mirror of
https://github.com/johndoe6345789/SDL3CPlusPlus.git
synced 2026-04-24 13:44:58 +00:00
break it up a bit
This commit is contained in:
@@ -15,7 +15,11 @@ add_library(lua_static STATIC ${LUA_SOURCES})
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target_include_directories(lua_static PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/vendor/lua/src")
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target_compile_features(lua_static PUBLIC c_std_99)
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add_executable(spinning_cube src/main.cpp)
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add_executable(spinning_cube
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src/main.cpp
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src/app/vulkan_cube_app.cpp
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src/script/cube_script.cpp
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)
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target_link_libraries(spinning_cube PRIVATE SDL3::SDL3 Vulkan::Vulkan lua_static)
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target_compile_definitions(spinning_cube PRIVATE SDL_MAIN_HANDLED)
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902
src/app/vulkan_cube_app.cpp
Normal file
902
src/app/vulkan_cube_app.cpp
Normal file
@@ -0,0 +1,902 @@
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#include "app/vulkan_cube_app.hpp"
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#include <algorithm>
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#include <chrono>
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#include <cstring>
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#include <fstream>
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#include <limits>
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#include <set>
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#include <stdexcept>
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namespace sdl3cpp::app {
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std::vector<char> ReadFile(const std::string& path) {
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std::ifstream file(path, std::ios::ate | std::ios::binary);
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if (!file) {
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throw std::runtime_error("failed to open file: " + path);
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}
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size_t size = static_cast<size_t>(file.tellg());
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std::vector<char> buffer(size);
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file.seekg(0);
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file.read(buffer.data(), buffer.size());
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return buffer;
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}
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VulkanCubeApp::VulkanCubeApp(const std::filesystem::path& scriptPath) : cubeScript_(scriptPath) {}
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void VulkanCubeApp::Run() {
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InitSDL();
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InitVulkan();
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MainLoop();
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Cleanup();
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}
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void VulkanCubeApp::InitSDL() {
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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throw std::runtime_error(std::string("SDL_Init failed: ") + SDL_GetError());
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}
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SDL_Vulkan_LoadLibrary(nullptr);
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window_ = SDL_CreateWindow("SDL3 Vulkan Cube Demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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kWidth, kHeight, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
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if (!window_) {
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throw std::runtime_error(std::string("SDL_CreateWindow failed: ") + SDL_GetError());
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}
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}
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void VulkanCubeApp::InitVulkan() {
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CreateInstance();
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CreateSurface();
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PickPhysicalDevice();
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CreateLogicalDevice();
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CreateSwapChain();
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CreateImageViews();
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CreateRenderPass();
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LoadCubeData();
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CreateGraphicsPipeline();
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CreateFramebuffers();
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CreateCommandPool();
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CreateVertexBuffer();
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CreateIndexBuffer();
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CreateCommandBuffers();
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CreateSyncObjects();
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}
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void VulkanCubeApp::MainLoop() {
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bool running = true;
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auto start = std::chrono::steady_clock::now();
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while (running) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_EVENT_QUIT) {
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running = false;
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} else if (event.type == SDL_EVENT_WINDOW_SIZE_CHANGED) {
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framebufferResized_ = true;
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}
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}
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auto now = std::chrono::steady_clock::now();
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float time = std::chrono::duration<float>(now - start).count();
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DrawFrame(time);
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}
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vkDeviceWaitIdle(device_);
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}
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void VulkanCubeApp::CleanupSwapChain() {
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for (auto framebuffer : swapChainFramebuffers_) {
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vkDestroyFramebuffer(device_, framebuffer, nullptr);
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}
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vkFreeCommandBuffers(device_, commandPool_,
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static_cast<uint32_t>(commandBuffers_.size()), commandBuffers_.data());
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for (auto& entry : graphicsPipelines_) {
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vkDestroyPipeline(device_, entry.second, nullptr);
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}
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graphicsPipelines_.clear();
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if (pipelineLayout_ != VK_NULL_HANDLE) {
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vkDestroyPipelineLayout(device_, pipelineLayout_, nullptr);
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pipelineLayout_ = VK_NULL_HANDLE;
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}
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vkDestroyRenderPass(device_, renderPass_, nullptr);
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for (auto imageView : swapChainImageViews_) {
