Commit Graph

19 Commits

Author SHA1 Message Date
262c100e2f stuff 2026-01-08 01:50:49 +00:00
ea6cbcc90e Enhance texture loading and resource management in BgfxGraphicsBackend
- Implement texture memory budget tracking to prevent GPU memory exhaustion.
- Add validation for texture dimensions against GPU capabilities before loading.
- Introduce checks for memory budget before texture allocation.
- Validate the success of bgfx::copy() during texture loading.
- Improve error handling and logging for texture creation failures.
- Ensure proper cleanup of texture memory during pipeline destruction.
- Add comprehensive unit tests for initialization order, texture loading, and resource management.
- Document potential issues in LoadTextureFromFile and shader compilation processes.
2026-01-08 00:03:21 +00:00
7968456f4f feat(mesh): add tangents to MeshPayload and compute during payload building
- Updated MeshPayload structure to include tangents.
- Modified BuildPayloadFromBspBuffer to compute tangents based on vertex normals.
- Enhanced AppendMeshPayload to handle tangents, either from mesh data or generated.
- Updated PushMeshToLua to expose tangents to Lua.
- Adjusted ReadVertexArray to read tangents from Lua.

feat(shader): implement ShaderPipelineValidator for shader validation

- Added ShaderPipelineValidator class to validate shader inputs/outputs and vertex layouts.
- Implemented methods to extract shader attributes and validate against vertex layouts.
- Added comprehensive validation checks for shader pipelines, including SPIR-V requirements.
- Created a logger interface for validation results.

test(shader): add unit tests for ShaderPipelineValidator

- Implemented extensive unit tests for shader validation, covering various scenarios.
- Tests include extraction of shader inputs/outputs, validation of vertex layout matches, stride checks, and interface matching.
- Added edge case tests for empty shaders and comments in GLSL code.
2026-01-07 23:12:45 +00:00
08d06dbe60 feat(shader): Refactor shader compilation process to use BgfxShaderCompiler and streamline error handling 2026-01-07 20:17:56 +00:00
cb0a420242 feat(shader): Integrate bgfx_tools for shader compilation and add PipelineCompilerService 2026-01-07 17:53:30 +00:00
c39eeb1f29 Add vertex shader for texture cube and improve shader handling
- Introduced a new vertex shader for texture cube rendering in `vs_texture_cube.sc`.
- Enabled debugging for shader validation in the graphics backend initialization.
- Refactored GUI shaders to use a structured output for vertex data, improving clarity and maintainability.
- Updated shader compiler to disable automatic uniform binding, allowing for explicit binding in shaders.
- Simplified shader binary wrapping by removing unnecessary uniform and attribute metadata embedding, leveraging bgfx's reflection capabilities.
2026-01-07 17:11:03 +00:00
c7dc2c7829 feat(shader): Enhance shader attribute location handling and add logging for conflicts in MaterialX shader generation 2026-01-07 11:59:16 +00:00
489671c544 fix(shader): Prevent automatic location mapping in shader creation to maintain explicit layout consistency 2026-01-07 10:38:41 +00:00
36d8a40fcc feat(shader): Enhance shader creation for OpenGL and Vulkan by adding SPIRV wrapping and improved error logging 2026-01-07 10:27:51 +00:00
fb811f4460 feat: Add MaterialX support and enhance time retrieval in scripting 2026-01-07 01:38:03 +00:00
c0c1fb881e feat: Enhance physics integration and scripting capabilities
- Added support for triangle mesh rigid bodies in the physics bridge service.
- Implemented methods to create static meshes and retrieve linear velocities in the script engine service.
- Introduced new Lua bindings for physics operations, including `physics_create_static_mesh` and `physics_get_linear_velocity`.
- Improved shader creation in the graphics backend with auto-bind uniform options and error handling.
- Refactored shader generation to consolidate output and input declarations into structured blocks.
- Enhanced GUI service with better resource logging and error handling.
- Added utility functions for transforming points using matrices.
2026-01-07 01:08:26 +00:00
7488713616 feat(bgfx): Simplify sampler flags and improve logging in graphics backend 2026-01-07 00:31:33 +00:00
cb5b58ca9e feat(physics): Enhance physics bridge service with new functionalities
- Added SetGravity method to adjust the gravity in the physics world.
- Introduced AddSphereRigidBody method for creating sphere rigid bodies.
- Implemented RemoveRigidBody method to delete existing rigid bodies.
- Added SetRigidBodyTransform method to update the position and rotation of rigid bodies.
- Included ApplyForce and ApplyImpulse methods for applying forces and impulses to rigid bodies.
- Added SetLinearVelocity method to set the linear velocity of rigid bodies.
- Enhanced StepSimulation method to accept a maxSubSteps parameter.
- Implemented GetBodyCount method to retrieve the number of rigid bodies in the world.
- Added Clear method to remove all rigid bodies from the physics world.
- Updated the script engine service to bind new physics methods to Lua.
- Enhanced material configuration handling in shader script service.
- Introduced MaterialXMaterialConfig structure for better material management.
- Added texture binding support in ShaderPaths structure.
- Included stb_image implementation for image loading support.
2026-01-07 00:20:19 +00:00
b1ccf2ca36 feat(bgfx): Enhance platform data handling and add initialization logging 2026-01-06 22:44:27 +00:00
2ef604c32e Add platform service enhancements and logging capabilities
- Introduced IPlatformService interface with methods for retrieving platform information, current video driver, and available video/render drivers.
- Implemented PlatformService to gather and log detailed system information, including CPU capabilities, environment variables, and SDL video driver support.
- Updated BgfxGraphicsBackend to utilize IPlatformService for platform-specific data.
- Enhanced SdlWindowService to log system information upon window creation.
- Added utility functions for string formatting and feature value retrieval.
2026-01-06 21:53:52 +00:00
620e9a4b7a feat(bgfx): Enhance renderer initialization with detailed logging and support for multiple renderer types 2026-01-06 16:18:04 +00:00
06e31cf536 feat: Enable MaterialX support and refactor rendering pipeline to utilize view state 2026-01-06 15:56:44 +00:00
a5b47479d7 Refactor graphics service architecture and remove Vulkan-specific components
- Deleted VulkanGuiService and associated interfaces to streamline GUI rendering.
- Removed RenderGraphConfig and GraphicsBackendConfig, replacing them with BgfxConfig.
- Eliminated unused render graph structures and interfaces to simplify codebase.
- Updated IConfigService and IGraphicsBackend interfaces to reflect new configurations.
- Removed Vulkan device and buffer service interfaces to reduce complexity.
- Enhanced error handling and validation across Vulkan initialization and resource management.
- Updated unit tests to remove references to the obsolete render graph functionality.
2026-01-06 15:08:20 +00:00
5e18571856 feat: Enhance GUI rendering and configuration management
- Added support for FreeType font rendering in GuiRenderer, including glyph loading and text rendering capabilities.
- Introduced GuiFontConfig structure to manage font settings through configuration.
- Updated JsonConfigService to parse and provide GUI font settings from JSON configuration.
- Implemented MaterialX shader generation capabilities with a new MaterialXShaderGenerator class.
- Enhanced ShaderScriptService to utilize MaterialX for shader generation based on configuration.
- Added NullGuiService as a placeholder implementation for GUI service.
- Extended IConfigService interface to include methods for retrieving graphics backend, MaterialX, and GUI font configurations.
- Updated RuntimeConfig structure to include graphics backend and MaterialX configurations.
- Added tests to ensure proper integration of new configuration settings and shader generation functionality.
2026-01-06 14:38:42 +00:00