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Import SDL3CPlusPlus C++ game engine with: - SDL3 + bgfx rendering backend - Vulkan/Metal/DirectX shader support - MaterialX material system - Scene framework with ECS architecture - Comprehensive test suite (TDD approach) - Conan package management - CMake build system This provides the native C++ foundation for the Universal Platform's Game and 3D capability modules. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
25 lines
546 B
JSON
25 lines
546 B
JSON
{
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"name": "gui-demo",
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"version": "0.1.0",
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"description": "Workflow package describing the GUI demo, focused on UI updates + frame capture validation.",
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"defaultWorkflow": "workflows/gui_frame.json",
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"workflows": [
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"workflows/gui_frame.json"
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],
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"assets": [
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"assets/gui_widgets.json",
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"assets/logo.svg",
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"assets/fonts/Roboto-Regular.ttf",
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"assets/fonts/Roboto-LICENSE.txt"
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],
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"scene": [
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"scene/gui_panels.json"
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],
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"shaders": [
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"shaders/gui_font.json"
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],
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"dependencies": [
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"materialx"
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]
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}
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