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vkDestroyImageView(device_, imageView, nullptr);
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}
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vkDestroySwapchainKHR(device_, swapChain_, nullptr);
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}
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void VulkanCubeApp::Cleanup() {
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CleanupSwapChain();
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vkDestroyBuffer(device_, vertexBuffer_, nullptr);
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vkFreeMemory(device_, vertexBufferMemory_, nullptr);
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vkDestroyBuffer(device_, indexBuffer_, nullptr);
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vkFreeMemory(device_, indexBufferMemory_, nullptr);
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vkDestroySemaphore(device_, renderFinishedSemaphore_, nullptr);
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vkDestroySemaphore(device_, imageAvailableSemaphore_, nullptr);
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vkDestroyFence(device_, inFlightFence_, nullptr);
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vkDestroyCommandPool(device_, commandPool_, nullptr);
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vkDestroyDevice(device_, nullptr);
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vkDestroySurfaceKHR(instance_, surface_, nullptr);
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vkDestroyInstance(instance_, nullptr);
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if (window_) {
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SDL_DestroyWindow(window_);
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window_ = nullptr;
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}
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SDL_Vulkan_UnloadLibrary();
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SDL_Quit();
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}
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void VulkanCubeApp::RecreateSwapChain() {
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int width = 0;
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int height = 0;
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while (width == 0 || height == 0) {
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SDL_Vulkan_GetDrawableSize(window_, &width, &height);
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SDL_Event event;
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SDL_WaitEvent(&event);
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}
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vkDeviceWaitIdle(device_);
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CleanupSwapChain();
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CreateSwapChain();
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CreateImageViews();
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CreateRenderPass();
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CreateGraphicsPipeline();
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CreateFramebuffers();
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CreateCommandBuffers();
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framebufferResized_ = false;
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}
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void VulkanCubeApp::CreateInstance() {
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VkApplicationInfo appInfo{};
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo.pApplicationName = "SDL3 Vulkan Cube";
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appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
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appInfo.pEngineName = "No Engine";
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appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
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appInfo.apiVersion = VK_API_VERSION_1_2;
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uint32_t extensionCount = 0;
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if (!SDL_Vulkan_GetInstanceExtensions(window_, &extensionCount, nullptr)) {
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throw std::runtime_error("Failed to query Vulkan extensions from SDL");
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}
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std::vector<const char*> extensions(extensionCount);
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if (!SDL_Vulkan_GetInstanceExtensions(window_, &extensionCount, extensions.data())) {
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throw std::runtime_error("Failed to store Vulkan extensions from SDL");
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}
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VkInstanceCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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createInfo.pApplicationInfo = &appInfo;
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createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
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createInfo.ppEnabledExtensionNames = extensions.data();
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if (vkCreateInstance(&createInfo, nullptr, &instance_) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create Vulkan instance");
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}
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}
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void VulkanCubeApp::CreateSurface() {
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if (!SDL_Vulkan_CreateSurface(window_, instance_, &surface_)) {
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throw std::runtime_error("Failed to create Vulkan surface");
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}
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}
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void VulkanCubeApp::PickPhysicalDevice() {
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uint32_t deviceCount = 0;
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vkEnumeratePhysicalDevices(instance_, &deviceCount, nullptr);
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if (deviceCount == 0) {
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throw std::runtime_error("Failed to find GPUs with Vulkan support");
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}
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std::vector<VkPhysicalDevice> devices(deviceCount);
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vkEnumeratePhysicalDevices(instance_, &deviceCount, devices.data());
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for (const auto& device : devices) {
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if (IsDeviceSuitable(device)) {
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physicalDevice_ = device;
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break;
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}
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}
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if (physicalDevice_ == VK_NULL_HANDLE) {
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throw std::runtime_error("Failed to find a suitable GPU");
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}
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}
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void VulkanCubeApp::CreateLogicalDevice() {
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QueueFamilyIndices indices = FindQueueFamilies(physicalDevice_);
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std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
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std::set<uint32_t> uniqueQueueFamilies = {*indices.graphicsFamily, *indices.presentFamily};
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float queuePriority = 1.0f;
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for (uint32_t queueFamily : uniqueQueueFamilies) {
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VkDeviceQueueCreateInfo queueCreateInfo{};
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = queueFamily;
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queueCreateInfo.queueCount = 1;
