type="color4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_vector2I" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<input name="in3" type="vector2" value="0.0, 0.0" />
|
|
<input name="in4" type="vector2" value="0.0, 0.0" />
|
|
<input name="in5" type="vector2" value="0.0, 0.0" />
|
|
<input name="in6" type="vector2" value="0.0, 0.0" />
|
|
<input name="in7" type="vector2" value="0.0, 0.0" />
|
|
<input name="in8" type="vector2" value="0.0, 0.0" />
|
|
<input name="in9" type="vector2" value="0.0, 0.0" />
|
|
<input name="in10" type="vector2" value="0.0, 0.0" />
|
|
<input name="which" type="integer" value="0" />
|
|
<output name="out" type="vector2" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_vector3I" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in3" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in4" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in5" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in6" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in7" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in8" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in9" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in10" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="which" type="integer" value="0" />
|
|
<output name="out" type="vector3" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_vector4I" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in3" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in4" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in5" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in6" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in7" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in8" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in9" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in10" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="which" type="integer" value="0" />
|
|
<output name="out" type="vector4" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_matrix33I" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in3" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in4" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in5" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in6" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in7" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in8" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in9" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in10" type="matrix33" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="which" type="integer" value="0" />
|
|
<output name="out" type="matrix33" defaultinput="in1" />
|
|
</nodedef>
|
|
<nodedef name="ND_switch_matrix44I" node="switch" nodegroup="conditional">
|
|
<input name="in1" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in3" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in4" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in5" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in6" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in7" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in8" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in9" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="in10" type="matrix44" value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
|
|
<input name="which" type="integer" value="0" />
|
|
<output name="out" type="matrix44" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Channel nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <convert>
|
|
Convert a stream from one type to another; only certain unambiguous conversion
|
|
types are supported.
|
|
-->
|
|
<nodedef name="ND_convert_float_color3" node="convert" nodegroup="channel">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_float_color4" node="convert" nodegroup="channel">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_float_vector2" node="convert" nodegroup="channel">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_float_vector3" node="convert" nodegroup="channel">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_float_vector4" node="convert" nodegroup="channel">
|
|
<input name="in" type="float" value="0.0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<nodedef name="ND_convert_color3_color4" node="convert" nodegroup="channel">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_color3_vector2" node="convert" nodegroup="channel">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_color3_vector3" node="convert" nodegroup="channel">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_color3_vector4" node="convert" nodegroup="channel">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<nodedef name="ND_convert_color4_color3" node="convert" nodegroup="channel">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_color4_vector2" node="convert" nodegroup="channel">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_color4_vector3" node="convert" nodegroup="channel">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_color4_vector4" node="convert" nodegroup="channel">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<nodedef name="ND_convert_vector2_color3" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector2_color4" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector2_vector3" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector2_vector4" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<nodedef name="ND_convert_vector3_color3" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector3_color4" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector3_vector2" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector3_vector4" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<nodedef name="ND_convert_vector4_color3" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector4_color4" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector4_vector2" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector4_vector3" node="convert" nodegroup="channel">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<nodedef name="ND_convert_boolean_float" node="convert" nodegroup="channel">
|
|
<input name="in" type="boolean" value="false" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_boolean_color3" node="convert" nodegroup="channel">
|
|
<input name="in" type="boolean" value="false" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_boolean_color4" node="convert" nodegroup="channel">
|
|
