mirror of
https://github.com/johndoe6345789/metabuilder.git
synced 2026-04-26 14:54:55 +00:00
Import SDL3CPlusPlus C++ game engine with: - SDL3 + bgfx rendering backend - Vulkan/Metal/DirectX shader support - MaterialX material system - Scene framework with ECS architecture - Comprehensive test suite (TDD approach) - Conan package management - CMake build system This provides the native C++ foundation for the Universal Platform's Game and 3D capability modules. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
43 lines
1.3 KiB
JavaScript
Executable File
43 lines
1.3 KiB
JavaScript
Executable File
import { expect } from 'chai';;
|
|
import Module from './_build/JsMaterialXCore.js';
|
|
|
|
describe('Value', () =>
|
|
{
|
|
let mx;
|
|
before(async () =>
|
|
{
|
|
mx = await Module();
|
|
});
|
|
|
|
it('Create values of different types', () =>
|
|
{
|
|
const testValues = {
|
|
integer: '1',
|
|
boolean: 'true',
|
|
float: '1.1',
|
|
color3: '0.1, 0.2, 0.3',
|
|
color4: '0.1, 0.2, 0.3, 0.4',
|
|
vector2: '1.1, 2.1',
|
|
vector3: '1.1, 2.1, 3.1',
|
|
vector4: '1.1, 2.1, 3.1, 4.1',
|
|
matrix33: '0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1',
|
|
matrix44: '1.1, 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, 1.1',
|
|
string: 'value',
|
|
integerarray: '1, 2, 3',
|
|
booleanarray: 'false, true, false',
|
|
floatarray: '1.1, 2.1, 3.1',
|
|
stringarray: "'one', 'two', 'three'",
|
|
};
|
|
|
|
for (let type in testValues)
|
|
{
|
|
const value = testValues[String(type)];
|
|
const newValue = mx.Value.createValueFromStrings(value, type);
|
|
const typeString = newValue.getTypeString();
|
|
const valueString = newValue.getValueString();
|
|
expect(typeString).to.equal(type);
|
|
expect(valueString).to.equal(value);
|
|
}
|
|
});
|
|
});
|