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Import SDL3CPlusPlus C++ game engine with: - SDL3 + bgfx rendering backend - Vulkan/Metal/DirectX shader support - MaterialX material system - Scene framework with ECS architecture - Comprehensive test suite (TDD approach) - Conan package management - CMake build system This provides the native C++ foundation for the Universal Platform's Game and 3D capability modules. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
24 lines
605 B
JSON
24 lines
605 B
JSON
{
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"name": "demo-spinning-cube",
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"version": "0.1.0",
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"description": "Template package describing a boot-to-frame workflow, assets, and validation presets for the demo cube.",
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"defaultWorkflow": "workflows/demo_gameplay.json",
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"workflows": [
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"workflows/demo_gameplay.json"
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],
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"assets": [
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"assets/cube_materials.json"
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],
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"scene": [
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"scene/startup_camera.json"
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],
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"shaders": [
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"shaders/mx_pbr.json"
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],
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"bundled": true,
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"notes": "Follow the workflow->services rule: only steps listed here should be registered at runtime.",
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"dependencies": [
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"materialx"
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]
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}
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