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queueCreateInfo.pQueuePriorities = &queuePriority;
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queueCreateInfos.push_back(queueCreateInfo);
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}
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VkPhysicalDeviceFeatures deviceFeatures{};
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VkDeviceCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
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createInfo.pQueueCreateInfos = queueCreateInfos.data();
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createInfo.pEnabledFeatures = &deviceFeatures;
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createInfo.enabledExtensionCount = static_cast<uint32_t>(kDeviceExtensions.size());
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createInfo.ppEnabledExtensionNames = kDeviceExtensions.data();
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if (vkCreateDevice(physicalDevice_, &createInfo, nullptr, &device_) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create logical device");
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}
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vkGetDeviceQueue(device_, *indices.graphicsFamily, 0, &graphicsQueue_);
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vkGetDeviceQueue(device_, *indices.presentFamily, 0, &presentQueue_);
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}
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void VulkanCubeApp::CreateSwapChain() {
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SwapChainSupportDetails support = QuerySwapChainSupport(physicalDevice_);
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VkSurfaceFormatKHR surfaceFormat = ChooseSwapSurfaceFormat(support.formats);
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VkPresentModeKHR presentMode = ChooseSwapPresentMode(support.presentModes);
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VkExtent2D extent = ChooseSwapExtent(support.capabilities);
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uint32_t imageCount = support.capabilities.minImageCount + 1;
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if (support.capabilities.maxImageCount > 0 && imageCount > support.capabilities.maxImageCount) {
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imageCount = support.capabilities.maxImageCount;
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}
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VkSwapchainCreateInfoKHR createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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createInfo.surface = surface_;
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createInfo.minImageCount = imageCount;
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createInfo.imageFormat = surfaceFormat.format;
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createInfo.imageColorSpace = surfaceFormat.colorSpace;
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createInfo.imageExtent = extent;
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createInfo.imageArrayLayers = 1;
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createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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QueueFamilyIndices indices = FindQueueFamilies(physicalDevice_);
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uint32_t queueFamilyIndices[] = {*indices.graphicsFamily, *indices.presentFamily};
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if (indices.graphicsFamily != indices.presentFamily) {
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createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
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createInfo.queueFamilyIndexCount = 2;
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createInfo.pQueueFamilyIndices = queueFamilyIndices;
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} else {
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createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
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}
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createInfo.preTransform = support.capabilities.currentTransform;
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createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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createInfo.presentMode = presentMode;
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createInfo.clipped = VK_TRUE;
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if (vkCreateSwapchainKHR(device_, &createInfo, nullptr, &swapChain_) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create swap chain");
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}
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vkGetSwapchainImagesKHR(device_, swapChain_, &imageCount, nullptr);
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swapChainImages_.resize(imageCount);
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vkGetSwapchainImagesKHR(device_, swapChain_, &imageCount, swapChainImages_.data());
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swapChainImageFormat_ = surfaceFormat.format;
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swapChainExtent_ = extent;
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}
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void VulkanCubeApp::CreateImageViews() {
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swapChainImageViews_.resize(swapChainImages_.size());
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for (size_t i = 0; i < swapChainImages_.size(); ++i) {
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VkImageViewCreateInfo viewInfo{};
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = swapChainImages_[i];
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = swapChainImageFormat_;
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viewInfo.components = {VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
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VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY};
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = 1;
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if (vkCreateImageView(device_, &viewInfo, nullptr, &swapChainImageViews_[i]) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create image views");
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}
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}
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}
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void VulkanCubeApp::CreateRenderPass() {
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VkAttachmentDescription colorAttachment{};
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colorAttachment.format = swapChainImageFormat_;
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colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
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colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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VkAttachmentReference colorAttachmentRef{};
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colorAttachmentRef.attachment = 0;
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colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass{};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = &colorAttachmentRef;
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VkSubpassDependency dependency{};
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstSubpass = 0;
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||||
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependency.srcAccessMask = 0;
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dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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||||
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VkRenderPassCreateInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
renderPassInfo.attachmentCount = 1;
|
||||
renderPassInfo.pAttachments = &colorAttachment;
|
||||
renderPassInfo.subpassCount = 1;
|
||||
renderPassInfo.pSubpasses = &subpass;
|
||||
renderPassInfo.dependencyCount = 1;
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||||
renderPassInfo.pDependencies = &dependency;
