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feat: Add support for loading meshes from PK3 archives
- Updated CMakeLists.txt to find and link libzip. - Modified conanfile.py to include libzip as a dependency. - Created a new configuration file for Quake 3 runtime settings. - Implemented loading of Quake 3 maps from PK3 archives in mesh_service. - Added new Lua bindings for loading meshes from archives in script_engine_service. - Enhanced material handling in materialx_shader_generator to support vertex data blocks.
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@@ -33,6 +33,7 @@ class SDL3CppConan(ConanFile):
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"freetype/2.13.2",
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"ffmpeg/8.0.1",
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"cairo/1.18.0",
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"libzip/1.10.1",
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)
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RENDER_STACK_REQUIRES = (
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"bgfx/1.129.8930-495",
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