- Updated MeshPayload structure to include tangents.
- Modified BuildPayloadFromBspBuffer to compute tangents based on vertex normals.
- Enhanced AppendMeshPayload to handle tangents, either from mesh data or generated.
- Updated PushMeshToLua to expose tangents to Lua.
- Adjusted ReadVertexArray to read tangents from Lua.
feat(shader): implement ShaderPipelineValidator for shader validation
- Added ShaderPipelineValidator class to validate shader inputs/outputs and vertex layouts.
- Implemented methods to extract shader attributes and validate against vertex layouts.
- Added comprehensive validation checks for shader pipelines, including SPIR-V requirements.
- Created a logger interface for validation results.
test(shader): add unit tests for ShaderPipelineValidator
- Implemented extensive unit tests for shader validation, covering various scenarios.
- Tests include extraction of shader inputs/outputs, validation of vertex layout matches, stride checks, and interface matching.
- Added edge case tests for empty shaders and comments in GLSL code.
- Added SetGravity method to adjust the gravity in the physics world.
- Introduced AddSphereRigidBody method for creating sphere rigid bodies.
- Implemented RemoveRigidBody method to delete existing rigid bodies.
- Added SetRigidBodyTransform method to update the position and rotation of rigid bodies.
- Included ApplyForce and ApplyImpulse methods for applying forces and impulses to rigid bodies.
- Added SetLinearVelocity method to set the linear velocity of rigid bodies.
- Enhanced StepSimulation method to accept a maxSubSteps parameter.
- Implemented GetBodyCount method to retrieve the number of rigid bodies in the world.
- Added Clear method to remove all rigid bodies from the physics world.
- Updated the script engine service to bind new physics methods to Lua.
- Enhanced material configuration handling in shader script service.
- Introduced MaterialXMaterialConfig structure for better material management.
- Added texture binding support in ShaderPaths structure.
- Included stb_image implementation for image loading support.
- Updated CMakeLists.txt to find and link libzip.
- Modified conanfile.py to include libzip as a dependency.
- Created a new configuration file for Quake 3 runtime settings.
- Implemented loading of Quake 3 maps from PK3 archives in mesh_service.
- Added new Lua bindings for loading meshes from archives in script_engine_service.
- Enhanced material handling in materialx_shader_generator to support vertex data blocks.
- Deleted VulkanGuiService and associated interfaces to streamline GUI rendering.
- Removed RenderGraphConfig and GraphicsBackendConfig, replacing them with BgfxConfig.
- Eliminated unused render graph structures and interfaces to simplify codebase.
- Updated IConfigService and IGraphicsBackend interfaces to reflect new configurations.
- Removed Vulkan device and buffer service interfaces to reduce complexity.
- Enhanced error handling and validation across Vulkan initialization and resource management.
- Updated unit tests to remove references to the obsolete render graph functionality.