Commit Graph

8 Commits

Author SHA1 Message Date
af5d4d0a02 feat: Enhance background opacity handling and optimize pixel rendering for transparency 2026-01-05 16:51:17 +00:00
114208ab64 feat: Update GUI opacity handling and rename function for clarity 2026-01-05 16:46:23 +00:00
5d35759179 feat: Add gui_opacity configuration and apply opacity in GUI rendering 2026-01-05 16:44:10 +00:00
19450edc52 feat: Update mouse grab behavior and add gamepad state handling in InputState 2026-01-05 16:14:01 +00:00
5fec5e9544 feat: Enhance input handling and window services
- Added mouse delta tracking to InputState for improved mouse movement feedback.
- Introduced FPS mode toggle in GUI demo, allowing for relative mouse movement and cursor visibility control.
- Implemented input service methods for mouse position, delta, wheel, and key/action state checks.
- Updated SDL input service to handle relative mouse mode and mouse grabbing more effectively.
- Enhanced window service with methods to manage mouse grabbing and cursor visibility.
- Updated interface definitions for IInputService and IWindowService to include new functionalities.
2026-01-05 14:49:40 +00:00
13bfe28c25 feat: Add cursor rendering function to GUI and integrate it into demo 2026-01-05 14:19:58 +00:00
733871e1e7 feat: Update gamepad input bindings for consistency and add logging in input service 2026-01-05 07:44:09 +00:00
Richard Ward
302b2e49a8 gui framework 2025-12-19 02:56:59 +00:00