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||||
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||||
if (vkCreateRenderPass(device_, &renderPassInfo, nullptr, &renderPass_) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create render pass");
|
||||
}
|
||||
}
|
||||
|
||||
VkShaderModule VulkanCubeApp::CreateShaderModule(const std::vector<char>& code) {
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||||
VkShaderModuleCreateInfo createInfo{};
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||||
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
createInfo.codeSize = code.size();
|
||||
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());
|
||||
|
||||
VkShaderModule shaderModule;
|
||||
if (vkCreateShaderModule(device_, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create shader module");
|
||||
}
|
||||
return shaderModule;
|
||||
}
|
||||
|
||||
void VulkanCubeApp::CreateGraphicsPipeline() {
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||||
if (shaderPathMap_.empty()) {
|
||||
throw std::runtime_error("No shader paths were loaded before pipeline creation");
|
||||
}
|
||||
|
||||
for (auto& entry : graphicsPipelines_) {
|
||||
vkDestroyPipeline(device_, entry.second, nullptr);
|
||||
}
|
||||
graphicsPipelines_.clear();
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
|
||||
VkVertexInputBindingDescription bindingDescription{};
|
||||
bindingDescription.binding = 0;
|
||||
bindingDescription.stride = sizeof(core::Vertex);
|
||||
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
||||
|
||||
std::array<VkVertexInputAttributeDescription, 2> attributeDescriptions{};
|
||||
attributeDescriptions[0].binding = 0;
|
||||
attributeDescriptions[0].location = 0;
|
||||
attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
|
||||
attributeDescriptions[0].offset = offsetof(core::Vertex, position);
|
||||
|
||||
attributeDescriptions[1].binding = 0;
|
||||
attributeDescriptions[1].location = 1;
|
||||
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
|
||||
attributeDescriptions[1].offset = offsetof(core::Vertex, color);
|
||||
|
||||
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
vertexInputInfo.vertexBindingDescriptionCount = 1;
|
||||
vertexInputInfo.pVertexBindingDescriptions = &bindingDescription;
|
||||
vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
|
||||
vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
|
||||
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
inputAssembly.primitiveRestartEnable = VK_FALSE;
|
||||
|
||||
VkViewport viewport{};
|
||||
viewport.x = 0.0f;
|
||||
viewport.y = 0.0f;
|
||||
viewport.width = static_cast<float>(swapChainExtent_.width);
|
||||
viewport.height = static_cast<float>(swapChainExtent_.height);
|
||||
viewport.minDepth = 0.0f;
|
||||
viewport.maxDepth = 1.0f;
|
||||
|
||||
VkRect2D scissor{};
|
||||
scissor.offset = {0, 0};
|
||||
scissor.extent = swapChainExtent_;
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState{};
|
||||
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
viewportState.viewportCount = 1;
|
||||
viewportState.pViewports = &viewport;
|
||||
viewportState.scissorCount = 1;
|
||||
viewportState.pScissors = &scissor;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizer{};
|
||||
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
rasterizer.depthClampEnable = VK_FALSE;
|
||||
rasterizer.rasterizerDiscardEnable = VK_FALSE;
|
||||
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
rasterizer.lineWidth = 1.0f;
|
||||
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
rasterizer.depthBiasEnable = VK_FALSE;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampling{};
|
||||
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
multisampling.sampleShadingEnable = VK_FALSE;
|
||||
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
|
||||
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
colorBlendAttachment.blendEnable = VK_FALSE;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlending{};
|
||||
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
colorBlending.logicOpEnable = VK_FALSE;
|
||||
colorBlending.attachmentCount = 1;
|
||||
colorBlending.pAttachments = &colorBlendAttachment;
|
||||
|
||||
VkPushConstantRange pushRange{};
|
||||
pushRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
pushRange.offset = 0;
|
||||
pushRange.size = sizeof(core::PushConstants);
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.pushConstantRangeCount = 1;
|
||||
pipelineLayoutInfo.pPushConstantRanges = &pushRange;
|
||||
|
||||
if (pipelineLayout_ != VK_NULL_HANDLE) {
|
||||
vkDestroyPipelineLayout(device_, pipelineLayout_, nullptr);
|
||||
pipelineLayout_ = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if (vkCreatePipelineLayout(device_, &pipelineLayoutInfo, nullptr, &pipelineLayout_) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create pipeline layout");
|
||||
}
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineInfo{};
|
||||
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
pipelineInfo.pVertexInputState = &vertexInputInfo;
|
||||
pipelineInfo.pInputAssemblyState = &inputAssembly;
|
||||
pipelineInfo.pViewportState = &viewportState;
|
||||
pipelineInfo.pRasterizationState = &rasterizer;
|
||||
pipelineInfo.pMultisampleState = &multisampling;
|
||||
pipelineInfo.pColorBlendState = &colorBlending;
|
||||
pipelineInfo.layout = pipelineLayout_;
|
||||
pipelineInfo.renderPass = renderPass_;
|
||||
pipelineInfo.subpass = 0;
|
||||
|
||||
for (const auto& [key, paths] : shaderPathMap_) {
|
||||
auto vertShaderCode = ReadFile(paths.vertex);
|
||||
auto fragShaderCode = ReadFile(paths.fragment);
|
||||
|
||||
VkShaderModule vertShaderModule = CreateShaderModule(vertShaderCode);
|
||||
VkShaderModule fragShaderModule = CreateShaderModule(fragShaderCode);
|
||||
|
||||
VkPipelineShaderStageCreateInfo vertStageInfo{};
|
||||
vertStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
vertStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
vertStageInfo.module = vertShaderModule;
|
||||
vertStageInfo.pName = "main";
|
||||
|
||||
VkPipelineShaderStageCreateInfo fragStageInfo{};
|
||||
fragStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
fragStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
fragStageInfo.module = fragShaderModule;
|
||||
fragStageInfo.pName = "main";
|
||||
|
||||
VkPipelineShaderStageCreateInfo shaderStages[] = {vertStageInfo, fragStageInfo};
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo = pipelineInfo;
|
||||
pipelineCreateInfo.stageCount = 2;
|
||||
pipelineCreateInfo.pStages = shaderStages;
|
||||
|
||||
VkPipeline pipeline;
|
||||
if (vkCreateGraphicsPipelines(device_, VK_NULL_HANDLE, 1, &pipelineCreateInfo, nullptr,
|
||||
&pipeline) != VK_SUCCESS) {
|
||||
vkDestroyShaderModule(device_, fragShaderModule, nullptr);
|
||||
vkDestroyShaderModule(device_, vertShaderModule, nullptr);
|
||||
throw std::runtime_error("Failed to create graphics pipeline");
|
||||
}
|
||||
graphicsPipelines_.emplace(key, pipeline);
|
||||
|
||||
vkDestroyShaderModule(device_, fragShaderModule, nullptr);
|
||||
vkDestroyShaderModule(device_, vertShaderModule, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanCubeApp::CreateFramebuffers() {
|
||||
swapChainFramebuffers_.resize(swapChainImageViews_.size());
|
||||
for (size_t i = 0; i < swapChainImageViews_.size(); ++i) {
|
||||
VkImageView attachments[] = {swapChainImageViews_[i]};
|
||||
|
||||
VkFramebufferCreateInfo framebufferInfo{};
|
||||
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
framebufferInfo.renderPass = renderPass_;
|
||||
framebufferInfo.attachmentCount = 1;
|
||||
framebufferInfo.pAttachments = attachments;
|
||||
framebufferInfo.width = swapChainExtent_.width;
|
||||
framebufferInfo.height = swapChainExtent_.height;
|
||||
framebufferInfo.layers = 1;
|
||||
|
||||
if (vkCreateFramebuffer(device_, &framebufferInfo, nullptr, &swapChainFramebuffers_[i]) !=
|
||||
VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create framebuffer");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanCubeApp::CreateCommandPool() {
|
||||
QueueFamilyIndices indices = FindQueueFamilies(physicalDevice_);
|
||||
|
||||
VkCommandPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
poolInfo.queueFamilyIndex = *indices.graphicsFamily;
|
||||
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
|
||||
