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Import SDL3CPlusPlus C++ game engine with: - SDL3 + bgfx rendering backend - Vulkan/Metal/DirectX shader support - MaterialX material system - Scene framework with ECS architecture - Comprehensive test suite (TDD approach) - Conan package management - CMake build system This provides the native C++ foundation for the Universal Platform's Game and 3D capability modules. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
78 lines
1.5 KiB
JSON
78 lines
1.5 KiB
JSON
{
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"name": "GUI Frame",
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"nodes": [
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{
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"id": "gui_begin",
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"name": "GUI Begin",
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"type": "frame.begin",
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"typeVersion": 1,
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"position": [0, 0],
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"parameters": {
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"inputs": {
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"delta": "frame.delta",
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"elapsed": "frame.elapsed"
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}
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}
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},
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{
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"id": "gui_layout",
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"name": "GUI Layout",
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"type": "frame.gui",
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"typeVersion": 1,
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"position": [260, 0],
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"parameters": {
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"inputs": {
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"elapsed": "frame.elapsed"
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}
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}
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},
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{
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"id": "render_ui",
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"name": "Render UI",
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"type": "frame.render",
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"typeVersion": 1,
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"position": [520, 0],
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"parameters": {
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"inputs": {
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"elapsed": "frame.elapsed"
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}
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}
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},
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{
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"id": "capture_ui",
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"name": "Capture UI",
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"type": "validation.tour.checkpoint",
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"typeVersion": 1,
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"position": [780, 0],
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"parameters": {
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"inputs": {
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"checkpoint": "packages.gui_demo"
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}
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}
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}
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],
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"connections": {
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"GUI Begin": {
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"main": {
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"0": [
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{ "node": "GUI Layout", "type": "main", "index": 0 }
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]
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}
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},
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"GUI Layout": {
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"main": {
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"0": [
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{ "node": "Render UI", "type": "main", "index": 0 }
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]
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}
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},
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"Render UI": {
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"main": {
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"0": [
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{ "node": "Capture UI", "type": "main", "index": 0 }
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]
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}
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}
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}
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}
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