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c53f39601d
Replace held-jump-extends-height (Mario-style) with a Q3-style impulse jump: set vel.y once on press, gravity does the rest. Apply per-player gravity scaling symmetrically in air (rising and falling) so jumps don't feel floaty going up but heavy coming down. Tune q3_frame for a fun, floaty feel rather than authentic Q3 numbers: gravity_scale 0.55 (≈55% Earth) + jump_velocity 5.5 → ~2.8m apex, ~2s airtime. Trades rocket-dodge utility for hang-time enjoyment. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>