if (vkCreateCommandPool(device_, &poolInfo, nullptr, &commandPool_) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create command pool");
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanCubeApp::LoadCubeData() {
|
||||
shaderPathMap_ = cubeScript_.LoadShaderPathsMap();
|
||||
if (shaderPathMap_.empty()) {
|
||||
throw std::runtime_error("Lua script did not provide shader paths");
|
||||
}
|
||||
defaultShaderKey_ = shaderPathMap_.count("default") ? "default" : shaderPathMap_.begin()->first;
|
||||
|
||||
auto sceneObjects = cubeScript_.LoadSceneObjects();
|
||||
if (sceneObjects.empty()) {
|
||||
throw std::runtime_error("Lua script did not provide any scene objects");
|
||||
}
|
||||
|
||||
vertices_.clear();
|
||||
indices_.clear();
|
||||
renderObjects_.clear();
|
||||
|
||||
size_t vertexOffset = 0;
|
||||
size_t indexOffset = 0;
|
||||
for (const auto& sceneObject : sceneObjects) {
|
||||
RenderObject renderObject{};
|
||||
renderObject.vertexOffset = static_cast<int32_t>(vertexOffset);
|
||||
renderObject.indexOffset = static_cast<uint32_t>(indexOffset);
|
||||
renderObject.indexCount = static_cast<uint32_t>(sceneObject.indices.size());
|
||||
renderObject.computeModelMatrixRef = sceneObject.computeModelMatrixRef;
|
||||
renderObject.shaderKey = sceneObject.shaderKey;
|
||||
if (shaderPathMap_.find(renderObject.shaderKey) == shaderPathMap_.end()) {
|
||||
renderObject.shaderKey = defaultShaderKey_;
|
||||
}
|
||||
renderObjects_.push_back(renderObject);
|
||||
|
||||
vertices_.insert(vertices_.end(), sceneObject.vertices.begin(), sceneObject.vertices.end());
|
||||
for (uint16_t index : sceneObject.indices) {
|
||||
indices_.push_back(static_cast<uint16_t>(index + vertexOffset));
|
||||
}
|
||||
|
||||
vertexOffset += sceneObject.vertices.size();
|
||||
indexOffset += sceneObject.indices.size();
|
||||
}
|
||||
|
||||
if (vertices_.empty() || indices_.empty()) {
|
||||
throw std::runtime_error("Aggregated scene geometry is empty");
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanCubeApp::CreateVertexBuffer() {
|
||||
VkDeviceSize bufferSize = sizeof(vertices_[0]) * vertices_.size();
|
||||
CreateBuffer(bufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, vertexBuffer_,
|
||||
vertexBufferMemory_);
|
||||
|
||||
void* data;
|
||||
vkMapMemory(device_, vertexBufferMemory_, 0, bufferSize, 0, &data);
|
||||
std::memcpy(data, vertices_.data(), static_cast<size_t>(bufferSize));
|
||||
vkUnmapMemory(device_, vertexBufferMemory_);
|
||||
}
|
||||
|
||||
void VulkanCubeApp::CreateIndexBuffer() {
|
||||
VkDeviceSize bufferSize = sizeof(indices_[0]) * indices_.size();
|
||||
CreateBuffer(bufferSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, indexBuffer_,
|
||||
indexBufferMemory_);
|
||||
|
||||
void* data;
|
||||
vkMapMemory(device_, indexBufferMemory_, 0, bufferSize, 0, &data);
|
||||
std::memcpy(data, indices_.data(), static_cast<size_t>(bufferSize));
|
||||
vkUnmapMemory(device_, indexBufferMemory_);
|
||||
}
|
||||
|
||||
void VulkanCubeApp::CreateCommandBuffers() {
|
||||
commandBuffers_.resize(swapChainFramebuffers_.size());
|
||||
|
||||
VkCommandBufferAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
allocInfo.commandPool = commandPool_;
|
||||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
allocInfo.commandBufferCount = static_cast<uint32_t>(commandBuffers_.size());
|
||||
|
||||
if (vkAllocateCommandBuffers(device_, &allocInfo, commandBuffers_.data()) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to allocate command buffers");
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanCubeApp::RecordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex, float time,
|
||||
const std::array<float, 16>& viewProj) {
|
||||
VkCommandBufferBeginInfo beginInfo{};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
|
||||
vkBeginCommandBuffer(commandBuffer, &beginInfo);
|
||||
|
||||
VkRenderPassBeginInfo renderPassInfo{};
|
||||
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
renderPassInfo.renderPass = renderPass_;
|
||||
renderPassInfo.framebuffer = swapChainFramebuffers_[imageIndex];
|
||||
renderPassInfo.renderArea.offset = {0, 0};
|
||||
renderPassInfo.renderArea.extent = swapChainExtent_;
|
||||
|
||||
VkClearValue clearColor = {{{0.1f, 0.1f, 0.15f, 1.0f}}};
|
||||
renderPassInfo.clearValueCount = 1;
|
||||
renderPassInfo.pClearValues = &clearColor;
|
||||
|
||||
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
VkBuffer vertexBuffers[] = {vertexBuffer_};
|
||||
VkDeviceSize offsets[] = {0};
|
||||
vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
|
||||
vkCmdBindIndexBuffer(commandBuffer, indexBuffer_, 0, VK_INDEX_TYPE_UINT16);
|
||||
core::PushConstants pushConstants{};
|
||||
pushConstants.viewProj = viewProj;
|
||||
for (const auto& object : renderObjects_) {
|
||||
auto pipelineIt = graphicsPipelines_.find(object.shaderKey);
|
||||
if (pipelineIt == graphicsPipelines_.end()) {
|
||||
pipelineIt = graphicsPipelines_.find(defaultShaderKey_);
|
||||
if (pipelineIt == graphicsPipelines_.end()) {
|
||||
throw std::runtime_error("Missing pipeline for shader key");
|
||||
}
|
||||
}
|
||||
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineIt->second);
|
||||
pushConstants.model = cubeScript_.ComputeModelMatrix(object.computeModelMatrixRef, time);
|
||||
vkCmdPushConstants(commandBuffer, pipelineLayout_, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(core::PushConstants),
|
||||
&pushConstants);
|
||||
vkCmdDrawIndexed(commandBuffer, object.indexCount, 1, object.indexOffset, object.vertexOffset, 0);
|
||||
}
|
||||
vkCmdEndRenderPass(commandBuffer);
|
||||
vkEndCommandBuffer(commandBuffer);
|
||||
}
|
||||
|
||||
void VulkanCubeApp::CreateSyncObjects() {
|
||||
VkSemaphoreCreateInfo semaphoreInfo{};
|
||||
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
|
||||
VkFenceCreateInfo fenceInfo{};
|
||||
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
|
||||
if (vkCreateSemaphore(device_, &semaphoreInfo, nullptr, &imageAvailableSemaphore_) != VK_SUCCESS ||
|
||||
vkCreateSemaphore(device_, &semaphoreInfo, nullptr, &renderFinishedSemaphore_) != VK_SUCCESS ||
|
||||
vkCreateFence(device_, &fenceInfo, nullptr, &inFlightFence_) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create semaphores");
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanCubeApp::DrawFrame(float time) {
|
||||
vkWaitForFences(device_, 1, &inFlightFence_, VK_TRUE, std::numeric_limits<uint64_t>::max());
|
||||
vkResetFences(device_, 1, &inFlightFence_);
|
||||
|
||||
uint32_t imageIndex;
|
||||
VkResult result = vkAcquireNextImageKHR(device_, swapChain_, std::numeric_limits<uint64_t>::max(),
|
||||
imageAvailableSemaphore_, VK_NULL_HANDLE, &imageIndex);
|
||||
|
||||
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized_) {
|
||||
RecreateSwapChain();
|
||||
return;
|
||||
} else if (result != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to acquire swap chain image");
|
||||
}
|
||||
|
||||
auto view = core::LookAt({2.0f, 2.0f, 2.5f}, {0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f});
|
||||
auto projection = core::Perspective(0.78f, static_cast<float>(swapChainExtent_.width) /
|
||||
static_cast<float>(swapChainExtent_.height),
|
||||
0.1f, 10.0f);
|
||||
auto viewProj = core::MultiplyMatrix(projection, view);
|
||||
|
||||
vkResetCommandBuffer(commandBuffers_[imageIndex], 0);
|
||||
RecordCommandBuffer(commandBuffers_[imageIndex], imageIndex, time, viewProj);
|
||||
|
||||
VkSemaphore waitSemaphores[] = {imageAvailableSemaphore_};
|
||||
VkSemaphore signalSemaphores[] = {renderFinishedSemaphore_};
|
||||
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
|
||||
|
||||
VkSubmitInfo submitInfo{};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.waitSemaphoreCount = 1;
|
||||
submitInfo.pWaitSemaphores = waitSemaphores;
|
||||
submitInfo.pWaitDstStageMask = waitStages;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &commandBuffers_[imageIndex];
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = signalSemaphores;
|
||||
|
||||
if (vkQueueSubmit(graphicsQueue_, 1, &submitInfo, inFlightFence_) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to submit draw command buffer");
|
||||
}
|
||||
|
||||
VkPresentInfoKHR presentInfo{};
|
||||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
presentInfo.waitSemaphoreCount = 1;
|
||||
presentInfo.pWaitSemaphores = signalSemaphores;
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pSwapchains = &swapChain_;
|
||||
presentInfo.pImageIndices = &imageIndex;
