- Added detailed logging to the ScriptEngineService to trace initialization status.
- Improved logging in SdlAudioService to track audio operations including initialization, shutdown, and playback functions.
- Enhanced SdlInputService with logging for key and mouse events, as well as state retrieval.
- Updated SdlWindowService to log window creation, destruction, and event polling.
- Added logging to ShaderScriptService for shader path loading and Lua state retrieval.
- Implemented logging in SwapchainService for swapchain operations, including creation, cleanup, and querying support details.
- Enhanced VulkanDeviceService with logging for device creation, shutdown, and memory type queries.
- Improved VulkanGuiService with logging for GUI initialization, frame preparation, and rendering operations.
- Updated MeshService to use MeshPayload directly instead of script::MeshPayload.
- Enhanced SceneScriptService with detailed logging and error handling for Lua interactions.
- Introduced ILogger dependency in SceneScriptService and ShaderScriptService for better traceability.
- Implemented Lua state management in ScriptEngineService, allowing direct access to Lua functions.
- Added new types for mesh and scene management, including MeshPayload and SceneObject.
- Refactored shader loading logic in ShaderScriptService to utilize Lua for shader path retrieval.
- Created GuiInputSnapshot and GuiCommand structures for GUI input handling.
- Updated input and GUI script services to use new types and improved interfaces.
- Enhanced test_cube_script to validate new service implementations and Lua interactions.
- Removed core/platform.hpp and core/vulkan_utils.cpp, integrating their functionality into new platform_service implementations.
- Updated service registrations to utilize IPlatformService for improved modularity.
- Refactored event bus usage across services to leverage IEventBus interface.
- Enhanced buffer management in BufferService with detailed logging and error handling.
- Updated GUI rendering services to utilize buffer service for resource management.
- Cleaned up includes and improved overall code organization for better maintainability.
- Removed the LuaScriptService implementation and interface as it was redundant.
- Updated ShaderManager and ScriptEngine to utilize ILogger for improved logging.
- Enhanced SdlAudioService with detailed logging for audio operations and error handling.
- Refactored physics bridge service to include logging for physics operations.
- Updated interfaces to remove IScriptService and adjust dependencies accordingly.
- Cleaned up includes and organized namespaces for better code clarity.
- Deleted sdl3_app_render.cpp and sdl3_app_swapchain.cpp files, which contained the rendering and swapchain management logic for the SDL3 application.
- Removed associated header files and macros that were no longer needed.
- Eliminated the Vulkan API wrapper functions and the script service implementation, streamlining the codebase.
- This cleanup reduces complexity and potential maintenance overhead for the SDL3 application.