<input name="in" type="boolean" value="false" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_boolean_vector2" node="convert" nodegroup="channel">
|
|
<input name="in" type="boolean" value="false" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_boolean_vector3" node="convert" nodegroup="channel">
|
|
<input name="in" type="boolean" value="false" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_boolean_vector4" node="convert" nodegroup="channel">
|
|
<input name="in" type="boolean" value="false" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_boolean_integer" node="convert" nodegroup="channel">
|
|
<input name="in" type="boolean" value="false" />
|
|
<output name="out" type="integer" default="0" />
|
|
</nodedef>
|
|
|
|
<nodedef name="ND_convert_integer_float" node="convert" nodegroup="channel">
|
|
<input name="in" type="integer" value="0" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_integer_color3" node="convert" nodegroup="channel">
|
|
<input name="in" type="integer" value="0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_integer_color4" node="convert" nodegroup="channel">
|
|
<input name="in" type="integer" value="0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_integer_vector2" node="convert" nodegroup="channel">
|
|
<input name="in" type="integer" value="0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_integer_vector3" node="convert" nodegroup="channel">
|
|
<input name="in" type="integer" value="0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_integer_vector4" node="convert" nodegroup="channel">
|
|
<input name="in" type="integer" value="0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_integer_boolean" node="convert" nodegroup="channel">
|
|
<input name="in" type="integer" value="0" />
|
|
<output name="out" type="boolean" default="false" />
|
|
</nodedef>
|
|
|
|
<nodedef name="ND_convert_color3_surfaceshader" node="convert" version="1.0" isdefaultversion="true" nodegroup="shader" doc="Convert color3 to shader">
|
|
<input name="in" type="color3" value="0, 0, 0" />
|
|
<output name="out" type="surfaceshader" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_color4_surfaceshader" node="convert" version="1.0" isdefaultversion="true" nodegroup="shader" doc="Convert color4 to shader">
|
|
<input name="in" type="color4" value="0, 0, 0, 0" />
|
|
<output name="out" type="surfaceshader" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_float_surfaceshader" node="convert" version="1.0" isdefaultversion="true" nodegroup="shader" doc="Convert float to shader">
|
|
<input name="in" type="float" value="0" />
|
|
<output name="out" type="surfaceshader" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector2_surfaceshader" node="convert" version="1.0" isdefaultversion="true" nodegroup="shader" doc="Convert vector2 to shader">
|
|
<input name="in" type="vector2" value="0, 0" />
|
|
<output name="out" type="surfaceshader" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector3_surfaceshader" node="convert" version="1.0" isdefaultversion="true" nodegroup="shader" doc="Convert vector2 to shader">
|
|
<input name="in" type="vector3" value="0, 0, 0" />
|
|
<output name="out" type="surfaceshader" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_vector4_surfaceshader" node="convert" version="1.0" isdefaultversion="true" nodegroup="shader" doc="Convert vector4 to shader">
|
|
<input name="in" type="vector4" value="0, 0, 0, 0" />
|
|
<output name="out" type="surfaceshader" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_integer_surfaceshader" node="convert" version="1.0" isdefaultversion="true" nodegroup="shader" doc="Convert integer to shader">
|
|
<input name="in" type="integer" value="0" />
|
|
<output name="out" type="surfaceshader" />
|
|
</nodedef>
|
|
<nodedef name="ND_convert_boolean_surfaceshader" node="convert" version="1.0" isdefaultversion="true" nodegroup="shader" doc="Convert boolean to shader">
|
|
<input name="in" type="boolean" value="false" />
|
|
<output name="out" type="surfaceshader" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <combine2>
|
|
Combine the channels from two streams into the same number of channels of a
|
|
single output stream of a specified compatible type.
|
|
-->
|
|
<nodedef name="ND_combine2_vector2" node="combine2" nodegroup="channel">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector2" default="0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_combine2_color4CF" node="combine2" nodegroup="channel">
|
|
<input name="in1" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_combine2_vector4VF" node="combine2" nodegroup="channel">
|
|
<input name="in1" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_combine2_vector4VV" node="combine2" nodegroup="channel">
|
|
<input name="in1" type="vector2" value="0.0, 0.0" />
|
|
<input name="in2" type="vector2" value="0.0, 0.0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <combine3>
|
|
Combine the channels from three streams into the same number of channels of a
|
|
single output stream of a specified compatible type.
|
|
-->
|
|
<nodedef name="ND_combine3_color3" node="combine3" nodegroup="channel">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<input name="in3" type="float" value="0.0" />
|
|
<output name="out" type="color3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_combine3_vector3" node="combine3" nodegroup="channel">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<input name="in3" type="float" value="0.0" />
|
|
<output name="out" type="vector3" default="0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <combine4>
|
|
Combine the channels from four streams into the same number of channels of a
|
|
single output stream of a specified compatible type.
|
|
-->
|
|
<nodedef name="ND_combine4_color4" node="combine4" nodegroup="channel">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<input name="in3" type="float" value="0.0" />
|
|
<input name="in4" type="float" value="0.0" />
|
|
<output name="out" type="color4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_combine4_vector4" node="combine4" nodegroup="channel">
|
|
<input name="in1" type="float" value="0.0" />
|
|
<input name="in2" type="float" value="0.0" />
|
|
<input name="in3" type="float" value="0.0" />
|
|
<input name="in4" type="float" value="0.0" />
|
|
<output name="out" type="vector4" default="0.0, 0.0, 0.0, 0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node <creatematrix>
|
|
Combine the the three vectors3 from stream into a matrix 33.
