Commit Graph

292 Commits

Author SHA1 Message Date
git ce33d75472 feat: Enhance mouse grab functionality and improve logging in SDL window service 2026-01-05 09:16:38 +00:00
git a5cfcee03d feat: Add solid shader support and update room dimensions in cube logic 2026-01-05 09:01:39 +00:00
git acb4a8338e feat: Update camera yaw to face toward -Z direction in cube logic 2026-01-05 08:56:06 +00:00
git 08dd8e083a feat: Add asset synchronization function and update demo run command to include asset syncing option 2026-01-05 08:48:30 +00:00
git 8b4be32638 feat: Adjust camera position and add lanterns to room layout 2026-01-05 08:39:41 +00:00
git e7337d004c feat: Update room dimensions and apply colors to static cubes in the scene 2026-01-05 08:32:10 +00:00
git c1390aee64 feat: Enhance GUI logging with log_trace function and update status messages 2026-01-05 08:27:32 +00:00
git 844b640329 feat: Add input bindings for jump and noclip toggle, and update related configurations 2026-01-05 08:19:17 +00:00
git 37b69b6bfa feat: Add rainbow color effect to fragment shader and update vertex shader to pass world position 2026-01-05 08:07:24 +00:00
git 83aeb18826 feat: Enhance camera movement by allowing forward movement to use pitch and add logging for debugging 2026-01-05 08:03:14 +00:00
git ffd99798ed feat: Add mouse grab state change event and related handling in input services 2026-01-05 07:57:44 +00:00
git 2a8a36adab feat: Implement custom atan2 function with fallback for compass heading 2026-01-05 07:47:51 +00:00
git 733871e1e7 feat: Update gamepad input bindings for consistency and add logging in input service 2026-01-05 07:44:09 +00:00
git e79c0ad01c feat: Add fly up and fly down input bindings and update related services 2026-01-05 07:37:59 +00:00
git b8fe3acccf feat: Implement mouse grab configuration and handling in input and window services 2026-01-05 07:16:57 +00:00
git ca9830b978 feat: Add input bindings configuration for keyboard and gamepad actions 2026-01-05 06:55:13 +00:00
git 5548d3b3ce feat: Implement gamepad support and audio control enhancements in input and audio services 2026-01-05 06:32:34 +00:00
git e7737c60f9 feat: Enhance rendering services with pipeline and buffer support, and add shader path resolution 2026-01-05 05:50:41 +00:00
git e5a41be694 feat: Update .gitignore to include all log files for sdl3_app 2026-01-05 05:28:14 +00:00
git 11f837a6bf feat: Implement log file rotation and maximum lines per file in LoggerService 2026-01-05 05:25:46 +00:00
git fd4d31dfea feat: Add IRenderCoordinatorService to ApplicationLoopService and update ProcessFrame method 2026-01-05 05:06:48 +00:00
git f8005d44d3 feat: Improve VulkanDeviceService initialization and error handling with enhanced logging 2026-01-05 04:59:30 +00:00
git 0c83cc1d36 feat: Enhance VulkanDeviceService with additional logging and update documentation for initialization process 2026-01-05 04:42:54 +00:00
git 4b72ecce00 feat: Refactor target_link_libraries for sdl3_app and script_engine_tests for improved readability 2026-01-05 04:35:44 +00:00
git 40bf31964b feat: Integrate cpptrace for enhanced crash reporting and stack trace generation 2026-01-05 04:13:30 +00:00
git ec7c3fd880 fix: Ensure boolean values are correctly converted to strings in TraceVariable method 2026-01-05 04:01:00 +00:00
git da79e4b566 feat: Enhance logging in CreateWindow method for SDL initialization and window creation 2026-01-05 03:41:50 +00:00
git 4ec64c1666 feat: Add logging configuration to ServiceBasedApp and initialize SDL video subsystem correctly 2026-01-05 03:34:25 +00:00
git f5be339aab feat: Add _strip_leading_double_dash function to clean up argument handling in CLI commands 2026-01-05 03:14:37 +00:00
git b034c3760c docs: Update README.md for improved clarity and structure, enhancing overview, prerequisites, quick start, and runtime configuration sections 2026-01-05 03:12:56 +00:00
git 821c207915 feat: Enhance language-specific guidelines for Kotlin and Python in codex-skill.yaml 2026-01-05 03:07:17 +00:00
git 38862416d5 feat: Add 8x8 monochrome bitmap font and update include path in gui_renderer 2026-01-05 03:02:55 +00:00
git efc19b6d98 refactor: Change FindScriptPath method from static to instance method in JsonConfigService 2026-01-05 02:55:36 +00:00
git dc81e03221 refactor: Update CMake argument handling for toolchain and cache detection 2026-01-05 02:53:19 +00:00
git 14163d5e5a refactor: Add functions to handle Conan toolchain detection and integration 2026-01-05 02:36:50 +00:00
git 147d373a5d Enhance logging across various services
- Added detailed logging to the ScriptEngineService to trace initialization status.
