Integrate Conan package manager into build systems
MetalOS
An extremely minimalist OS - One app, one purpose, zero cruft.
MetalOS boots directly to a single full-screen QT6 application. No shell, no filesystem, no complexity.
Philosophy
"If it doesn't help QT6 Hello World, it doesn't exist."
This OS exists solely to run one QT6 application on AMD64 + Radeon RX 6600 hardware. Everything else is cut.
Design Principles
✅ Boot directly to app - No command line or shell
✅ Single application - One process, always running
✅ No filesystem - App embedded in boot image
✅ Static linking only - Maximum simplicity
✅ Creative freedom - Not bound by POSIX or tradition
✅ Precise drivers - Hardware code follows specs exactly
GPU Implementation Strategy
MetalOS leverages Mesa RADV (userspace Vulkan driver) with a minimal kernel-side GPU API to achieve high performance without excessive complexity. The strategy focuses on implementing only the essential kernel interfaces that RADV requires:
- Firmware loading and ASIC initialization for Navi 23
- Buffer objects (VRAM/GTT management)
- Virtual memory (GPU page tables)
- Command submission (rings/queues) and synchronization primitives
This approach keeps the OS non-POSIX while avoiding the complexity of writing a Vulkan driver from scratch.
For detailed implementation notes, see docs/GPU_IMPLEMENTATION.md.
What We Cut
See docs/MINIMALISM.md for full philosophy.
❌ Scheduler ❌ Process management ❌ Filesystem
❌ Networking ❌ Security ❌ Multi-core
❌ Dynamic linking ❌ ACPI ❌ Virtual memory complexity
What We Keep (Absolute Minimum)
✅ Memory allocator (bump allocator)
✅ ~5 interrupt handlers (timer, keyboard, mouse, GPU)
✅ GPU driver (framebuffer only, ~50 KB)
✅ Input drivers (PS/2 first, USB fallback, ~20 KB)
✅ PCI scan (just find our GPU)
✅ ~5 syscalls (write, mmap, ioctl, poll, exit)
Target OS Size: ~200 KB (excluding QT6)
Development Phases
Phase 1: Project Foundation ✅ COMPLETE
Phase 2: UEFI Bootloader (Next)
Phase 3: Core Kernel Components
Phase 4: Hardware Support
Phase 5: System Call Interface
Phase 6: User Space & Application
Phase 7: QT6 Port
Phase 8: Integration & Testing
See docs/ROADMAP.md for detailed phase breakdown.
Building
MetalOS uses CMake as its build system for a modern, cross-platform build experience.
Quick Start (CMake)
mkdir build && cd build
cmake ..
cmake --build .
cmake --build . --target qemu
Using Ninja (Faster Builds)
mkdir build && cd build
cmake -G Ninja ..
ninja
ninja qemu
Conan (With Package Management)
# First time: install Conan and setup profile
pip3 install conan
conan profile detect --force
# Install dependencies and generate toolchain (Release build by default)
conan install . --build=missing
# Configure and build
mkdir build && cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../build/Release/generators/conan_toolchain.cmake -G Ninja
ninja
# Note: For Debug build, use:
# conan install . --build=missing -s build_type=Debug
# cmake .. -DCMAKE_TOOLCHAIN_FILE=../build/Debug/generators/conan_toolchain.cmake -G Ninja
Docker Build (Recommended for Consistency)
The easiest way to build MetalOS with all dependencies:
./scripts/docker-build.sh # Build Docker image
./scripts/docker-run.sh scripts/setup-deps.sh # Setup dependencies
./scripts/docker-run.sh cmake --build build # Build everything
QEMU UEFI Testing:
cmake --build . --target qemu # Boot in QEMU with UEFI (headless)
cmake --build . --target qemu-debug # Boot with debug output
cmake --build . --target qemu-gdb # Boot with GDB debugging
cmake --build . --target qemu-uefi-test # Test UEFI firmware setup
See docs/BUILD.md for detailed build instructions and docs/TESTING.md for testing guide.
Dependencies
MetalOS manages third-party dependencies in-house for reproducibility and offline development:
- GPU Firmware - AMD Navi 23 firmware blobs (dimgrey_cavefish_*.bin)
- Mesa RADV - Vulkan driver for AMD GPUs (planned Phase 4)
- QT6 - Application framework (minimal static build, planned Phase 7)
- OVMF - UEFI firmware for QEMU testing
Setup dependencies: ./scripts/setup-deps.sh all
See deps/README.md for detailed dependency management instructions.
Documentation
- ARCHITECTURE.md - System architecture and design
- GPU_IMPLEMENTATION.md - GPU driver strategy and implementation
- MINIMALISM.md - Extreme minimalism philosophy
- ROADMAP.md - Development phases and milestones
- BUILD.md - Build system and toolchain
- DEVELOPMENT.md - Development environment setup
- STATUS.md - Current implementation status
- TESTING.md - Unit tests and QEMU testing
Contributing
See CONTRIBUTING.md for guidelines. Remember: simplicity over features.
Target Hardware
- CPU: AMD64 (x86-64)
- GPU: Radeon RX 6600
- Input: PS/2 or USB keyboard/mouse
- Boot: UEFI
- QEMU (UEFI MODE): For testing the OS.
License
See LICENSE file for details.