|
|
-->
|
|
<nodedef name="ND_creatematrix_vector3_matrix33" node="creatematrix" nodegroup="math">
|
|
<input name="in1" type="vector3" value="1.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 1.0, 0.0" />
|
|
<input name="in3" type="vector3" value="0.0, 0.0, 1.0" />
|
|
<output name="out" type="matrix33" default="1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0" />
|
|
</nodedef>
|
|
|
|
<nodedef name="ND_creatematrix_vector3_matrix44" node="creatematrix" nodegroup="math">
|
|
<input name="in1" type="vector3" value="1.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector3" value="0.0, 1.0, 0.0" />
|
|
<input name="in3" type="vector3" value="0.0, 0.0, 1.0" />
|
|
<input name="in4" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="out" type="matrix44" default="1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0" />
|
|
</nodedef>
|
|
|
|
<nodedef name="ND_creatematrix_vector4_matrix44" node="creatematrix" nodegroup="math">
|
|
<input name="in1" type="vector4" value="1.0, 0.0, 0.0, 0.0" />
|
|
<input name="in2" type="vector4" value="0.0, 1.0, 0.0, 0.0" />
|
|
<input name="in3" type="vector4" value="0.0, 0.0, 1.0, 0.0" />
|
|
<input name="in4" type="vector4" value="0.0, 0.0, 0.0, 1.0" />
|
|
<output name="out" type="matrix44" default="1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <extract>
|
|
Extract a single channel from a colorN or vectorN stream, outputting a float.
|
|
-->
|
|
<nodedef name="ND_extract_color3" node="extract" nodegroup="channel">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="index" type="integer" value="0" uimin="0" uimax="2" uniform="true" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_extract_color4" node="extract" nodegroup="channel">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="index" type="integer" value="0" uimin="0" uimax="3" uniform="true" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_extract_vector2" node="extract" nodegroup="channel">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="index" type="integer" value="0" uimin="0" uimax="1" uniform="true" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_extract_vector3" node="extract" nodegroup="channel">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="index" type="integer" value="0" uimin="0" uimax="2" uniform="true" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_extract_vector4" node="extract" nodegroup="channel">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="index" type="integer" value="0" uimin="0" uimax="3" uniform="true" />
|
|
<output name="out" type="float" default="0.0" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <separate2>, <separate3>, <separate4> Supplemental Nodes
|
|
Output each of the channels of a color/vector stream as a separate float output.
|
|
-->
|
|
<nodedef name="ND_separate2_vector2" node="separate2" nodegroup="channel">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<output name="outx" type="float" default="0.0" />
|
|
<output name="outy" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_separate3_color3" node="separate3" nodegroup="channel">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<output name="outr" type="float" default="0.0" />
|
|
<output name="outg" type="float" default="0.0" />
|
|
<output name="outb" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_separate3_vector3" node="separate3" nodegroup="channel">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<output name="outx" type="float" default="0.0" />
|
|
<output name="outy" type="float" default="0.0" />
|
|
<output name="outz" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_separate4_color4" node="separate4" nodegroup="channel">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="outr" type="float" default="0.0" />
|
|
<output name="outg" type="float" default="0.0" />
|
|
<output name="outb" type="float" default="0.0" />
|
|
<output name="outa" type="float" default="0.0" />
|
|
</nodedef>
|
|
<nodedef name="ND_separate4_vector4" node="separate4" nodegroup="channel">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<output name="outx" type="float" default="0.0" />
|
|
<output name="outy" type="float" default="0.0" />
|
|
<output name="outz" type="float" default="0.0" />
|
|
<output name="outw" type="float" default="0.0" />
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Convolution nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <blur>
|
|
A gaussian-falloff blur.
|
|
-->
|
|
<nodedef name="ND_blur_float" node="blur" nodegroup="convolution2d">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="size" type="float" value="0.0" />
|
|
<input name="filtertype" type="string" value="box" enum="box,gaussian" uniform="true" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_blur_color3" node="blur" nodegroup="convolution2d">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="size" type="float" value="0.0" />
|
|
<input name="filtertype" type="string" value="box" enum="box,gaussian" uniform="true" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_blur_color4" node="blur" nodegroup="convolution2d">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="size" type="float" value="0.0" />
|
|
<input name="filtertype" type="string" value="box" enum="box,gaussian" uniform="true" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_blur_vector2" node="blur" nodegroup="convolution2d">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="size" type="float" value="0.0" />
|
|
<input name="filtertype" type="string" value="box" enum="box,gaussian" uniform="true" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_blur_vector3" node="blur" nodegroup="convolution2d">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="size" type="float" value="0.0" />
|
|
<input name="filtertype" type="string" value="box" enum="box,gaussian" uniform="true" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_blur_vector4" node="blur" nodegroup="convolution2d">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="size" type="float" value="0.0" />
|
|
<input name="filtertype" type="string" value="box" enum="box,gaussian" uniform="true" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <heighttonormal>
|
|
Convert a scalar height map to a normal map of type vector3.
