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feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management
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@@ -86,7 +86,7 @@ std::array<float, 16> ScriptEngine::GetViewProjectionMatrix(float aspect) {
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return sceneManager_->GetViewProjectionMatrix(aspect);
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}
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std::unordered_map<std::string, ShaderManager::ShaderPaths> ScriptEngine::LoadShaderPathsMap() {
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std::unordered_map<std::string, sdl3cpp::services::ShaderPaths> ScriptEngine::LoadShaderPathsMap() {
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return shaderManager_->LoadShaderPathsMap();
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}
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