|
||||
|
||||
result = vkQueuePresentKHR(presentQueue_, &presentInfo);
|
||||
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized_) {
|
||||
RecreateSwapChain();
|
||||
} else if (result != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to present swap chain image");
|
||||
}
|
||||
}
|
||||
|
||||
QueueFamilyIndices VulkanCubeApp::FindQueueFamilies(VkPhysicalDevice device) {
|
||||
QueueFamilyIndices indices;
|
||||
|
||||
uint32_t queueFamilyCount = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
|
||||
|
||||
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
|
||||
|
||||
int i = 0;
|
||||
for (const auto& queueFamily : queueFamilies) {
|
||||
if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
|
||||
indices.graphicsFamily = i;
|
||||
}
|
||||
|
||||
VkBool32 presentSupport = VK_FALSE;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface_, &presentSupport);
|
||||
|
||||
if (presentSupport) {
|
||||
indices.presentFamily = i;
|
||||
}
|
||||
|
||||
if (indices.isComplete()) {
|
||||
break;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
return indices;
|
||||
}
|
||||
|
||||
bool VulkanCubeApp::CheckDeviceExtensionSupport(VkPhysicalDevice device) {
|
||||
uint32_t extensionCount = 0;
|
||||
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
|
||||
|
||||
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
|
||||
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
|
||||
|
||||
std::set<std::string> requiredExtensions(kDeviceExtensions.begin(), kDeviceExtensions.end());
|
||||
for (const auto& extension : availableExtensions) {
|
||||
requiredExtensions.erase(extension.extensionName);
|
||||
}
|
||||
|
||||
return requiredExtensions.empty();
|
||||
}
|
||||
|
||||
SwapChainSupportDetails VulkanCubeApp::QuerySwapChainSupport(VkPhysicalDevice device) {
|
||||
SwapChainSupportDetails details;
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface_, &details.capabilities);
|
||||
|
||||
uint32_t formatCount;
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface_, &formatCount, nullptr);
|
||||
if (formatCount != 0) {
|
||||
details.formats.resize(formatCount);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface_, &formatCount, details.formats.data());
|
||||
}
|
||||
|
||||
uint32_t presentModeCount;
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface_, &presentModeCount, nullptr);
|
||||
if (presentModeCount != 0) {
|
||||
details.presentModes.resize(presentModeCount);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface_, &presentModeCount,
|
||||
details.presentModes.data());
|
||||
}
|
||||
|
||||
return details;
|
||||
}
|
||||
|
||||
bool VulkanCubeApp::IsDeviceSuitable(VkPhysicalDevice device) {
|
||||
QueueFamilyIndices indices = FindQueueFamilies(device);
|
||||
bool extensionsSupported = CheckDeviceExtensionSupport(device);
|
||||
bool swapChainAdequate = false;
|
||||
if (extensionsSupported) {
|
||||
auto details = QuerySwapChainSupport(device);
|
||||
swapChainAdequate = !details.formats.empty() && !details.presentModes.empty();
|
||||
}
|
||||
|
||||
return indices.isComplete() && extensionsSupported && swapChainAdequate;
|
||||
}
|
||||
|
||||
VkSurfaceFormatKHR VulkanCubeApp::ChooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) {
|
||||
for (const auto& availableFormat : availableFormats) {
|
||||
if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB &&
|
||||
availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
|
||||
return availableFormat;
|
||||
}
|
||||
}
|
||||
return availableFormats[0];
|
||||
}
|
||||
|
||||
VkPresentModeKHR VulkanCubeApp::ChooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) {
|
||||
for (const auto& availablePresentMode : availablePresentModes) {
|
||||
if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
|
||||
return availablePresentMode;
|
||||
}
|
||||
}
|
||||
return VK_PRESENT_MODE_FIFO_KHR;
|
||||
}
|
||||
|
||||
VkExtent2D VulkanCubeApp::ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) {
|
||||
int width, height;
|
||||
SDL_Vulkan_GetDrawableSize(window_, &width, &height);
|
||||
VkExtent2D actualExtent = {
|
||||
static_cast<uint32_t>(std::clamp(width, static_cast<int>(capabilities.minImageExtent.width),
|
||||
static_cast<int>(capabilities.maxImageExtent.width))),
|
||||
static_cast<uint32_t>(std::clamp(height, static_cast<int>(capabilities.minImageExtent.height),
|
||||
static_cast<int>(capabilities.maxImageExtent.height)))
|
||||
};
|
||||
return actualExtent;
|
||||
}
|
||||
|
||||
void VulkanCubeApp::CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties,
|
||||
VkBuffer& buffer, VkDeviceMemory& bufferMemory) {
|
||||
VkBufferCreateInfo bufferInfo{};
|
||||
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
bufferInfo.size = size;
|
||||
bufferInfo.usage = usage;
|
||||
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
|
||||
if (vkCreateBuffer(device_, &bufferInfo, nullptr, &buffer) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to create buffer");
|
||||
}
|
||||
|
||||
VkMemoryRequirements memRequirements;
|
||||
vkGetBufferMemoryRequirements(device_, buffer, &memRequirements);
|
||||
|
||||
VkMemoryAllocateInfo allocInfo{};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
allocInfo.allocationSize = memRequirements.size;
|
||||
allocInfo.memoryTypeIndex =
|
||||
FindMemoryType(memRequirements.memoryTypeBits, properties);
|
||||
|
||||
if (vkAllocateMemory(device_, &allocInfo, nullptr, &bufferMemory) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to allocate buffer memory");
|
||||
}
|
||||
|
||||
vkBindBufferMemory(device_, buffer, bufferMemory, 0);
|
||||
}
|
||||
|
||||
uint32_t VulkanCubeApp::FindMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties) {
|
||||
VkPhysicalDeviceMemoryProperties memProperties;
|
||||
vkGetPhysicalDeviceMemoryProperties(physicalDevice_, &memProperties);
|
||||
for (uint32_t i = 0; i < memProperties.memoryTypeCount; ++i) {
|
||||
if ((typeFilter & (1 << i)) &&
|
||||
(memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
throw std::runtime_error("Failed to find suitable memory type");
|
||||
}
|
||||
|
||||
} // namespace sdl3cpp::app
|
||||
133
src/app/vulkan_cube_app.hpp
Normal file
133
src/app/vulkan_cube_app.hpp
Normal file
@@ -0,0 +1,133 @@
|
||||
#ifndef SDL3CPP_APP_VULKAN_CUBE_APP_HPP
|
||||
#define SDL3CPP_APP_VULKAN_CUBE_APP_HPP
|
||||
|
||||
#ifndef SDL_MAIN_HANDLED
|
||||
#define SDL_MAIN_HANDLED
|
||||
#endif
|
||||
|
||||
#include <array>
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_vulkan.h>
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#include "core/math.hpp"
|
||||
#include "script/cube_script.hpp"
|
||||
|
||||
namespace sdl3cpp::app {
|
||||
|
||||
constexpr uint32_t kWidth = 1024;
|
||||
constexpr uint32_t kHeight = 768;
|
||||
|
||||
inline const std::vector<const char*> kDeviceExtensions = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
|
||||
};
|
||||
|
||||
struct QueueFamilyIndices {
|
||||
std::optional<uint32_t> graphicsFamily;
|
||||
std::optional<uint32_t> presentFamily;
|
||||
|
||||
bool isComplete() const {
|
||||
return graphicsFamily.has_value() && presentFamily.has_value();
|
||||
}
|
||||
};
|
||||
|
||||
struct SwapChainSupportDetails {
|
||||
VkSurfaceCapabilitiesKHR capabilities{};
|
||||
std::vector<VkSurfaceFormatKHR> formats;
|
||||
std::vector<VkPresentModeKHR> presentModes;
|
||||
};
|
||||
|
||||
class VulkanCubeApp {
|
||||
public:
|
||||
explicit VulkanCubeApp(const std::filesystem::path& scriptPath);
|
||||
void Run();
|
||||
|
||||
private:
|
||||
struct RenderObject {
|
||||
uint32_t indexOffset = 0;
|
||||
uint32_t indexCount = 0;
|
||||
int32_t vertexOffset = 0;
|
||||
int computeModelMatrixRef = LUA_REFNIL;
|
||||
std::string shaderKey = "default";
|
||||
};
|
||||
|
||||
void InitSDL();
|
||||
void InitVulkan();
|
||||
void MainLoop();
|
||||
void CleanupSwapChain();
|
||||
void Cleanup();
|
||||
void RecreateSwapChain();
|
||||
void CreateInstance();
|
||||
void CreateSurface();
|
||||
void PickPhysicalDevice();
|
||||
void CreateLogicalDevice();
|
||||
void CreateSwapChain();
|
||||
void CreateImageViews();
|
||||
void CreateRenderPass();
|
||||
VkShaderModule CreateShaderModule(const std::vector<char>& code);
|
||||
void CreateGraphicsPipeline();
|
||||
void CreateFramebuffers();
|
||||
void CreateCommandPool();
|
||||
void LoadCubeData();
|
||||
void CreateVertexBuffer();
|
||||
void CreateIndexBuffer();
|
||||