- Improved logging in SdlAudioService to track audio operations including initialization, shutdown, and playback functions.
- Enhanced SdlInputService with logging for key and mouse events, as well as state retrieval.
- Updated SdlWindowService to log window creation, destruction, and event polling.
- Added logging to ShaderScriptService for shader path loading and Lua state retrieval.
- Implemented logging in SwapchainService for swapchain operations, including creation, cleanup, and querying support details.
- Enhanced VulkanDeviceService with logging for device creation, shutdown, and memory type queries.
- Improved VulkanGuiService with logging for GUI initialization, frame preparation, and rendering operations.
2026-01-05 00:51:42 +00:00
git dd8a9cf4e7 refactor: Replace PhysicsBridge with PhysicsBridgeService and update related implementations 2026-01-05 00:04:03 +00:00
git bb497aaae2 refactor: Restructure GUI renderer implementation and update service dependencies 2026-01-04 23:59:09 +00:00
git c727d7ff38 refactor: Update physics bridge integration and service architecture 2026-01-04 23:51:31 +00:00
git 19c369aac1 Refactor script services to improve Lua integration and logging
- Updated MeshService to use MeshPayload directly instead of script::MeshPayload.
- Enhanced SceneScriptService with detailed logging and error handling for Lua interactions.
- Introduced ILogger dependency in SceneScriptService and ShaderScriptService for better traceability.
- Implemented Lua state management in ScriptEngineService, allowing direct access to Lua functions.
- Added new types for mesh and scene management, including MeshPayload and SceneObject.
- Refactored shader loading logic in ShaderScriptService to utilize Lua for shader path retrieval.
- Created GuiInputSnapshot and GuiCommand structures for GUI input handling.
- Updated input and GUI script services to use new types and improved interfaces.
- Enhanced test_cube_script to validate new service implementations and Lua interactions.
2026-01-04 23:46:46 +00:00
git 7328eaa517 refactor: Introduce command line and JSON config writer services, enhance runtime configuration handling 2026-01-04 18:51:53 +00:00
git 7503dc440a refactor: Replace controllers with service-based architecture for application lifecycle and rendering 2026-01-04 18:29:04 +00:00
git 3a0707cceb refactor: Introduce GUI renderer service and update application service architecture 2026-01-04 18:19:27 +00:00
git 00a359d85f refactor: Enhance service architecture by introducing IPlatformService and updating dependencies
- Removed core/platform.hpp and core/vulkan_utils.cpp, integrating their functionality into new platform_service implementations.
- Updated service registrations to utilize IPlatformService for improved modularity.
- Refactored event bus usage across services to leverage IEventBus interface.
- Enhanced buffer management in BufferService with detailed logging and error handling.
- Updated GUI rendering services to utilize buffer service for resource management.
- Cleaned up includes and improved overall code organization for better maintainability.
2026-01-04 17:43:18 +00:00
git 1e6be869e0 Refactor script and audio services to enhance logging and remove unused components
- Removed the LuaScriptService implementation and interface as it was redundant.
- Updated ShaderManager and ScriptEngine to utilize ILogger for improved logging.
- Enhanced SdlAudioService with detailed logging for audio operations and error handling.
- Refactored physics bridge service to include logging for physics operations.
- Updated interfaces to remove IScriptService and adjust dependencies accordingly.
- Cleaned up includes and organized namespaces for better code clarity.
2026-01-04 17:14:06 +00:00
git e4278de6d8 refactor: Remove PhysicsBridge integration from script engine and services for improved modularity 2026-01-04 16:11:48 +00:00
git 9eb4383ef8 refactor: Remove MeshLoader implementation to streamline script handling 2026-01-04 15:54:58 +00:00
git 1fee867237 stuff 2026-01-04 15:54:52 +00:00
git 704dd7f2f1 stuff 2026-01-04 15:54:42 +00:00
git 6b98369bd7 stuff 2026-01-04 15:54:28 +00:00