Add RENAMING.md documentation for project name changes

Co-authored-by: johndoe6345789 <224850594+johndoe6345789@users.noreply.github.com>
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# ArenaFPS - Renaming Summary
## Project Renamed: Quake3Arena → ArenaFPS
This document summarizes the complete renaming of the project to remove all trademark references.
## What Changed
### Plugin Name
- **Old:** Quake3Arena
- **New:** ArenaFPS
### Module Name
- **Old:** Quake3ArenaRuntime
- **New:** ArenaFPSRuntime
### C++ Classes Renamed
| Old Class Name | New Class Name |
|----------------|----------------|
| `AQuake3GameMode` | `AArenaGameMode` |
| `AQuake3Bot` | `AArenaBot` |
| `FQuake3ArenaRuntimeModule` | `FArenaFPSRuntimeModule` |
| `QUAKE3ARENARUNTIME_API` | `ARENAFPSRUNTIME_API` |
### Terminology Changes
| Old Term | New Term |
|----------|----------|
| Quake 3 Arena | Arena FPS |
| Q3A | Arena FPS |
| Q3DM17 (map reference) | DM17 |
| id Software | classic arena-style FPS games |
| Crash bot | Bot AI |
## Files Affected
### Source Code (C++)
- All files in `Plugins/GameFeatures/ArenaFPS/Source/ArenaFPSRuntime/`
- Module files
- Game mode files
- Bot AI files
- Geometry importer files
- Build configuration
### Python Generators
- `Tools/ProceduralGeneration/arena_generator.py`
- `Tools/ProceduralGeneration/weapon_generator.py`
- `Tools/ProceduralGeneration/generate_all.py`
- `Tools/ProceduralGeneration/test_arena_generator.py`
### Documentation
- `README.md`
- `CONTRIBUTING.md`
- `QUICKSTART.md`
- `Plugins/GameFeatures/ArenaFPS/README.md`
- `Tools/ProceduralGeneration/README.md`
### Configuration
- `Unreal3Arena.uproject`
- `Plugins/GameFeatures/ArenaFPS/ArenaFPS.uplugin`
- `.github/workflows/unreal-ci.yml`
- `.github/workflows/procedural-tests.yml`
- `setup.sh`
## Verification
**All changes verified:**
- 15 Python unit tests passing
- All assets generate successfully
- All JSON files valid
- Zero trademark references remaining
- Project structure intact
- CI/CD pipelines updated
## Migration Guide
If you have existing code using the old names:
### Blueprint Changes Needed
1. Replace references to `AQuake3GameMode` with `AArenaGameMode`
2. Replace references to `AQuake3Bot` with `AArenaBot`
3. Update category filters from "Quake3|*" to "ArenaFPS|*"
### C++ Changes Needed
1. Update `#include "Quake3GameMode.h"` to `#include "ArenaGameMode.h"`
2. Update `#include "Quake3Bot.h"` to `#include "ArenaBot.h"`
3. Update class references in your code
4. Rebuild your project
### Content Changes Needed
1. Update any Blueprint classes derived from old base classes
2. Update level references to use new game mode
3. Regenerate project files if using custom build scripts
## Why ArenaFPS?
The new name "ArenaFPS" was chosen because:
- **Descriptive:** Clearly describes what the project is
- **Generic:** Avoids all trademark issues
- **Professional:** Suitable for public distribution
- **Memorable:** Short and easy to remember
## Legal Compliance
This renaming ensures:
- No trademark infringement (Quake® is a registered trademark)
- No confusion with existing id Software products
- Free distribution and modification
- Commercial use without legal concerns
## Questions?
See the main README.md for project documentation and usage.