void CreateCommandBuffers();
|
||||
void RecordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex, float time,
|
||||
const std::array<float, 16>& viewProj);
|
||||
void CreateSyncObjects();
|
||||
void DrawFrame(float time);
|
||||
|
||||
QueueFamilyIndices FindQueueFamilies(VkPhysicalDevice device);
|
||||
bool CheckDeviceExtensionSupport(VkPhysicalDevice device);
|
||||
SwapChainSupportDetails QuerySwapChainSupport(VkPhysicalDevice device);
|
||||
bool IsDeviceSuitable(VkPhysicalDevice device);
|
||||
VkSurfaceFormatKHR ChooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats);
|
||||
VkPresentModeKHR ChooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes);
|
||||
VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities);
|
||||
void CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties,
|
||||
VkBuffer& buffer, VkDeviceMemory& bufferMemory);
|
||||
uint32_t FindMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
|
||||
|
||||
SDL_Window* window_ = nullptr;
|
||||
VkInstance instance_ = VK_NULL_HANDLE;
|
||||
VkSurfaceKHR surface_ = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice physicalDevice_ = VK_NULL_HANDLE;
|
||||
VkDevice device_ = VK_NULL_HANDLE;
|
||||
VkQueue graphicsQueue_ = VK_NULL_HANDLE;
|
||||
VkQueue presentQueue_ = VK_NULL_HANDLE;
|
||||
VkSwapchainKHR swapChain_ = VK_NULL_HANDLE;
|
||||
std::vector<VkImage> swapChainImages_;
|
||||
VkFormat swapChainImageFormat_;
|
||||
VkExtent2D swapChainExtent_;
|
||||
std::vector<VkImageView> swapChainImageViews_;
|
||||
VkRenderPass renderPass_ = VK_NULL_HANDLE;
|
||||
VkPipelineLayout pipelineLayout_ = VK_NULL_HANDLE;
|
||||
std::vector<VkFramebuffer> swapChainFramebuffers_;
|
||||
VkCommandPool commandPool_ = VK_NULL_HANDLE;
|
||||
std::vector<VkCommandBuffer> commandBuffers_;
|
||||
VkBuffer vertexBuffer_ = VK_NULL_HANDLE;
|
||||
VkDeviceMemory vertexBufferMemory_ = VK_NULL_HANDLE;
|
||||
VkBuffer indexBuffer_ = VK_NULL_HANDLE;
|
||||
VkDeviceMemory indexBufferMemory_ = VK_NULL_HANDLE;
|
||||
VkSemaphore imageAvailableSemaphore_ = VK_NULL_HANDLE;
|
||||
VkSemaphore renderFinishedSemaphore_ = VK_NULL_HANDLE;
|
||||
CubeScript cubeScript_;
|
||||
std::vector<core::Vertex> vertices_;
|
||||
std::vector<uint16_t> indices_;
|
||||
std::unordered_map<std::string, CubeScript::ShaderPaths> shaderPathMap_;
|
||||
std::unordered_map<std::string, VkPipeline> graphicsPipelines_;
|
||||
std::string defaultShaderKey_;
|
||||
VkFence inFlightFence_ = VK_NULL_HANDLE;
|
||||
bool framebufferResized_ = false;
|
||||
std::vector<RenderObject> renderObjects_;
|
||||
};
|
||||
|
||||
} // namespace sdl3cpp::app
|
||||
|
||||
#endif // SDL3CPP_APP_VULKAN_CUBE_APP_HPP
|
||||
102
src/core/math.hpp
Normal file
102
src/core/math.hpp
Normal file
@@ -0,0 +1,102 @@
|
||||
#ifndef SDL3CPP_CORE_MATH_HPP
|
||||
#define SDL3CPP_CORE_MATH_HPP
|
||||
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
|
||||
namespace sdl3cpp::core {
|
||||
|
||||
struct Vec3 {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
|
||||
struct Vertex {
|
||||
std::array<float, 3> position;
|
||||
std::array<float, 3> color;
|
||||
};
|
||||
|
||||
struct PushConstants {
|
||||
std::array<float, 16> model;
|
||||
std::array<float, 16> viewProj;
|
||||
};
|
||||
|
||||
static_assert(sizeof(PushConstants) == sizeof(float) * 32, "push constant size mismatch");
|
||||
|
||||
inline std::array<float, 16> MultiplyMatrix(const std::array<float, 16>& a,
|
||||
const std::array<float, 16>& b) {
|
||||
std::array<float, 16> result{};
|
||||
for (int row = 0; row < 4; ++row) {
|
||||
for (int col = 0; col < 4; ++col) {
|
||||
float sum = 0.0f;
|
||||
for (int idx = 0; idx < 4; ++idx) {
|
||||
sum += a[idx * 4 + row] * b[col * 4 + idx];
|
||||
}
|
||||
result[col * 4 + row] = sum;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
inline std::array<float, 16> IdentityMatrix() {
|
||||
return {1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f};
|
||||
}
|
||||
|
||||
inline Vec3 Normalize(Vec3 v) {
|
||||
float len = std::sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
|
||||
if (len == 0.0f) {
|
||||
return v;
|
||||
}
|
||||
return {v.x / len, v.y / len, v.z / len};
|
||||
}
|
||||
|
||||
inline Vec3 Cross(const Vec3& a, const Vec3& b) {
|
||||
return {a.y * b.z - a.z * b.y,
|
||||
a.z * b.x - a.x * b.z,
|
||||
a.x * b.y - a.y * b.x};
|
||||
}
|
||||
|
||||
inline float Dot(const Vec3& a, const Vec3& b) {
|
||||
return a.x * b.x + a.y * b.y + a.z * b.z;
|
||||
}
|
||||
|
||||
inline std::array<float, 16> LookAt(const Vec3& eye, const Vec3& center, const Vec3& up) {
|
||||
Vec3 f = Normalize({center.x - eye.x, center.y - eye.y, center.z - eye.z});
|
||||
Vec3 s = Normalize(Cross(f, up));
|
||||
Vec3 u = Cross(s, f);
|
||||
|
||||
std::array<float, 16> result = IdentityMatrix();
|
||||
result[0] = s.x;
|
||||
result[1] = u.x;
|
||||
result[2] = -f.x;
|
||||
result[4] = s.y;
|
||||
result[5] = u.y;
|
||||
result[6] = -f.y;
|
||||
result[8] = s.z;
|
||||
result[9] = u.z;
|
||||
result[10] = -f.z;
|
||||
result[12] = -Dot(s, eye);
|
||||
result[13] = -Dot(u, eye);
|
||||
result[14] = Dot(f, eye);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline std::array<float, 16> Perspective(float fovRadians, float aspect, float zNear, float zFar) {
|
||||
float tanHalf = std::tan(fovRadians / 2.0f);
|
||||
std::array<float, 16> result{};
|
||||
result[0] = 1.0f / (aspect * tanHalf);
|
||||
result[5] = -1.0f / tanHalf;
|
||||
result[10] = zFar / (zNear - zFar);
|
||||
result[11] = -1.0f;
|
||||
result[14] = (zNear * zFar) / (zNear - zFar);
|
||||
return result;
|
||||
}
|
||||
|
||||
} // namespace sdl3cpp::core
|
||||
|
||||
#endif // SDL3CPP_CORE_MATH_HPP
|
||||
1377
src/main.cpp
1377
src/main.cpp
File diff suppressed because it is too large
Load Diff
283
src/script/cube_script.cpp
Normal file
283
src/script/cube_script.cpp
Normal file
@@ -0,0 +1,283 @@
|
||||
#include "script/cube_script.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
namespace sdl3cpp::script {
|
||||
|
||||
CubeScript::CubeScript(const std::filesystem::path& scriptPath) : L_(luaL_newstate()) {
|
||||
if (!L_) {
|
||||
throw std::runtime_error("Failed to create Lua state");
|
||||
}
|
||||
luaL_openlibs(L_);
|
||||
if (luaL_dofile(L_, scriptPath.string().c_str()) != LUA_OK) {
|
||||
std::string message = LuaErrorMessage(L_);
|
||||
lua_pop(L_, 1);
|
||||
lua_close(L_);
|
||||
L_ = nullptr;
|
||||
throw std::runtime_error("Failed to load Lua script: " + message);
|
||||
}
|
||||
}
|
||||
|
||||
CubeScript::~CubeScript() {
|
||||
if (L_) {
|
||||
lua_close(L_);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<CubeScript::SceneObject> CubeScript::LoadSceneObjects() {
|
||||
lua_getglobal(L_, "get_scene_objects");
|
||||
if (!lua_isfunction(L_, -1)) {
|
||||
lua_pop(L_, 1);
|
||||
throw std::runtime_error("Lua function 'get_scene_objects' is missing");
|
||||
}
|
||||
if (lua_pcall(L_, 0, 1, 0) != LUA_OK) {
|
||||
std::string message = LuaErrorMessage(L_);
|
||||
lua_pop(L_, 1);
|
||||
throw std::runtime_error("Lua get_scene_objects failed: " + message);
|
||||
}
|
||||
if (!lua_istable(L_, -1)) {
|
||||
lua_pop(L_, 1);
|
||||
throw std::runtime_error("'get_scene_objects' did not return a table");
|
||||
}
|
||||
|
||||
size_t count = lua_rawlen(L_, -1);
|
||||
std::vector<SceneObject> objects;
|
||||
objects.reserve(count);
|
||||
|
||||
for (size_t i = 1; i <= count; ++i) {
|
||||
lua_rawgeti(L_, -1, static_cast<int>(i));
|
||||
if (!lua_istable(L_, -1)) {
|
||||
lua_pop(L_, 1);
|
||||
throw std::runtime_error("Scene object at index " + std::to_string(i) + " is not a table");
|
||||
}
|
||||
|
||||
SceneObject object;
|
||||
lua_getfield(L_, -1, "vertices");
|
||||
object.vertices = ReadVertexArray(L_, -1);
|
||||
lua_pop(L_, 1);
|
||||
if (object.vertices.empty()) {
|
||||
lua_pop(L_, 1);
|
||||
throw std::runtime_error("Scene object " + std::to_string(i) + " must supply at least one vertex");
|
||||
}
|
||||
|
||||
lua_getfield(L_, -1, "indices");
|
||||
object.indices = ReadIndexArray(L_, -1);
|
||||
lua_pop(L_, 1);
|
||||
if (object.indices.empty()) {
|
||||
lua_pop(L_, 1);
|
||||
throw std::runtime_error("Scene object " + std::to_string(i) + " must supply indices");
|
||||
}
|
||||
|
||||
lua_getfield(L_, -1, "compute_model_matrix");
|
||||
if (lua_isfunction(L_, -1)) {
|
||||
object.computeModelMatrixRef = luaL_ref(L_, LUA_REGISTRYINDEX);
|
||||
} else {
|
||||
lua_pop(L_, 1);
|
||||
