feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management

This commit is contained in:
2026-01-04 13:58:36 +00:00
parent c8329dc760
commit 91e9b2a45b
2 changed files with 2 additions and 1 deletions

View File

@@ -86,7 +86,7 @@ std::array<float, 16> ScriptEngine::GetViewProjectionMatrix(float aspect) {
return sceneManager_->GetViewProjectionMatrix(aspect);
}
std::unordered_map<std::string, ShaderManager::ShaderPaths> ScriptEngine::LoadShaderPathsMap() {
std::unordered_map<std::string, sdl3cpp::services::ShaderPaths> ScriptEngine::LoadShaderPathsMap() {
return shaderManager_->LoadShaderPathsMap();
}