Commit Graph

12 Commits

Author SHA1 Message Date
df19ae9264 feat: Enhance JSON configuration writer and add heartbeat recording to crash recovery service
- Updated JsonConfigWriterService to structure the JSON output with new sections for scripts, window settings, input bindings, paths, rendering, and GUI configurations.
- Introduced a new method in ICrashRecoveryService to record frame heartbeats, allowing for better tracking of long-running operations.
- Refactored existing code to improve readability and maintainability, including the addition of helper functions for adding string members to JSON objects.
2026-01-08 16:57:24 +00:00
dcec8f39a0 Revert "stuff"
This reverts commit 8dd30db30d.
2026-01-08 03:20:44 +00:00
8dd30db30d stuff 2026-01-08 03:06:30 +00:00
cb5b58ca9e feat(physics): Enhance physics bridge service with new functionalities
- Added SetGravity method to adjust the gravity in the physics world.
- Introduced AddSphereRigidBody method for creating sphere rigid bodies.
- Implemented RemoveRigidBody method to delete existing rigid bodies.
- Added SetRigidBodyTransform method to update the position and rotation of rigid bodies.
- Included ApplyForce and ApplyImpulse methods for applying forces and impulses to rigid bodies.
- Added SetLinearVelocity method to set the linear velocity of rigid bodies.
- Enhanced StepSimulation method to accept a maxSubSteps parameter.
- Implemented GetBodyCount method to retrieve the number of rigid bodies in the world.
- Added Clear method to remove all rigid bodies from the physics world.
- Updated the script engine service to bind new physics methods to Lua.
- Enhanced material configuration handling in shader script service.
- Introduced MaterialXMaterialConfig structure for better material management.
- Added texture binding support in ShaderPaths structure.
- Included stb_image implementation for image loading support.
2026-01-07 00:20:19 +00:00
af5d4d0a02 feat: Enhance background opacity handling and optimize pixel rendering for transparency 2026-01-05 16:51:17 +00:00
114208ab64 feat: Update GUI opacity handling and rename function for clarity 2026-01-05 16:46:23 +00:00
5d35759179 feat: Add gui_opacity configuration and apply opacity in GUI rendering 2026-01-05 16:44:10 +00:00
19450edc52 feat: Update mouse grab behavior and add gamepad state handling in InputState 2026-01-05 16:14:01 +00:00
5fec5e9544 feat: Enhance input handling and window services
- Added mouse delta tracking to InputState for improved mouse movement feedback.
- Introduced FPS mode toggle in GUI demo, allowing for relative mouse movement and cursor visibility control.
- Implemented input service methods for mouse position, delta, wheel, and key/action state checks.
- Updated SDL input service to handle relative mouse mode and mouse grabbing more effectively.
- Enhanced window service with methods to manage mouse grabbing and cursor visibility.
- Updated interface definitions for IInputService and IWindowService to include new functionalities.
2026-01-05 14:49:40 +00:00
13bfe28c25 feat: Add cursor rendering function to GUI and integrate it into demo 2026-01-05 14:19:58 +00:00
733871e1e7 feat: Update gamepad input bindings for consistency and add logging in input service 2026-01-05 07:44:09 +00:00
Richard Ward
302b2e49a8 gui framework 2025-12-19 02:56:59 +00:00