object.computeModelMatrixRef = LUA_REFNIL;
|
||||
}
|
||||
|
||||
lua_getfield(L_, -1, "shader_key");
|
||||
if (lua_isstring(L_, -1)) {
|
||||
object.shaderKey = lua_tostring(L_, -1);
|
||||
}
|
||||
lua_pop(L_, 1);
|
||||
|
||||
objects.push_back(std::move(object));
|
||||
lua_pop(L_, 1);
|
||||
}
|
||||
|
||||
lua_pop(L_, 1);
|
||||
return objects;
|
||||
}
|
||||
|
||||
std::array<float, 16> CubeScript::ComputeModelMatrix(int functionRef, float time) {
|
||||
if (functionRef == LUA_REFNIL) {
|
||||
lua_getglobal(L_, "compute_model_matrix");
|
||||
if (!lua_isfunction(L_, -1)) {
|
||||
lua_pop(L_, 1);
|
||||
return core::IdentityMatrix();
|
||||
}
|
||||
} else {
|
||||
lua_rawgeti(L_, LUA_REGISTRYINDEX, functionRef);
|
||||
}
|
||||
|
||||
lua_pushnumber(L_, time);
|
||||
if (lua_pcall(L_, 1, 1, 0) != LUA_OK) {
|
||||
std::string message = LuaErrorMessage(L_);
|
||||
lua_pop(L_, 1);
|
||||
throw std::runtime_error("Lua compute_model_matrix failed: " + message);
|
||||
}
|
||||
if (!lua_istable(L_, -1)) {
|
||||
lua_pop(L_, 1);
|
||||
throw std::runtime_error("'compute_model_matrix' did not return a table");
|
||||
}
|
||||
|
||||
std::array<float, 16> matrix = ReadMatrix(L_, -1);
|
||||
lua_pop(L_, 1);
|
||||
return matrix;
|
||||
}
|
||||
|
||||
std::vector<core::Vertex> CubeScript::ReadVertexArray(lua_State* L, int index) {
|
||||
int absIndex = lua_absindex(L, index);
|
||||
if (!lua_istable(L, absIndex)) {
|
||||
throw std::runtime_error("Expected table for vertex data");
|
||||
}
|
||||
|
||||
size_t count = lua_rawlen(L, absIndex);
|
||||
std::vector<core::Vertex> vertices;
|
||||
vertices.reserve(count);
|
||||
|
||||
for (size_t i = 1; i <= count; ++i) {
|
||||
lua_rawgeti(L, absIndex, static_cast<int>(i));
|
||||
if (!lua_istable(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
throw std::runtime_error("Vertex entry at index " + std::to_string(i) + " is not a table");
|
||||
}
|
||||
|
||||
int vertexIndex = lua_gettop(L);
|
||||
core::Vertex vertex{};
|
||||
|
||||
lua_getfield(L, vertexIndex, "position");
|
||||
vertex.position = ReadVector3(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, vertexIndex, "color");
|
||||
vertex.color = ReadVector3(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_pop(L, 1);
|
||||
vertices.push_back(vertex);
|
||||
}
|
||||
|
||||
return vertices;
|
||||
}
|
||||
|
||||
std::vector<uint16_t> CubeScript::ReadIndexArray(lua_State* L, int index) {
|
||||
int absIndex = lua_absindex(L, index);
|
||||
if (!lua_istable(L, absIndex)) {
|
||||
throw std::runtime_error("Expected table for index data");
|
||||
}
|
||||
|
||||
size_t count = lua_rawlen(L, absIndex);
|
||||
std::vector<uint16_t> indices;
|
||||
indices.reserve(count);
|
||||
|
||||
for (size_t i = 1; i <= count; ++i) {
|
||||
lua_rawgeti(L, absIndex, static_cast<int>(i));
|
||||
if (!lua_isinteger(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
throw std::runtime_error("Index entry at position " + std::to_string(i) + " is not an integer");
|
||||
}
|
||||
lua_Integer value = lua_tointeger(L, -1);
|
||||
lua_pop(L, 1);
|
||||
if (value < 1) {
|
||||
throw std::runtime_error("Index values must be 1 or greater");
|
||||
}
|
||||
indices.push_back(static_cast<uint16_t>(value - 1));
|
||||
}
|
||||
|
||||
return indices;
|
||||
}
|
||||
|
||||
std::unordered_map<std::string, CubeScript::ShaderPaths> CubeScript::LoadShaderPathsMap() {
|
||||
lua_getglobal(L_, "get_shader_paths");
|
||||
if (!lua_isfunction(L_, -1)) {
|
||||
lua_pop(L_, 1);
|
||||
throw std::runtime_error("Lua function 'get_shader_paths' is missing");
|
||||
}
|
||||
if (lua_pcall(L_, 0, 1, 0) != LUA_OK) {
|
||||
std::string message = LuaErrorMessage(L_);
|
||||
lua_pop(L_, 1);
|
||||
throw std::runtime_error("Lua get_shader_paths failed: " + message);
|
||||
}
|
||||
if (!lua_istable(L_, -1)) {
|
||||
lua_pop(L_, 1);
|
||||
throw std::runtime_error("'get_shader_paths' did not return a table");
|
||||
}
|
||||
|
||||
std::unordered_map<std::string, ShaderPaths> shaderMap;
|
||||
lua_pushnil(L_);
|
||||
while (lua_next(L_, -2) != 0) {
|
||||
if (lua_isstring(L_, -2) && lua_istable(L_, -1)) {
|
||||
std::string key = lua_tostring(L_, -2);
|
||||
shaderMap.emplace(key, ReadShaderPathsTable(L_, -1));
|
||||
}
|
||||
lua_pop(L_, 1);
|
||||
}
|
||||
|
||||
lua_pop(L_, 1);
|
||||
if (shaderMap.empty()) {
|
||||
throw std::runtime_error("'get_shader_paths' did not return any shader variants");
|
||||
}
|
||||
return shaderMap;
|
||||
}
|
||||
|
||||
CubeScript::ShaderPaths CubeScript::ReadShaderPathsTable(lua_State* L, int index) {
|
||||
ShaderPaths paths;
|
||||
int absIndex = lua_absindex(L, index);
|
||||
|
||||
lua_getfield(L, absIndex, "vertex");
|
||||
if (!lua_isstring(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
throw std::runtime_error("Shader path 'vertex' must be a string");
|
||||
}
|
||||
paths.vertex = lua_tostring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, absIndex, "fragment");
|
||||
if (!lua_isstring(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
throw std::runtime_error("Shader path 'fragment' must be a string");
|
||||
}
|
||||
paths.fragment = lua_tostring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
return paths;
|
||||
}
|
||||
|
||||
std::array<float, 3> CubeScript::ReadVector3(lua_State* L, int index) {
|
||||
std::array<float, 3> result{};
|
||||
int absIndex = lua_absindex(L, index);
|
||||
size_t len = lua_rawlen(L, absIndex);
|
||||
if (len != 3) {
|
||||
throw std::runtime_error("Expected vector with 3 components");
|
||||
}
|
||||
for (size_t i = 1; i <= 3; ++i) {
|
||||
lua_rawgeti(L, absIndex, static_cast<int>(i));
|
||||
if (!lua_isnumber(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
throw std::runtime_error("Vector component is not a number");
|
||||
}
|
||||
result[i - 1] = static_cast<float>(lua_tonumber(L, -1));
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
std::array<float, 16> CubeScript::ReadMatrix(lua_State* L, int index) {
|
||||
std::array<float, 16> result{};
|
||||
int absIndex = lua_absindex(L, index);
|
||||
size_t len = lua_rawlen(L, absIndex);
|
||||
if (len != 16) {
|
||||
throw std::runtime_error("Expected 4x4 matrix with 16 components");
|
||||
}
|
||||
for (size_t i = 1; i <= 16; ++i) {
|
||||
lua_rawgeti(L, absIndex, static_cast<int>(i));
|
||||
if (!lua_isnumber(L, -1)) {
|
||||
lua_pop(L, 1);
|
||||
throw std::runtime_error("Matrix component is not a number");
|
||||
}
|
||||
result[i - 1] = static_cast<float>(lua_tonumber(L, -1));
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string CubeScript::LuaErrorMessage(lua_State* L) {
|
||||
const char* message = lua_tostring(L, -1);
|
||||
return message ? message : "unknown lua error";
|
||||
}
|
||||
|
||||
} // namespace sdl3cpp::script
|
||||
50
src/script/cube_script.hpp
Normal file
50
src/script/cube_script.hpp
Normal file
@@ -0,0 +1,50 @@
|
||||
#ifndef SDL3CPP_SCRIPT_CUBE_SCRIPT_HPP
|
||||
#define SDL3CPP_SCRIPT_CUBE_SCRIPT_HPP
|
||||
|
||||
#include <array>
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include <lua.hpp>
|
||||
|
||||
#include "core/math.hpp"
|
||||
|
||||
namespace sdl3cpp::script {
|
||||
|
||||
class CubeScript {
|
||||
public:
|
||||
explicit CubeScript(const std::filesystem::path& scriptPath);
|
||||
~CubeScript();
|
||||
|
||||
struct ShaderPaths {
|
||||
std::string vertex;
|
||||
std::string fragment;
|
||||
};
|
||||
|
||||
struct SceneObject {
|
||||
std::vector<core::Vertex> vertices;
|
||||
std::vector<uint16_t> indices;
|
||||
int computeModelMatrixRef = LUA_REFNIL;
|
||||
std::string shaderKey = "default";
|
||||
};
|
||||
|
||||
std::vector<SceneObject> LoadSceneObjects();
|
||||
std::array<float, 16> ComputeModelMatrix(int functionRef, float time);
|
||||
std::unordered_map<std::string, ShaderPaths> LoadShaderPathsMap();
|
||||
|
||||
private:
|
||||
static std::array<float, 3> ReadVector3(lua_State* L, int index);
|
||||
static std::array<float, 16> ReadMatrix(lua_State* L, int index);
|
||||
static std::vector<core::Vertex> ReadVertexArray(lua_State* L, int index);
|
||||
static std::vector<uint16_t> ReadIndexArray(lua_State* L, int index);
|
||||
static std::string LuaErrorMessage(lua_State* L);
|
||||
static ShaderPaths ReadShaderPathsTable(lua_State* L, int index);
|
||||
|
||||
lua_State* L_ = nullptr;
|
||||
};
|
||||
|
||||
} // namespace sdl3cpp::script
|
||||
|
||||
#endif // SDL3CPP_SCRIPT_CUBE_SCRIPT_HPP
|
||||
Reference in New Issue
Block a user