|
|
-->
|
|
<nodedef name="ND_heighttonormal_vector3" node="heighttonormal" nodegroup="convolution2d">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="scale" type="float" value="1.0" />
|
|
<output name="out" type="vector3" default="0.5, 0.5, 1.0" />
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Logical operator nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <and>
|
|
Logical And operation for two boolean values.
|
|
-->
|
|
<nodedef name="ND_logical_and" node="and" nodegroup="conditional">
|
|
<input name="in1" type="boolean" value="false" />
|
|
<input name="in2" type="boolean" value="false" />
|
|
<output name="out" type="boolean" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <or>
|
|
Logical Inclusive Or operation for two boolean values.
|
|
-->
|
|
<nodedef name="ND_logical_or" node="or" nodegroup="conditional">
|
|
<input name="in1" type="boolean" value="false" />
|
|
<input name="in2" type="boolean" value="false" />
|
|
<output name="out" type="boolean" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <xor>
|
|
Logical Exclusive Or operation for two boolean values.
|
|
-->
|
|
<nodedef name="ND_logical_xor" node="xor" nodegroup="conditional">
|
|
<input name="in1" type="boolean" value="false" />
|
|
<input name="in2" type="boolean" value="false" />
|
|
<output name="out" type="boolean" defaultinput="in1" />
|
|
</nodedef>
|
|
|
|
<!--
|
|
Node: <not>
|
|
Returns logical Not of input.
|
|
-->
|
|
<nodedef name="ND_logical_not" node="not" nodegroup="conditional">
|
|
<input name="in" type="boolean" value="false" />
|
|
<output name="out" type="boolean" default="true"/>
|
|
</nodedef>
|
|
|
|
<!-- ======================================================================== -->
|
|
<!-- Organization nodes -->
|
|
<!-- ======================================================================== -->
|
|
|
|
<!--
|
|
Node: <dot>
|
|
No-op; passes its input to the output unchanged.
|
|
-->
|
|
<nodedef name="ND_dot_float" node="dot" nodegroup="organization">
|
|
<input name="in" type="float" value="0.0" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="float" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_color3" node="dot" nodegroup="organization">
|
|
<input name="in" type="color3" value="0.0, 0.0, 0.0" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="color3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_color4" node="dot" nodegroup="organization">
|
|
<input name="in" type="color4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="color4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_vector2" node="dot" nodegroup="organization">
|
|
<input name="in" type="vector2" value="0.0, 0.0" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="vector2" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_vector3" node="dot" nodegroup="organization">
|
|
<input name="in" type="vector3" value="0.0, 0.0, 0.0" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="vector3" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_vector4" node="dot" nodegroup="organization">
|
|
<input name="in" type="vector4" value="0.0, 0.0, 0.0, 0.0" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="vector4" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_boolean" node="dot" nodegroup="organization">
|
|
<input name="in" type="boolean" value="false" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="boolean" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_integer" node="dot" nodegroup="organization">
|
|
<input name="in" type="integer" value="0" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="integer" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_matrix33" node="dot" nodegroup="organization">
|
|
<input name="in" type="matrix33" value="1.0,0.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="matrix33" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_matrix44" node="dot" nodegroup="organization">
|
|
<input name="in" type="matrix44" value="1.0,0.0,0.0,0.0, 0.0,1.0,0.0,0.0, 0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="matrix44" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_string" node="dot" nodegroup="organization">
|
|
<input name="in" type="string" value="" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="string" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_filename" node="dot" nodegroup="organization">
|
|
<input name="in" type="filename" value="" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="filename" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_surfaceshader" node="dot" nodegroup="organization">
|
|
<input name="in" type="surfaceshader" value="" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="surfaceshader" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_displacementshader" node="dot" nodegroup="organization">
|
|
<input name="in" type="displacementshader" value="" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="displacementshader" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_volumeshader" node="dot" nodegroup="organization">
|
|
<input name="in" type="volumeshader" value="" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="volumeshader" defaultinput="in" />
|
|
</nodedef>
|
|
<nodedef name="ND_dot_lightshader" node="dot" nodegroup="organization">
|
|
<input name="in" type="lightshader" value="" />
|
|
<input name="note" type="string" value="" uniform="true" />
|
|
<output name="out" type="lightshader" defaultinput="in" />
|
|
</nodedef>
|
|
|
|
</materialx>
|